Fed Turrets, resurrecting an old discussion.
Post ideas and suggestions on new features or improvements here.
posted on August 24th, 2009, 9:41 pm
I only know FlashGordon's sountrack, which was made by the best band ever! ( IMHO
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[/align]posted on August 24th, 2009, 9:59 pm
Pappy63 wrote:To further muddle the water the reason you see it on screen is EYE candy. Who wants to see a show where they fire on a ship and you see nothing and then the ship goes boom. BORING!!!!!! the have taken a little artistic liscense with the visuals. Just like the Old Flash Gordons serials (pre 1980's) The ray guns was a directed MASER device, yet you saw a beam come out of it for visual effect.
Maybe Starfleet decided to just add a superficial beam of light to phasers because they wanted their weapons to be flashy?

posted on August 24th, 2009, 10:13 pm
Considering Starfleet likes good-looking ships and interiors (aside from a few notable designs), I wouldn't be surprised if they actually did...
posted on August 24th, 2009, 10:59 pm
I would rather see all turrets be redesigned to be like the perimeter defense building the dominion has. Instead of building another turret for a different turret why not let it be upgradable to fire pulse phasers and torpedos.
Example for feds:
You build the phaser turret, then you build the science station and unlock the pulse phasers, you pay X dil and X Tri to give that turret the ability to fire pulse phasers as well as the normal phaser. Obviously the defense and offense stats increase after a upgrade. Then you build the bigger shipyard to unlock the torpedos, which again you pay X dil and X tri to give that turret torpedos. Again the stats increase so that its worth upgrading and wont be destroyed as easily.
Example for feds:
You build the phaser turret, then you build the science station and unlock the pulse phasers, you pay X dil and X Tri to give that turret the ability to fire pulse phasers as well as the normal phaser. Obviously the defense and offense stats increase after a upgrade. Then you build the bigger shipyard to unlock the torpedos, which again you pay X dil and X tri to give that turret torpedos. Again the stats increase so that its worth upgrading and wont be destroyed as easily.
posted on August 24th, 2009, 11:51 pm
I think that would make turtling too easy. Turrets would effectively be mini starbases. Leave them as they are, and then the early turrets you build (phaser turrets atm) will become less useful later on, just as destroyers do, which I think is a good gameplay mechanic.
It encourages you to build biggger better ships.
It encourages you to build biggger better ships.
posted on August 25th, 2009, 12:33 am
mimesot wrote:I only know FlashGordon's sountrack, which was made by the best band ever! ( IMHO)
The Flash Gordon I speak of was a serial feature in the thirties and fourties not the remake.This one had I think Buster Crabbe as the main actor? sorry been a while since seen it the serials that is.
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