Interior Maps

Post ideas and suggestions on new features or improvements here.
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posted on July 11th, 2012, 11:22 pm
Last edited by The Undying Nephalim on July 13th, 2012, 6:21 am, edited 1 time in total.
A map that takes place entirely inside a massive construct, proven possible in my mod, Sigma.

I imagine some awesome maps like this could be done in FO, the interior of the Dyson Sphere instantly comes to mind.

EDIT: Added video as an example:

posted on July 12th, 2012, 12:35 am
That looks fantastic! How did you go about doing it?
posted on July 12th, 2012, 3:37 am
That...looks...awesome.

Gotta know how you did it.

Is it an SOD that you made?
posted on July 12th, 2012, 4:53 am
Destroyer92 wrote:That...looks...awesome.

Gotta know how you did it.

Is it an SOD that you made?


It's actually a series of SOD's (all the grey dots on the minimap.) The collision is just handled with the Pathing Blockers like asteroid fields in FO. I'll record some gameplay in it if there's enough demand.
posted on July 12th, 2012, 9:34 am
oh, cool work :)

We are also working on an environment redo, where we have similar ideas to implement features for a more.. epic feeling of space. We will see how it works out :) But impressive work on your side already
posted on July 12th, 2012, 9:54 am
Optec wrote:oh, cool work :)

We are also working on an environment redo, where we have similar ideas.


ohh, the dyson sphere?

very impressive btw The Undying Nephalim
posted on July 12th, 2012, 10:00 am
Yep why not. Makes an interesting environment :) Yet we want all space scenarios to look a bit.. more like space and more epic :D you will see. still takes a while to get there, we are working on the faction redos first.
posted on July 12th, 2012, 10:20 am
Come to think of it, a battle for controll of the Dyson sphere would be rather...interesting, at least.
Sure, you'd have to fix (handwave) the whole 'unstable star' thing and I think it would be better if resource gathering was not a feature in that specific map but implementing an alternative system could end up as more work than it's worth.

By the way, how hard would it be to implement some sort of control point system within A2? Something along the lines of AoM plenty vaults/CoH in genreal?
posted on July 12th, 2012, 10:51 am
Nutter wrote:By the way, how hard would it be to implement some sort of control point system within A2? Something along the lines of AoM plenty vaults/CoH in genreal?



i would of thought that would be fairly easy, just make a model, set it to be it indestructible, you could have it so you have to use transporters to capture it with boarding and have it generate resources like the borg station recycling station
posted on July 12th, 2012, 11:18 am
Oh, right, we already have resource generation structures. It has been a while since I played.

Though, I'm starting to think reimplementing trade stations as well might be a decent idea.
Have some resources generated while dilithium (and maybe some supplies) could be shipped in from the outside.
That way, there's still a raiding element to the game rather than all out combat. Though, it's not like that'd be bad either.

By the way, what's the Series stance on dilithium replication? Too inefficient or downright impossible?
posted on July 12th, 2012, 11:30 am
Nutter wrote:By the way, what's the Series stance on dilithium replication? Too inefficient or downright impossible?

not sure but in voyager the feds had holograms (like the EMH doctor) mining it by hand.

i think it best to continue it here rather that further hijack The Undying Nephalim thread tho
//www.fleetops.net/forums/viewtopi ... ead#unread
posted on July 13th, 2012, 6:22 am
I made a video example of an interior map:

posted on July 13th, 2012, 2:17 pm
Awesome! Your mod is looking great and the map is fantastic! Great work :thumbsup: :thumbsup:
posted on July 13th, 2012, 6:11 pm
Thats awesome!
posted on July 15th, 2012, 8:37 am
Glad you guys like that map. I'm going to attempt something more biological next time around. :shifty:
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