Incubation Center idea(s).

Post ideas and suggestions on new features or improvements here.
posted on May 2nd, 2009, 1:32 pm
Feel free to add to this, but in a different post
Adm. Zaxxon wrote:going on the structure on structure discussion, it would be cool if we had a expandable incubation center.  Instead of building more stations, you just add more sections on. :borg:
Adm. Zaxxon had a great idea.  I think having an exandable/upgradable Incubation Center would be a very good idea.  Even if you kept the build time and expenses the same.  It would save a lot of space and be pretty efficient. 
posted on May 2nd, 2009, 6:27 pm
It's a good idea, but I kind of like the way you need a MASSIVE amount of space if you want several of them. I'd settle for just giving them a slightly smaller build radius...
posted on May 2nd, 2009, 6:50 pm
To keep up with demand you almost need to have a constructor devoted to just building them.  Its really a pain.
posted on May 2nd, 2009, 8:01 pm
Naa, just build a few nodes in advance  :D
posted on May 2nd, 2009, 8:15 pm
not a problem for optomize, who i found is good vs romulan rush
posted on May 2nd, 2009, 8:32 pm
yes optimize is fine atm. Optimize resource management is quite easy (recently started using optimize)

but for assimilate, the would be a nice feature.
it would need to be researched at the research center, so a player would still have to trade something off like naniites or extended sensors to get this benefit for his incubation centers.

fits assimilate's lean and mean perfectly.
posted on May 2nd, 2009, 9:59 pm
I'm not saying adjust building times or costs or anything like that.  Merely the space it takes up and that you need a constructor to build more.  That way you could build one or two and just add on to them w/o the use of the constructor.
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