explosion wave etc.
Post ideas and suggestions on new features or improvements here.
posted on May 28th, 2007, 4:56 pm
Last edited by warp on May 28th, 2007, 4:59 pm, edited 1 time in total.
if there ship or a station explode
bowl there a explosion wave free
and the dense ship stand on same the spot this way if he stands
but I had thought :
there is something near in
and that becomes explodes
long his squares, the dense object is moved
thus you must present that the object ship are,
and that moved by the explosion golf/wave.
but it is itself also dependent on the explosion powerful, weak, average
explowave.png
bowl there a explosion wave free
and the dense ship stand on same the spot this way if he stands
but I had thought :
there is something near in
and that becomes explodes
long his squares, the dense object is moved
thus you must present that the object ship are,
and that moved by the explosion golf/wave.
but it is itself also dependent on the explosion powerful, weak, average
explowave.png
posted on May 29th, 2007, 2:45 am
Is that even possible in the engine? I meanI suppose ti could be coded as some responce ability (or passive ability that is only set off when the hull = 0, if the odf files can even pull that kind of thing off.warp wrote:if there ship or a station explode
bowl there a explosion wave free
and the dense ship stand on same the spot this way if he stands
but I had thought :
there is something near in
and that becomes explodes
long his squares, the dense object is moved
thus you must present that the object ship are,
and that moved by the explosion golf/wave.
but it is itself also dependent on the explosion powerful, weak, average
explowave.png
posted on May 29th, 2007, 12:46 pm
Is he talking about explosions that do damage?
posted on May 29th, 2007, 4:25 pm
Yoshco wrote:Is he talking about explosions that do damage?
damage?
damage to the ship that depends on the shield
and as the shield that cannot keep against
damage will incur
posted on May 31st, 2007, 5:19 pm
:S
humm, I thought you was on about if a ship is in the way then the explosion will not be perfect circle
humm, I thought you was on about if a ship is in the way then the explosion will not be perfect circle
posted on May 31st, 2007, 6:37 pm
I'd like to see such explosions randomized and/or also depending on races. When a ship explodes it can explode in a "normal" behavior but sometimes there could be those heavy explosions with such a circle blast that also harms shields or even ship systems (like a sensor crash or something). Randomized. Lucky moves will surely increase playing fun cos you never know what will happen next. nothing can be calculated 100 percent which is a fine addition to playing depths.
posted on May 31st, 2007, 7:12 pm
there is a comet in the explosion animation that shoots off in a random direction
posted on May 31st, 2007, 8:45 pm
The only thing I haven't liked about ships exploding is that isn't what happened on screen all that often. Rather ships are left a drift and beyond crippled and beyond repair. Its not all that often ships actually explode.
posted on June 1st, 2007, 11:07 am
think of the cpu resources that would consume if you have a few hundred "spare" ships, of various shapes and sizes doing nothing but floating there. Yes it would probably be pretty, but you'll soon find that even stronger PCs will start to stutter in longer games, which i think most players tend to prefer over shorter ones.
posted on June 1st, 2007, 5:11 pm
They don't necessarily need to stay there. Just fade out slowly, I just find it odd that they all explode.Cpt Ryan wrote:think of the cpu resources that would consume if you have a few hundred "spare" ships, of various shapes and sizes doing nothing but floating there. Yes it would probably be pretty, but you'll soon find that even stronger PCs will start to stutter in longer games, which i think most players tend to prefer over shorter ones.
posted on June 1st, 2007, 8:13 pm
probably not even possible with the engine
posted on June 1st, 2007, 8:22 pm
You could have invisible Ferengi pull them out slowly...
I wrote "you COULD".
I wrote "you COULD".
posted on June 2nd, 2007, 1:20 am
sow hat the ship just floats off screen?
thats not the effect we want. we want a derilict in the background to form wherever a ship is destroyed and thats just WAY to much work. you might even have to change some hardcoded stuff which gets REALLY buggy
thats not the effect we want. we want a derilict in the background to form wherever a ship is destroyed and thats just WAY to much work. you might even have to change some hardcoded stuff which gets REALLY buggy
posted on June 2nd, 2007, 5:57 am
Right. So: explosions are fine as they are.
(Keep the number of critical and urgent tasks down
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(Keep the number of critical and urgent tasks down
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