intelligence recruitment.

Post ideas and suggestions on new features or improvements here.

Question: Do you thing adding a intelligence recruitment option is a good idea?

Total votes: 5
grate1 votes (20%)
good0 votes (0%)
ok1 votes (20%)
bad1 votes (20%)
sucks2 votes (40%)
posted on August 31st, 2010, 4:33 pm
I think one thing that would be interesting is adding a loyalty bar.

When the loyalty of your troops in low performance goes down and if it gets low enough your ships start appearing to the enemy as flashes on the map.

-

How I seeing this work is:

Is a bar is put on the top of the screen that displays how patriotic your personnel is.

How one changes the enemies bar is by clicking on there main bace and spending resources for a rase that can be influenced. When resources are spend it effects the outer crow.
posted on August 31st, 2010, 5:59 pm
There's something similar in Medieval II: Total War. In combat mode there's a chance that your opponent scares away your troops, kills their will to fight for you by using "weapons of mass destruction" (Well, we're talking about knights here...  :sweatdrop: ) and the like. So your troops can actually flee and leave the battle.
I'm not sure if something like that would make sense in Star Trek, too.
posted on August 31st, 2010, 6:49 pm
Last edited by ewm90 on August 31st, 2010, 6:52 pm, edited 1 time in total.
This is not to scare away troops thats would be silly.

It focus is to lower confidants enough that it lowers the performance of the crow lowering the performance of the fleet.

Also so if the bar gets low enough ships performance gets low enough and creates a spy in the ranks that cause the ship to becomes visible to all players for a short time a matter of seconds.

This would be different then the Romanian spy this spy would be untrained and would be caught fast.
posted on August 31st, 2010, 7:02 pm
You mean...Romulans?

Romanians are people from a country in Eastern Europe.  ;)
posted on August 31st, 2010, 7:04 pm
YEs thanks thanks.

Spell check dose not know this.
posted on August 31st, 2010, 8:01 pm
The main problem with this, and in other games with morale, is the snowballing effect. One side wins a minor battle at some point and the loser's fleet loses performance. Normally they might be able to regroup and counterattack, but with the performance penalty the other team have an extra advantage and win again, and again until they win outright.

While this can be appropriate in some games (the Total War series, as mentioned above) I don't know it could be added to Fleet Ops in a way that wouldn't result in the situation I mentioned.

Of course I could be completely wrong. Which is why the ideas board exists, for discussion!  :)
posted on August 31st, 2010, 8:04 pm
Its an interesting idea, but I have no idea how it would work in a2. :sweatdrop:
posted on August 31st, 2010, 8:13 pm
has no place in a game like fleet ops.
posted on August 31st, 2010, 8:47 pm
It's an interesting idea.  However, I don't think it really makes much sense in a Star Trek setting.  People with low morale don't suddenly help the other side.
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