Evasive Manoeuvres

Post ideas and suggestions on new features or improvements here.
1, 2
posted on December 30th, 2006, 5:54 pm
I was thinking a lot about this and I just wanted to ask if it would be possible to put evasive manoeuvres into FO.What I'm thinking is that this could be a standard special weapon equiped on all ships.When your ship gets in trouble and it is taking one hell of a pounding you could switch this on and your ship would be able to dodge incoming fire.Of course,make it use a lot of special energy so it can only be used a little bit at a time.
posted on December 30th, 2006, 10:03 pm
The Sabre Class already has a passive ability called so :)
posted on December 30th, 2006, 10:39 pm
I know it does but isn't that for torpedos?I mean like actually have it where you activate it,the ship dodges all or about 50% of the fire targeting the ship and then the energy runs out leaving the ship completely open to enemy fire.If you wanted to make Destroyers more usefull or build worthy then you could fit this to Destroyers only.
posted on January 3rd, 2007, 1:08 am
I know it does but isn't that for torpedos?I mean like actually have it where you activate it,the ship dodges all or about 50% of the fire targeting the ship and then the energy runs out leaving the ship completely open to enemy fire.If you wanted to make Destroyers more usefull or build worthy then you could fit this to Destroyers only.

Destroyers do need some bonus to set them above simple cannon fodder...
posted on January 12th, 2007, 8:53 am
The stock A2 Formation where vessels dart around would be useful for that, maybe adding it to destroyers only?
posted on January 15th, 2007, 7:14 pm
Better yet, something resembling the 'director's cut' option from A1...
posted on January 18th, 2007, 12:36 am
Directors cut is impossible thanks to mad doc

as for Cannon fodder i win practically all of my MP games or used to just using Bops

so they arent pure cannon fodder :)
posted on January 18th, 2007, 9:08 am
Last edited by Tyler on January 18th, 2007, 9:09 am, edited 1 time in total.
I've always wondered, What in the name of Brolly is 'Director's Cut'?
posted on January 18th, 2007, 2:17 pm
In Armada 1, the 'director's cut' option allows the ships to maneuver in combat rather than just sit in one place shooting at each other.
posted on January 18th, 2007, 4:27 pm
In that case, Director's cut is good.
posted on January 19th, 2007, 10:18 am
my guess is that maddoc has tied the directors cut into the whole AI movement autonomy. When i used to play A1 i noticed that my ships would periodically disapear from formation, i would in turn replace them with newly built ships (thinking they had been destroyed), only to find those AWOL ships in question alive & well in some remote part of the map :blink: .
Now in A2 you have something along the same lines, set movement autonomy to high, and your ships will go walkabout (if thats even possible :wacko: ).

I liked the A1 directors cut, im not sure how much it affected the chances of your ships getting hit, but it sure as hell looked cooler B)
posted on January 19th, 2007, 2:10 pm
Yeah directors cut was great but there was a problem with it

with forward fire ships such as the defiant vs say a bop they would spin round forever trying to manuever

they were only truely effective vs larger ships in packs but otherwise DC was great

but yeah ur right ryan it was to do with the AI pathing thats what removed it from A2 and no matter what it cannot be modded back in i tried for so long and failed many times
posted on January 19th, 2007, 9:40 pm
That really sucks. Leave it to Maddoc to screw up a great engine.
posted on January 19th, 2007, 10:31 pm
i miss a1
posted on January 20th, 2007, 1:07 am
i miss a1

Then go and play it? ^_^
1, 2
Reply

Who is online

Users browsing this forum: No registered users and 21 guests

cron