Experience for ships?

Post ideas and suggestions on new features or improvements here.
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posted on May 16th, 2007, 1:23 am
Screams and runs for door....
posted on May 16th, 2007, 1:33 am
blasts him away to make sure the gun was working
posted on May 16th, 2007, 1:36 am
activates self destruct button with a last grimace ... which just so happens to be a thermonuclear device.
posted on May 29th, 2007, 3:00 am
I was thinking an invisible mining beam that takes from vessels which come naturally with the resource, the problem there is that there is no way to make sure only one ship gets the resources for its skills.
posted on May 29th, 2007, 7:37 am
I'm sorry, I don't get your point. Could you explain your idea again? Thanks!
posted on May 29th, 2007, 5:03 pm
TheSeer wrote:I'm sorry, I don't get your point. Could you explain your idea again? Thanks!
Well originally when we tossed this idea around we needed to find a way to get past the problem with the engine not having any way of setting up experience. So the idea was to make every ship and station a sub category of mining ship and resource mine (assuming the engine didn't explode in the process) Than have all ships and stations use a medium range weapon that gathered a resource called experience, make sure that the sprite for the weapon is invisible so that the player would never know and than go from there. The problem with that being several things. One its another resource, 2 I am not really sure how we could ensure that the station or ship that made the kill or was engaged in combat got the points. 3 Armada II has a nasty nature of only targeting one ship at a time. Now the engine allows only one mining beam on a target at a time... so... only one ship would be firing. Overall its just not a very doable thing.
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