Fleet Operations Applet?
Post ideas and suggestions on new features or improvements here.
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posted on June 15th, 2012, 11:04 am
Last edited by Myles on June 15th, 2012, 1:33 pm, edited 1 time in total.
Optec wrote:we even implemented our own language now for fleet operations tooling
Have you done the most important job in making a new language: deciding on a witty name for it?
EDIT: whoa that quote got derped
posted on June 15th, 2012, 1:14 pm
of course of course. All the prototypes were named after Saturn moons. It ended up being "Rhea" 

posted on June 15th, 2012, 1:26 pm
Atlantisbase wrote:On a seperate note, are you building a Java app, if so, why (or rather how) are you using VS, last I checked there's no Java language extension for VS.
I think you misunderstood. I'm not using VS for Java, I use it for C++. I'm not using it to build my program because it (the express version) doesn't have all of the features I need and the 90-day trial of the non-express version damages Sandbox (the track editor I currently use) so badly that I have to reformat the hard drive. Since I'm only building a track editor (as opposed to a racing or flight simulator), I figured that Java would be a nice workaround for what would otherwise be a C++ application.
Myles, where did you get the quote for the language for fleet-operations? I cannot find it on this thread?
Optec, are you serious about that "fleet ops" language?
posted on June 15th, 2012, 1:36 pm
TChapman500 wrote:Myles, where did you get the quote for the language for fleet-operations? I cannot find it on this thread??
Edited the quote, it's from optec. I'd like to link to his post, but the forum doesn't make that practical any more. it's post 188818, at the bottom of page 1 by optec.
posted on June 18th, 2012, 9:53 pm
To make a web-based version of Fleet Ops would involve writing an entire new engine, an entire new game. So no, I'd say it's not feasible. Would take a hell of a lot more time than the mod itself, so not worth it at all.
A Fleet Ops themed mini-game on the website, though, would be cool. I don't mean a "light" version of Fleet Ops, I mean something completely different, just Fleet Ops themed. Even like a Fleet Ops themed Bejeweled or something like that, nothing fancy. A lot of places do that. Fleet Ops Risk, anyone?
On the other hand, even that would take more time away from the Devs doing the actual mod, so it would mean the people who are always whining about how much time "the next patch" is taking, would be even worse.
A Fleet Ops themed mini-game on the website, though, would be cool. I don't mean a "light" version of Fleet Ops, I mean something completely different, just Fleet Ops themed. Even like a Fleet Ops themed Bejeweled or something like that, nothing fancy. A lot of places do that. Fleet Ops Risk, anyone?
On the other hand, even that would take more time away from the Devs doing the actual mod, so it would mean the people who are always whining about how much time "the next patch" is taking, would be even worse.
posted on June 18th, 2012, 10:25 pm
FO Risk sounds fun, I'm sure the devs aren't the only ones here that could make it.
posted on June 19th, 2012, 12:04 am
What about using such an applet as an interactive guide? In other words, it wouldn't actually be a game, but rather, you input data on what you want to do during a game, or data on a hypothetical game, and it gives you the best solutions.
EG: You are Mayson Federation with an Optimize Borg opponent (1v1). Your opponent has a recycler but no conduction matrix. Put that info into the app, and the app will give you an appropriate solution.
With my recent experience at building a java app, I could do it for the developers using information on the guide and match results from real games.
EG: You are Mayson Federation with an Optimize Borg opponent (1v1). Your opponent has a recycler but no conduction matrix. Put that info into the app, and the app will give you an appropriate solution.
With my recent experience at building a java app, I could do it for the developers using information on the guide and match results from real games.
posted on June 19th, 2012, 3:22 pm
Again, an interesting idea, but the question is can you come up with a means of evaluating the information users give you which is sufficiently general so as to give good feedback. Barring such an algorithm you'll have to resort to casing all the individual options. This will end up being a lot of code involving a lot of ifs. So if you feel you can do it, go for it; just be aware of what you'll be getting into.
posted on June 19th, 2012, 3:36 pm
After the last Java application I tried to build, I know exactly what I'm getting into. Months of very frustrating coding and trial-and-error.
posted on June 19th, 2012, 5:56 pm
Such a (simplified) system is planned in the future for Fleet Operations, to aid in balancing
. Similar very useful tools are also available for games like Starcraft 1/2, which allow dissemination of new build orders and tactics.

posted on June 19th, 2012, 6:30 pm
Oh. Can't wait to check out that system. Though I'm curious, is it going to be for the current fleet ops, or this upcoming redo?
posted on June 19th, 2012, 8:59 pm
Odd question. Why would they make it for the current Fleet Ops, when they're so far along with the next patch? They'd have to redo it from scratch pretty much immediately.
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