Escape Pods

Post ideas and suggestions on new features or improvements here.
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posted on July 2nd, 2011, 8:52 pm
There are rarely that many officers or vets dying at once,so I dont think there would be much of a resource problem with tiny ships appearing suddenly every now and then besides enormous fleet battles that you won't see often (in which case I think explosion lag is a far greater concern.) We could perhaps even have each ship launch multiple pods (one per rank minus two starting at officer, every two pods collected gives a ship one rank.)
posted on July 2nd, 2011, 10:11 pm
Star Trek Armada II: Fleet Operations - FO style Pilots

Had this idea before but it got shot down  :crybaby: But glad to see it's more accepted this time - always thought the pilot added a nice bit of extra incentive to micro him to safety and/or have a shipc apable of towing/covering him in range. Which adds to fleet variety ^^
posted on July 3rd, 2011, 1:15 am
I was told by doca cola it's the pallgon count. There may be a other way to create escape pods with has not bean thought of and for now that is the resson why.

The concern is the game could tern in to a sication like "homeworld" resorse hog.

The ideas not dead just stuck.



Nebula_Class_Ftw wrote:There are rarely that many officers or vets dying at once,so I dont think there would be much of a resource problem with tiny ships appearing suddenly every now and then besides enormous fleet battles that you won't see often (in which case I think explosion lag is a far greater concern.) We could perhaps even have each ship launch multiple pods (one per rank minus two starting at officer, every two pods collected gives a ship one rank.)
posted on July 3rd, 2011, 8:16 am
If polys are a problem, for something that small wouldn't a sprite work just as well?
posted on July 3rd, 2011, 2:35 pm
Polygons aren't a problem here :) . A similar idea exists on the internal list, but will not come anytime soon.
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