Inactive Constrution Ships
Post ideas and suggestions on new features or improvements here.
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posted on July 20th, 2004, 12:41 pm
but it IS possible!!!! go to {Directiory with FleetOps}/ODF/ships(or stations)and pick a ship!!!open with notepad, wordpad ...the species first then _ and class name and sometimes _ and refit type.
I am lookin at canaveral now and it looks like this:
#include "basic_destroyer.odf" -- dont touch this
unitName = "Canaveral Class" -- what to call it
tooltip = "Canaveral Class" -- the little thing if you point at it
verboseTooltip = "FEDERATION-CANAVERAL-TOOLTIP" -- dont touch this
//hotkeyLabel = "HOTKEY_F6"
race = "unitedfederation" -- dont touch this unless you want to change techtrees etc
buildTime = 50.0 -- seconds
officerCost = 0 -- credits
crewCost = 40 -- starting crew, stations have a maxcrew
dilithiumCost = 70 -- dilithium
latinumCost = 320 -- Tritanium
maxHealth = 60 -- hitpoints
curHealth = 60 -- dont touch this i think it should be same as above
healthRate = 0.15 --
?
maxShields = 90 -- self explanitory
curShields = 90 -- dont touch this i think it should be same as above
shieldRate = 0.3 -- recharge rate points per second
shieldGeneratorHitPoints = 15 -- hp for systems
enginesh*tPoints = 12
weaponsh*tPoints = 10
lifeSupportHitPoints = 13
sensorsh*tPoints = 10
maxSpecialEnergy = 1000
specialEnergyRate = 5
physicsFile = "smooth_physics_120.odf" -- dont touch this
trekPhysicsFile = "smooth_physics_120.odf" -- dont touch this
weaponYellow = 1.5f -- weapons retes at alerts yellow, red
weaponRed = 2.0f
rangeScan = 900.0f -- scan radius
I am lookin at canaveral now and it looks like this:
#include "basic_destroyer.odf" -- dont touch this
unitName = "Canaveral Class" -- what to call it
tooltip = "Canaveral Class" -- the little thing if you point at it
verboseTooltip = "FEDERATION-CANAVERAL-TOOLTIP" -- dont touch this
//hotkeyLabel = "HOTKEY_F6"
race = "unitedfederation" -- dont touch this unless you want to change techtrees etc
buildTime = 50.0 -- seconds
officerCost = 0 -- credits
crewCost = 40 -- starting crew, stations have a maxcrew
dilithiumCost = 70 -- dilithium
latinumCost = 320 -- Tritanium
maxHealth = 60 -- hitpoints
curHealth = 60 -- dont touch this i think it should be same as above
healthRate = 0.15 --

maxShields = 90 -- self explanitory
curShields = 90 -- dont touch this i think it should be same as above
shieldRate = 0.3 -- recharge rate points per second
shieldGeneratorHitPoints = 15 -- hp for systems
enginesh*tPoints = 12
weaponsh*tPoints = 10
lifeSupportHitPoints = 13
sensorsh*tPoints = 10
maxSpecialEnergy = 1000
specialEnergyRate = 5
physicsFile = "smooth_physics_120.odf" -- dont touch this
trekPhysicsFile = "smooth_physics_120.odf" -- dont touch this
weaponYellow = 1.5f -- weapons retes at alerts yellow, red
weaponRed = 2.0f
rangeScan = 900.0f -- scan radius
posted on July 20th, 2004, 12:42 pm
part two:
dont touch this unlesss you know what you are doing
//**********************************************************************
#include "federation_global_ship.list"
weapon1 = "federation_phaser_small"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
weapon2 = "federation_probe"
weaponHardpoints2 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp17" "hp18"
lifeSupportTargetHardpoints = "hp12" "hp13"
weaponsTargetHardpoints = "hp03" "hp08" "hp11"
shieldGeneratorTargetHardpoints = "hp14" "hp15" "hp16"
sensorsTargetHardpoints = "hp03" "hp08" "hp11"
hullTargetHardpoints = "hp03" "hp08" "hp11" "hp14" "hp15" "hp16"
criticalTargetHardpoints = "hp12" "hp13"
//**********************************************************************
//Created by Optec for FleetOpsII
dont touch this unlesss you know what you are doing
//**********************************************************************
#include "federation_global_ship.list"
weapon1 = "federation_phaser_small"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
weapon2 = "federation_probe"
weaponHardpoints2 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp17" "hp18"
lifeSupportTargetHardpoints = "hp12" "hp13"
weaponsTargetHardpoints = "hp03" "hp08" "hp11"
shieldGeneratorTargetHardpoints = "hp14" "hp15" "hp16"
sensorsTargetHardpoints = "hp03" "hp08" "hp11"
hullTargetHardpoints = "hp03" "hp08" "hp11" "hp14" "hp15" "hp16"
criticalTargetHardpoints = "hp12" "hp13"
//**********************************************************************
//Created by Optec for FleetOpsII
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