Hull dmg influence & Fleet cap

Post ideas and suggestions on new features or improvements here.
1, 2
posted on June 11th, 2009, 2:29 pm
1337_64M3R wrote:What about a damage scale?

I was thinking that if the health is below 50% than the ship will show some damage, below 30% there will be multiple hull breaches cutting across the ship once it goes below 15% than the ship could start losing some parts. At this point they need to go to a ship yard in order to repair. Plus another thing with being below 15% is that a critical hit can insantly destroy the vessel even if the weapon itself is not strong enough to normally take down the ship. Critical hits should be essential in battle, because critical hits are where the ship is weakest and least armored.


Grapics that show dmg would for sure be nice. I would say it something similar to those assimilated textures. Nice, but much work. While those crew loses and subsystem failures on hull dmg are already implemented and just need to be adjusted.
1, 2
Reply

Who is online

Users browsing this forum: No registered users and 21 guests

cron