[Idea] - Exponential Shield Drain Rate
Post ideas and suggestions on new features or improvements here.
posted on June 24th, 2011, 5:57 pm
Here's an idea to have the shields remain at 100% until they have taken X amount of damage, then the shield effectiveness drops exponentially every time it's hit. So 1 shot might only take out 2% on the shields, but the next shot may take out 3%. But until the attacker has caused X amount of damage to the shields, it will remain at 100%. It seems to be somewhat consistent with the Star Trek episodes such as Yesterday's Enterprise, and Enterprise-D encounters with the Borg tractor beams and shield neutralizers. Also, I think Endgame had Voyager's armor effectiveness drop exponentially as well. The first volley dropped the armor down to 97%, while the second volley, which appeared to be the same number of weapons, dropped the armor down to 90%, then the third volley down to 50% on the port side.
Just an idea to make Fleet Operations feel more like canon, but a bit more consistent than Star Trek was. I'm not sure how it would be implemented and I'm pretty sure it would be very difficult to balance, but I thought I'd put the idea out there.
Just an idea to make Fleet Operations feel more like canon, but a bit more consistent than Star Trek was. I'm not sure how it would be implemented and I'm pretty sure it would be very difficult to balance, but I thought I'd put the idea out there.
posted on June 24th, 2011, 6:06 pm
about the endgame example: the borg were scanning voyager's armour and adapting during the battle, so the shots did more damage because the borg were adapting.
the idea may be realistic, but i think its too much realism for an rts. something like this would fit in more with something like BC/legacy.
the idea may be realistic, but i think its too much realism for an rts. something like this would fit in more with something like BC/legacy.
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