Federation l Recovery ship
Post ideas and suggestions on new features or improvements here.
posted on May 16th, 2008, 4:39 am
Last edited by Pappy63 on May 29th, 2008, 3:48 am, edited 1 time in total.
There is a ship I would like to see be made using the Cannonical Ptolomy or (the Excelsior class ships) to form the basis of a recovery ship. The ship would have the ability to repair a ship prevent a ship from exploding. but the recovered ship has to be towed back to a repair yard . an later upgrade add assault module would would give the Ptolomy( Excelsior ) class tow vessels the vessel the ability to act as a small assault ship.( Fed.mini Tavara )In tandem operations with other defensive ships It would transport a total of 40 Macos and 5 repair tecs to the downed ship. Then both ships have to travel back to a yard to repair and recrew. what do you all think?
posted on May 16th, 2008, 4:42 am
why transport MACO's and Tech's to the damaged ship, and not to the enemy to storm their vehicles? and why a tug, why not use the tractor beams on the con ship?
sorry if a bit harsh..
sorry if a bit harsh..

posted on May 16th, 2008, 6:47 pm
The MACO's would go first , then after the sheilds are down.and the ship secured, then the repair tecs.The reason for a combat tug is I have recovered opponent ships before but lost them to not being able to remove them qickly enough from the battle area. or I have had to keep pouring crew in to the damaged ship. such a ship would be usefull to recover severely damaged deralicts, and to place Orbital Defense Platforms(ODP's). by building them (OBP) at a yard and having to tow them to a site it would limit the ODp's from being rapidly spammed in a area. Also they could be converted in to( MFB's) Mobil Feild Base's. Mfb would resupply all non energy weaponds ie Mines ,Torpedos. MFB Converted Tugs would lose the Maco /Repair function, but keep the tow and resupply functions
posted on May 23rd, 2008, 3:20 am
sounds incredulously complicated and detailed for one aspect of the universe.
posted on May 23rd, 2008, 6:00 pm
The ship fills a multple task role 1)To recover Disabled ships, 2) Act like the Klingon commando team ship from the Vinilla A2 game. 3) Repair functions like a Newton class ship, 4)and a Armed resupply capacity for other trading posts. Arming the resupply ship one would free up other ships for more pressing duties.Thinking outside the Federation Box this ship is not a Uber Tavara.By limiting the total of Maco's (40) prevents this . No is it a not super cost efficent Newton , you could build 4 Newtons for the cost of 1 Ptolomy. ,But can a Newton tow a damaged vessel out of the FEBA? No is it not a super fast Trading / Resupply vessel. but It can carry 3 times the load of a normal cargo and is armed, somthing that can be useful to delay being over run while other vessels race to help your ships. It to me seems the class is balanced It does a varity of task Ok just not outstanding at them all.
posted on May 23rd, 2008, 8:50 pm
but, wait, if there's stuff that do what it can do but better...?
why have it?

why have it?

posted on May 24th, 2008, 4:23 am
Lumpy Bob Try looking on the web if you can find the topic. It should be fairly easy to find ( WW2 German Merchant Raiders) Read the acticles there. you should see what type of warfare this type of ship will excell at. ( note the Gerrman Raiders tonnage sunk was nearly equal to the total losses from the U-Boats, but with way fewer ships) You must not Belive in the nuansenses of War? If your opponent has to escort , all his supplies and gaurd his bases from attack.When (S)He)has to commit resourses to protect them or risk losing them to attack .tying up ships that can hunt you. When you attack with the "Attack of a Thousand Cuts" Google the phrase "Death of a Thousand Cuts", any one of reasonable intelligence knows of what I am saying. Doing so you have the plesaure of watching your opponent slowly lose his ability to wage war. As you capture his disabled ships and tow them to your repair yards and use them aginst him! As you commindeer his bases and decommission them for the resources.
posted on May 24th, 2008, 5:10 am
can't you just raid with the Monsoon's or Intrepids if you are Federation?
and I am slightly versed in the nuances' of war, thank-you-very-much
oh, and I take slight offense to the above statement, concluding that I am stupid. I am mildly, but thats besides the point.
and I am slightly versed in the nuances' of war, thank-you-very-much
Pappy63 wrote:any one of reasonable intelligence knows of what I am saying.
oh, and I take slight offense to the above statement, concluding that I am stupid. I am mildly, but thats besides the point.
posted on May 24th, 2008, 2:49 pm
I agree with Lumpy Bob. Commandeering ships doesn't fit Federation doctrine, unless it is in a very unorthodox situation (Ie: Jem'hadar technology in the case of the attack ship).
Now, about the choice of ship. That class of ship is TOS, assuming there is a TMP refit, that would still leave it with less firepower than a Miranda class ship, and in a modern battlefield that is simply insufficient to be worthy of the cost. And for the cost of four newtons, you could get a couple fairly useful ships. Now, what if the Ptolemy gets into direct combat? And with its antiquated systems it really is an anachronism on the battlefield, it would be like seeing the USS Enterprise NC1701, it wouldn't stand a chance. How's that for a thousand cuts?
Now, about the choice of ship. That class of ship is TOS, assuming there is a TMP refit, that would still leave it with less firepower than a Miranda class ship, and in a modern battlefield that is simply insufficient to be worthy of the cost. And for the cost of four newtons, you could get a couple fairly useful ships. Now, what if the Ptolemy gets into direct combat? And with its antiquated systems it really is an anachronism on the battlefield, it would be like seeing the USS Enterprise NC1701, it wouldn't stand a chance. How's that for a thousand cuts?
posted on May 24th, 2008, 3:56 pm
posted on May 28th, 2008, 9:55 pm
Last edited by Pappy63 on May 29th, 2008, 3:42 am, edited 1 time in total.
Lumpybob, I was not trying to impune your cognative ability.If you took offense I appologize,No offense was ment. How ever to clarafy the role of the FRS. To use a Real life anology One Role of the FRS is similuar to the U.S. Military M-88 Combat Recovery vehicle . It is used to recover(tow) damaged yet servicable vehicles. It is not ment to engauge other tanks. how ever it does have Some capacity to engauge "soft skinned vehicles " and troops. As fo Star Fleet never Comindering ships think" Section 31". as for other tasks could be Towing ODP's (Orbital Defense Platforms) or as a mine layer.Yes the Ptolomy class is old but the Excelsior Class could be used instead. Be nice to see the 4 nacelled version Variant#1. all you would have to do is add a tow pad section . Excelsior class tow vessels would retain all of it's Offensive / Defensive systems, so while being old the Excelsior class would still have some fight in them if nessary. Having 4 Nacelles it would be fairly reliable tow vehicle.
Who is online
Users browsing this forum: Yandex [Bot] and 22 guests