Halt Construction Button

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Question: What do you think of this idea

Total votes: 14
It's a great idea, Mal! You're a genius!5 votes (36%)
You're a genius, Mal! It's a great idea!9 votes (64%)
posted on February 2nd, 2010, 3:29 am
So, I'm really happy now that the delay construction buttons are were they are in the build queue, but I know that some people did not like the idea and have had to adjust.  But why can't both be happy?  I'm thinking this:  Get rid of the 90 second delay (does anybody really use this?), because if you really need your shipyard to be idle for a minute and a half, then you probably have problems, or just don't build from that yard.  Or add one 30 second timer and add one 60 second timer, and that equals 90! :woot:

This now gives you space to put a halt construction button, which lasts 30 seconds, but takes the first build queue slot, stopping the ship currently building.  then you can just add more time if by using the delay construction buttons, which conveniently take the second queue spot, and everything is swell!

So if you want your ship to keep building and then have a delay, you can.  And if you want to completely stop a ship from building so you can get the money and do something else with it, you can.  Everybody wins! :thumbsup:

Oh, make sure to vote in the poll.  Your vote counts. :P
posted on February 2nd, 2010, 1:00 pm
Mal wrote:I'm thinking this:  Get rid of the 90 second delay (does anybody really use this?)

I do...
posted on February 2nd, 2010, 3:48 pm
I dont know if a stacking of the delays would be possible that way. But i'd recommend just 2 Buttons:

"+" Increases the delay for another 30sec. If no delay is yet set, well, then there is after clicking this
"-" Decreses the delay for 30sec. If the remaining delay is 0 or less, well, then there is no delay any more.

The delay can be canceled by clicking the delay sign in the production row as usual. 
posted on February 2nd, 2010, 3:56 pm
mimesot wrote:I dont know if a stacking of the delays would be possible that way. But i'd recommend just 2 Buttons:

"+" Increases the delay for another 30sec. If no delay is yet set, well, then there is after clicking this
"-" Decreses the delay for 30sec. If the remaining delay is 0 or less, well, then there is no delay any more.

The delay can be canceled by clicking the delay sign in the production row as usual. 




Surely if the remaining delay is 0, there is no delay anyway...:whistling:

As for the poll, I can't decide which one to choose! Both have so many merits!  :crybaby:
posted on February 2nd, 2010, 10:22 pm
Yup, I'd like this too :) . I evened the poll for ya :P
posted on February 2nd, 2010, 11:07 pm
VOTE:  OPTION #3  :   "Delay?!!  $&%@!*# Delay!  Shut Up Computer!  I Don't Care If You're Out Of Supplies!  They Can Eat Tritanium!"
posted on February 3rd, 2010, 12:11 am
I vote OPTION #3!
posted on February 3rd, 2010, 12:30 am
You're a genius, Mal!  It's a great idea!  ^-^
posted on February 3rd, 2010, 12:38 am
Im rebelling and abstaining from voting :P
posted on February 3rd, 2010, 3:29 am
You know me.  I always try to make balanced and even polls that reflect all the relevant views as fairly and accurately as possible. :innocent: :P

Adding that third option would have been a good idea, though.  I'll do that next time! :thumbsup:
posted on February 3rd, 2010, 4:27 am
Awesome.  Representation for those who utilize the BF Skinner style of play, (Push button, ship come out, feel good) or something like that.  If the 30 and 60 are stackable, (I've never used 90 either) a delay after production would come in handy when resources are tight and you need to prioritize. 
posted on February 3rd, 2010, 10:59 am
You're a great idea, Mal!  It's a genius!  :yawn:


:P
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