Fed warpin vet ideas

Post ideas and suggestions on new features or improvements here.
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posted on April 19th, 2011, 10:30 pm
bang is correct, everything would spam torps and we would have an even worse situation than vanilla. torp spam everywhere. no thanks, your ideas of "balance" are crazy.
posted on April 19th, 2011, 10:37 pm
Myles wrote:bang is correct, everything would spam torps and we would have an even worse situation than vanilla. torp spam everywhere. no thanks, your ideas of "balance" are crazy.


Player One: I CAST B'REL!
Player Two: I CAST RHIENN!
Player Three: I CAST .........


Yeah, rock paper scisors is that much better ?
posted on April 19th, 2011, 10:39 pm
Tok`ra wrote:Player One: I CAST B'REL!
Player Two: I CAST RHIENN!
Player Three: I CAST .........


Yeah, rock paper scisors is that much better ?




im not gonna bother answering this rubbish. if u dislike fleetops so much why do you play and spam/troll the forum? if u dont like it go somewhere else and annoy them.

you whine way too much, just play the game, try to have fun.
posted on April 19th, 2011, 11:21 pm
Myles wrote:im not gonna bother answering this rubbish. if u dislike fleetops so much why do you play and spam/troll the forum? if u dont like it go somewhere else and annoy them.

you whine way too much, just play the game, try to have fun.


As opposed to folks like you and dom, insulting anyone that disagrees with your opinions ?
posted on April 19th, 2011, 11:23 pm
Last edited by Dominus_Noctis on April 19th, 2011, 11:25 pm, edited 1 time in total.
Perhaps you are thinking of someone else Tok'ra :) I have never insulted you on the forums, and I rarely resort to personal attacks - I'd hope that you would pay me the same courtesy in the future  :thumbsup:
posted on April 20th, 2011, 5:08 pm
@Dom He doesn't mean just you insulting him(which you havn't), he means you insulting all that disagree(which I don't think you have either).

@Tok'ra Well, acting like a spoiled child will get you what you deserve. :rolleyes:
posted on April 20th, 2011, 8:39 pm
Myles wrote:bang is correct, everything would spam torps and we would have an even worse situation than vanilla. torp spam everywhere. no thanks, your ideas of "balance" are crazy.


Anyway, to get back on topic, the 'torp spam' issue is easily fixed........ pulse/torp/beam damage should be changed.

Instead of having each do a different % of damage on different targets based on resistances (IE: you have three different ship types, and shoot them with a gun in the same place, each takes different amounts of damage due to a magical resistance to that specific weapon) you add a different  chance to hit ratio based on the firing ship and target ships size/maneuverability.

That means torpedo based ships will not be as over powered against Borg in comparison to beam based ships, it just means that the torpedo ships will do their damage in waves as torpedoes do not fire as quickly.

You do that, and you get the balance issues and damage ratios working a lot better, and a lot easier to notice mistakes as it's the chance to hit ratio that the modifiers change rather than a ship having magical damage reduction from the a weapon on one ship but not from the SAME weapon on another ship.

Or to put it in IRL terms:
Monsoon: " ROFL sniper shot me in head but I no get hurt, he be long range. "
Sniper: " Oh crap. I take scope off. I medium range nao. "
Monsoon: " OH SHI- "
Sniper: " BOOM HEADSHOT! "
posted on April 20th, 2011, 8:50 pm
so everything should be changed to match your terrible ideas of what is right?

no thanks, i think its great now.
posted on April 20th, 2011, 8:52 pm
Myles wrote:so everything should be changed to match your terrible ideas of what is right?

no thanks, i think its great now.




It's silly now if anything. It's balanced (other than the months old unfixed passive issues) but in a silly way that makes no real trek sense.
posted on April 20th, 2011, 8:53 pm
Trek sense makes no sense.
posted on April 20th, 2011, 8:54 pm
Tok`ra wrote:
It's silly now if anything. It's balanced (other than the months old unfixed passive issues) but in a silly way that makes no real trek sense.


silly says you, i think passives are interesting, and they reflect canon in some ways and serve the important purpose of discouraging spam of units like bugs. i think the passives could be implemented better, but they are still good imo.
posted on April 20th, 2011, 8:59 pm
Honestly the whole reason I play this game is because the passives make the game interesting, they encourage you to try new units and new strats instead of just spamming battleships like I did in A1 and A2. You take out the passives and the rank ups and this game is basically the normal one but looks and plays nicer
posted on April 20th, 2011, 9:28 pm
aye :) at the moment there are no plans to drop the passives. The opposite is true. We have many ideas fore additional passives to make interessting officers or veterans in the future
posted on April 20th, 2011, 9:31 pm
I think that is awesome because I love the passives. They make this game so much more fun  :D
posted on April 20th, 2011, 10:36 pm
I can say as one of those who has played through the various incarnations of the game that the passives were completely necessary, and they've helped quite a bit.  Before, all you'd do is pick the fastest ship with the longest range and go to town.  Intrepids and monsoons were a joke, the klingons in general were a joke, and so many ships simply had no meaning and there was no reason to build them.

The passives changed all of that.  Now, almost every ship has a good niche, and there are real consequences to the ships you choose.

Trust me, we don't want to back to the way things were. ^-^
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