Federation warp in ship's

Post ideas and suggestions on new features or improvements here.
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posted on October 23rd, 2010, 3:59 am
Got to thinking and thought it would be different if when a ship comes in ,a small paragraph is shown above stateing year it was built and if its seen combat before. I thought also if it showed the original captain.
posted on October 23rd, 2010, 12:57 pm
it would annoy me. every time i get warpin i get messages about captains i dont care about :D i just want them to destroy my enemy's mining in a kamikaze run, i dont care about their names/families. they are cannon fodder not people
posted on October 23rd, 2010, 1:26 pm
Useless feature IMO
posted on October 23rd, 2010, 1:41 pm
The other ships don't show any information (granted, they were constructed in the field, but they'd still have some to show) so I don't see any reason to add it to warp-in ships.  It would just get annoying.  Who wants to see the brief history of three ships when they're in the middle of a battle?
posted on October 24th, 2010, 1:31 am
As it stands, warpin ships are pointless Kammakazie ships, other than a support type or so.

Excelcior: Why bother ? The Mk2 is better in every way, and doesnt tie up warpin slots.

Ambasador: I cant even get those to do good against easy AIs, not even with an ambasador swarm, most of the time they just miss.

Galaxy: Misses smaller ships too easily, too weak against larger ships, even when leveld up. Dominion bugs are the bane of these things, missing them early and often, as with the Ambasador its partly a balance issue, but is rather funny to see the ship unable to land many hits.

Nebula: Nice concept, but it doenst really work that well in practice. Better would be to allow it to switch its torp type via a special weapon, and at that point the special weapon gets a 5min or so countdown before it can switch again, that gives it tactical use.

Nebula (Sensor pod): Very useful ship, main lack is KEEPING the sensor on/off, as well as a cloak detector for higher levels (Trained crew: The crew of this science ship consists of many experinced officers, and may detect the occasional cloaked vessel. max of 2 cloaked ships can get picked up, unless a largeish number are present, then it picks up at least half of them, say 10+)

Steamrunner: Ive never liked the idea of a ship whose ONLY weapon is an arty torp. Yes, it can ream a stationary ship with its triloader (especily in groups) but it's supposed to be a cruiser type, albiet an older one, as I recall, and it does as easily as a frigate almost.

The Descent class is actualy worth it of course, but it does tie up a lot of slots.



Personaly, I say either make the warpin ships, especily leveld up ones, be actualy worth it, or swap them with the buildable ones that are actualy new models.
posted on October 24th, 2010, 3:31 am
Stationary has nothing to do with miss chances, and there are no support ships in the warp in :)
posted on October 24th, 2010, 3:39 am
Tok`ra wrote:As it stands, warpin ships are pointless Kammakazie ships, other than a support type or so.


  If you think this then it's your gameplay that needs fixin', not the mod :lol:
posted on October 24th, 2010, 3:43 am
The steam runners can pwn a mining station, galaxy is a great soak up if nothing else, the excelciors have long range, and the ambassidors are a very well rounded ship.

I kinda agree that the nebula's special weapon is fickle though.

And the sensor nebula can help significantly in early game expansion.  its like a free, mobile sensor station, but with even better range. :lol:

Warpin are awesome ships man.


As to the original point, I don't like the idea.
posted on October 24th, 2010, 5:17 am
Execpt they're all weaker than teh versions you can build.

Some 'reinforcement'.
posted on October 24th, 2010, 6:45 am
Tok`ra wrote:Execpt they're all weaker than teh versions you can build.

Some 'reinforcement'.


Perhaps that's because they cost nothing? In my opinion warp in ships are far too good. No matter what ship you get(okay, the excelsior is really quite weak, but still better than a KTinga while being cheaper) it is always useful. Galaxies are early game battleships, what else do you want? Since the last patch there are even more of them  >:(. In my opinion there should also be really weak ships in Warp in, like Miranda or Oberths to balance it a bit.
I'll stop here, because the issue has been talked over again and again ;).
posted on October 24th, 2010, 8:49 am
Excelsiors are not weak :lol:.

  They are fully comparable to Sangs, Frigates, T-15, and other ships.  They've got one of the best passives in the game (ADAI) and they do much more damage than their offensive value suggests because their special is to fire extra torpedoes with their energy.  Plus they are the only long range torpedo power you get until you can build E-2's.


    If you treat them like cannon fodder - that's what they'll be.  If you use them wisely they will rank up remarkably fast and do very well.

  The choice is yours :D
posted on October 24th, 2010, 9:44 am
some advice tokra, play online, it will show you warpins are actually very very useful.

also read the guide, it goes over everything i am about to

Tok`ra wrote:As it stands, warpin ships are pointless Kammakazie ships


no its not, u can warp in defensively and get massive pwnage fleets fast.

u can use warpin after u have been attacked by your enemy to recover faster.

yes it can be used kamikaze too, which is actually very potent as for FREE (this is the key, u dont have to pay) u can remove an entire expansion full of miners. in an online game this matters a lot. fed ships are good without warpin, so warpin is worth it for free, feds dont need warpin.

Tok`ra wrote:Excelcior: Why bother ? The Mk2 is better in every way, and doesnt tie up warpin slots.


firstly you dont choose warpins, so u dont "bother" with an excel or any other warpin. now to why its good. as said before its free, has a nice passive reducing damage from mediums, and has good torps. the borg hate it, its special makes it spam even more torps. its a good ship, dealing damage to the enemy for free.

Tok`ra wrote:Ambasador: I cant even get those to do good against easy AIs, not even with an ambasador swarm, most of the time they just miss.


:lol: ambas is imo the best warpin, its fast, does good dps and has an amazing special. if you are letting these die before the rest of your fleet in an online game u are making a mistake. i always target them last. as they are fast and have an amazing special to get away, while tanking huge amounts of your enemy's firepower. ambas is amazing. now only if it could saucer sep :D

miss rate is 40% miss against small ships, 20% miss against mediums.

Tok`ra wrote:Galaxy: Misses smaller ships too easily, too weak against larger ships, even when leveld up. Dominion bugs are the bane of these things, missing them early and often, as with the Ambasador its partly a balance issue, but is rather funny to see the ship unable to land many hits.


galaxy has the same torpedo hit chances as other torp units. dom bugs have a passive which reduces damage from the medium range galaxy, so you will notice how good the bug does against the gal. try using a norway against some bugs and u will see the norway win easily. learn the counters. and when leveled up the galaxy is a beast, at veteran it gets the super duper torps that ignore shields, that is a super useful thing.

Tok`ra wrote:Nebula (Sensor pod): Very useful ship, main lack is KEEPING the sensor on/off, as well as a cloak detector for higher levels (Trained crew: The crew of this science ship consists of many experinced officers, and may detect the occasional cloaked vessel. max of 2 cloaked ships can get picked up, unless a largeish number are present, then it picks up at least half of them, say 10+)


actually cloak detect for high ranked nebs has been suggested before and isnt a bad idea.

Tok`ra wrote:Steamrunner: Ive never liked the idea of a ship whose ONLY weapon is an arty torp. Yes, it can ream a stationary ship with its triloader (especily in groups) but it's supposed to be a cruiser type, albiet an older one, as I recall, and it does as easily as a frigate almost.


i would love for you to get your expansion/yard destroyed by some steamies. they are awesome. 1 takes down a mining station, stopping all mining there. 2 takes down a yard :D they only do one thing (killing big stuff) properly but they do it very well. also at veteran it gets shield ignoring torps, which are awesome. steamy dont live long as people always target them first due to their high damage. oh and they're free :D

Tok`ra wrote:The Descent class is actualy worth it of course, but it does tie up a lot of slots.


the descent is actually the only one you can choose, and rarely gets used. 3 warpin ships take up less cap and are more useful in general battle. the descent takes up more cap. and is useful defensively due to its special. use on a starbase to keep it alive.
posted on October 24th, 2010, 11:24 am
Boggz wrote:Excelsiors are not weak :lol:.

   They are fully comparable to Sangs, Frigates, T-15, and other ships.  They've got one of the best passives in the game (ADAI) and they do much more damage than their offensive value suggests because their special is to fire extra torpedoes with their energy.  Plus they are the only long range torpedo power you get until you can build E-2's.


I think you are right, Excels just have the problem that people shoot them first because of their relative weakness. And nevertheless, I never saw someone write ingame "yeeha, got 2Excels and a Nebbi, hehe!", it is rather: "Muhaha, first two steamies and now two galaxies, I feel sorry for the other team" ;)
posted on October 24th, 2010, 5:37 pm
Steamies are awesome stick them towards the back of your fleet and you will have veterans fast
posted on October 25th, 2010, 11:11 pm
After reading Myles stuff, Im tempted to alter the chance to hit tables on my install a tad.....
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