intrepid and galaxy, and 'warp-to'
Post ideas and suggestions on new features or improvements here.
posted on August 7th, 2009, 8:23 am
Ok so the intrepid class = Voyager? I was thinking that it would be nice to use the nacelle angle lift that they use in the show to get a higher top speed out of it, the penalty could be to sensors or weapon strength. But then it might not fit because the Nacelles only angled upwards when going to warp, and these dont use warp
bringing us to:
Warp-to, which is like warp-in, but can be selected on (only) 1 ship at a time, and then sent to another part of the map with warp, it could use the starfleet command building too, but maybe cost a lot more energy/cooldown time or other resources, it might also make the ship vulnerable to balance it out.
and finally, the split saucer section on the galaxy was pretty cool, and turned the larger ship into 2 ships,
any plans on bringing that back?
bringing us to:
Warp-to, which is like warp-in, but can be selected on (only) 1 ship at a time, and then sent to another part of the map with warp, it could use the starfleet command building too, but maybe cost a lot more energy/cooldown time or other resources, it might also make the ship vulnerable to balance it out.
and finally, the split saucer section on the galaxy was pretty cool, and turned the larger ship into 2 ships,
any plans on bringing that back?
posted on August 7th, 2009, 4:15 pm
no warp... Warp is cool but not needed. Games go fast enough at the moment. Though one ship at a time is intriguing, there should be an enormous cool time if it was used.
This same feature was used in legacy, though you could select 4 ships at a time, it still had a warp to feel. I didn't like it in legacy, because it took away from dogfights, and in a rts game if it is a one ship at a t time thing it is no longer a fleet battle, it puts too much focus on one ship. It is cool, but IMO it doesn't belong in Fleet Operations.
If there is no warp, there isn't really need for the AVM or what ever you call the moveing naclles.
Forgot to check how long you have been here, so by this post I will assume you are new. There is a very long fude about this, but I don't think it will be implimented any time soon. I hope I don't sound too harsh.
This same feature was used in legacy, though you could select 4 ships at a time, it still had a warp to feel. I didn't like it in legacy, because it took away from dogfights, and in a rts game if it is a one ship at a t time thing it is no longer a fleet battle, it puts too much focus on one ship. It is cool, but IMO it doesn't belong in Fleet Operations.
If there is no warp, there isn't really need for the AVM or what ever you call the moveing naclles.
disorder wrote:and finally, the split saucer section on the galaxy was pretty cool, and turned the larger ship into 2 ships,
any plans on bringing that back?
Forgot to check how long you have been here, so by this post I will assume you are new. There is a very long fude about this, but I don't think it will be implimented any time soon. I hope I don't sound too harsh.

posted on August 7th, 2009, 6:55 pm
I can see one interesting, but possibly nasty use of 'Warp to'. Toss a construction ship straight to an unoccupied expansion.
That could be quickly unbalancing.
That could be quickly unbalancing.
posted on August 7th, 2009, 8:45 pm
ok thanks for replies, I am new yep, lol, just suggesting various things based on what I've seen
I am starting to love this mod, a lot of effort has gone in
I am starting to love this mod, a lot of effort has gone in

posted on August 8th, 2009, 11:55 am
Last edited by Tyler on August 8th, 2009, 12:03 pm, edited 1 time in total.
Read Memory Alpha (or watch Voyager):
Raising the Nacelles is good for more than just Warp.
The pylons were raised anytime the ship's warp field is at power levels above idle, even if not used for propulsive effect. (VOY: "Learning Curve")
Raising the Nacelles is good for more than just Warp.
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