Hidding Romulan Que and Cloaking Generator

Post ideas and suggestions on new features or improvements here.
posted on August 16th, 2010, 7:29 am
I was thinking what if romulans could hide what ships they are building from que number 2~9 when cloaking generator is build... that way it gives the romulan a more stealth way and prevent enemy to see what romulans are going to be building. BUT here is the downfall - enemy can see what is being build in que number 1. personally i think this will greatly help the romulans being more stealthy (seeing that their primary starbase sucks ass and can't even hurt a frighter)


i was being sarcastic about not being able to hurt a frighter, but seriously they can't take regen sphere hull down to 98% from 100 while other starbases can...
posted on August 16th, 2010, 11:46 am
the enemy can see what is in all queue slots at the moment, so there is no downside to your suggestion, only upsides.

but i think that the enemy should never see your slots 2-9, only what is currently building. why would they know what has not even started yet.

unless they had a spy on board.
posted on August 16th, 2010, 2:56 pm
I'm not a fan of that as short term planning and overall strategy is dependent on using that sort of GUI information to the best of your abilities. I just prefer to trick my opponents by queuing up "wrong" ships in the shipyard and changing them at the last minute. Hiding the entire queue creates more of a "game by chance" which will cause significant issues due to the passive system which requires thinking ahead.
posted on August 16th, 2010, 4:00 pm
but i am saying that this would only be affected when romulan cloaking generator is used
posted on August 16th, 2010, 4:01 pm
Arash8472 wrote:when cloaking generator is build...

That changes matters a bit  ^-^
posted on August 16th, 2010, 4:03 pm
I would be ok with it only as an upgrade for the generator, as if you got it with just building the generator that would be a little too powerful. Also I think the first three ships in the queue could be shown, that way it doesn't completely stop planning about what to counter with.
posted on August 16th, 2010, 4:14 pm
Wouldn't something like this be better with a ranked-up Intel Centre? Keeping the enemy from finding this info seems like something a Intelligence agency like the Tal'Shiar would be involved in.

That station also has an experience system, so the ability can be gained that way.
posted on August 16th, 2010, 4:15 pm
Why dont you just cloak your shipyard when you change your que?
posted on August 16th, 2010, 4:19 pm
I vaguley recall reading that shipyards cant be cloaked with a queue, I've tried and found u can queue after cloaking but can't cloak if a queue is up. I think it's a bug one way or the other (and if you're not supposed to cloak with queues, then maybe an exploit to queue after claoking.)
posted on August 16th, 2010, 4:23 pm
Nebula_Class_Ftw wrote:I vaguley recall reading that shipyards cant be cloaked with a queue, I've tried and found u can queue after cloaking but can't cloak if a queue is up. I think it's a bug one way or the other (and if you're not supposed to cloak with queues, then maybe an exploit to queue after claoking.)


It's neither and both - it's explained in the tooltips in question. The "bugs" are now a planned "feature" :)
posted on August 16th, 2010, 7:03 pm
i didnt even realise you could see your enemy build que except there current build
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