Game Mode: Supply & Demand

Post ideas and suggestions on new features or improvements here.
posted on November 24th, 2013, 6:52 pm
Well, when I saw someone else propose a game mode. It got me thinking. What goes on outside of the front lines? And it got me thinking of another idea.

This would be a Multiplayer only mode. However instead of being on the battlefield with each other. Everyone has their own map. These maps would be rich in various resources other than just Dilithium and Tritanium. The objective, supply the demands of the front lines, and defend your facilities and convoys from pirates.

This game mode will open up several different stations and ships unique to this mode. Among them is the trade station, Sector Research Labs, Cargo ships, Medical Evac ships, and much more.

The whole battlefield scenario is kinda simulated in the background. (Almost like as if you are supporting an AI on the battlefront) And your objective is to produce supplies, fabricate warp cores and ship parts, care for the wounded and traumatized crew that are brought back from battle, construct the primary research labs that produce the prototypes of technology that is developed further in the front line research facilities. And also get these supplies warped out of the system.

But its not just boring old production of resources and research, to keep things interesting every once in a while Pirates, or small task forces that made it past the front lines will make way to your area. You of course have to defend your convoys and stations from these.

And best of all, you get to make the Warp-in ships that are used on the front lines (Fed only). For the Klingons and Romulans you find stray convoy ships and you capture them to get quick gains for your supply lines. Dominion you have to synthesize Ketracel White, breed Jem'Hadar, and Clone Vorta. For the Borg you have to produce and maintain Transwarp Conduits so that supplies and resources continue to flow in from the Delta Quadrant.

My hopes is that this gives a different game mode that may be possibly paired with an existing multiplayer combat game. This way you get to experience what happens behind the scenes and maybe interact with players in other games by supplying them with their demands. The way how someone wins is when the front-line team wins or if you have out-performed your competitors. Your score is determined by how quickly you respond and fill the demands of the people on the battlefield.
posted on November 24th, 2013, 9:13 pm
I really like this. What happens if your side wins the supply race but loses the battle? Would the winning opponent then have to take over your supply buildings? Perhaps you could defend the supply buildings and possibly stop the enemy in their tracks.

The only flaw I see in this is that I don't really see a way to 'win'. Sure, you would 'lose' if the pirates could overwhelm your forces, but there would need to be some sort of goal to meet to win this type of game (maybe you have to build some sort of 'end of game' structure, like a mushroom star base!)
posted on November 25th, 2013, 3:16 pm
actually this totally doable with help of developers of fleet ops. right now their is no way for resource massing to trigger a victory. basically get 3000 dill cause you to win. that doesn't mean it cant be done. the scripting for pirates is already in place, it just has to be written. it even possible i think for civil unrest
posted on November 25th, 2013, 6:08 pm
I was tinking collecting alone cannot cause victory. I was thinking it'd be promptness to response of a demand of resources as well as success rate of resource deliveries. But I understand what you are saying.
posted on December 4th, 2013, 7:36 pm
This sounds like it could be fun actually. Maybe this is where you bring in the roaming ion storms, space beings and whatnot to keep you on your toes? You would have random pirate/minor race surprise attacks with this mode anyways. Many people want this game to be much less predictable so, this would be the place to impliment that.
posted on December 8th, 2013, 7:36 pm
This is one of the more fun aspects of games like Sins of the Solar Empire and Galactic Civ. I would also like to see a market where you could trade one type of resource for another but at a steep cost. Hiring pirates to raid is a must and Omega particle experiment gone awry or ion storms would be nice for random events.

Who is online

Users browsing this forum: No registered users and 1 guest