endless built button?
Post ideas and suggestions on new features or improvements here.
posted on April 22nd, 2009, 3:13 am
yah, I personally don't use the time delays either.
posted on April 22nd, 2009, 10:29 am
RCIX wrote:The other reason we might want it is you dont want to have to have your shipyards stop building in the middle of a battle because youre too busy microing to refill the build queues.
this is exacly where u can show ur skills. if u r able to manage shipyards and micro ships u r a better player then a player who can just micro. and that is why i think it would simplify the gameplay.
posted on April 22nd, 2009, 8:01 pm
I agree wholeheartedly Tom. 
Plus, the way it is now with shipyards evens it out with the Borg having to micro nodes, construction ship, and module construction... to change this might unbalance things as Serpicus mentioned.

Plus, the way it is now with shipyards evens it out with the Borg having to micro nodes, construction ship, and module construction... to change this might unbalance things as Serpicus mentioned.
posted on April 22nd, 2009, 8:24 pm
yah, if you have enough skill to make sure you have enough resourcet to pay for your endless build list, that would be some skill. I really think it is a cheap thing to do though. You shouldn't have to use it even if they put it in.
IMO the game requires more skill and it is an unnessicary addition. This beggs the question, if it does make it into the game, can you put it in the Advanced game settings, so if we don't want it, we can turn it off?
IMO the game requires more skill and it is an unnessicary addition. This beggs the question, if it does make it into the game, can you put it in the Advanced game settings, so if we don't want it, we can turn it off?
posted on April 23rd, 2009, 7:34 am
The idea is that it is an optional part of the shipyards so you just ignore the button or whatever if you dont want to use it.
posted on April 24th, 2009, 1:25 am
I agree with Adam. There are a lot of different opinions here and it would be a good idea to impliment an on/off switch. I personally would love this feature. I sometimes get annoyed with so many shipyards and having to constantly check everything while the AI throws an endless wave of spam. I don't think its more about showing how good of a player you are, but about having fun and a good time! 

posted on April 24th, 2009, 1:35 am
It is just like some times you just want to pick a fight, so you set unlimited reasourses, build time to minimum, and free tech. "Its Clobberin' Time" Not that I ever do that 

posted on April 24th, 2009, 1:37 am
Your right!
Playing shouldn't always be stressful! 


posted on April 24th, 2009, 11:54 am
Last edited by tom on April 24th, 2009, 11:58 am, edited 1 time in total.
imho it would just promote spamming. u just push the button and forget about it. the game is already simple enough. players that can mutlitask well will be discourage to play fleetops if more ideas like this one & the one with borg nodes & scout auto fight avoidance will be implemented. no offence but i would like fleetops to get more complex not simple.
posted on April 24th, 2009, 3:13 pm
Last edited by Anonymous on April 24th, 2009, 4:18 pm, edited 1 time in total.
i agree with tom on this and the scout auto-fight.
@Tom -
however, let;s not overexaggerate one's skills with multi-tasking.
I would like to see you play as borg against a good player that has fleets and see exactly how well you fare against spamming rhienns.
Feds, klings are not an issue here for borg. fed warp in is a fun challenge.
Dom bomber spams are a pain. given priority issues... but counterable with a slight diversion to spheres and priority research. Yet the actual building of spheres while engaging the spams is again a nuisance.
it is here where strategy and tactics are forced to give way to cumbersome interface. Strategy of the enemy should revolve around taking out my construction adn nodes.. not making me toggle between build and control... overextend the enemy's lines not fingers
it seems ppl want to have their cake and eat it too against the borg, simply cos they dont have a viable strategic in-game counter... u should play as borg against ppl who do.
I agree that ppl need to be involved from a manual standpoint and infinte builds are just a sign of lazyness.
but in the case of the borg it is just presumptuous to think that it is a testament to one's multitasking skills to send your fleet into battle and then toggle back and forth trying to build up for losses.
I posted my request after considering how a player is inhibited by using theborg.. there are too many handicaps.
Your rationale like the one you used for the rhienn overpowered argument is more one-sided without actually having played ina truly engaging scenario...
I demonstrated it myself esterday that the rhienn is indeed an unfair advantage to the rroms.
It is not invincible, and a rightly timed Bop attack can outnumber them and cause initial damage.however. the slightest mis-step and the klings pay for it hard....Im going to retry as im still learning the klings (but ppl have different standards for learning and considering themselves adapted
) and make sure i get to do the klings w/o mis-steps against rommies.... but that still does not absolve the fact taht the rhienn is an unusually strong vessel for its class and time with little accountability in the realm of resource requirements.
roms on the other hand with the rhienns can misstep and still recover on the sheer backbone of the rhienns. ive done it, and im sure other players who play roms have as well... it is this factor that makes the rhienn an addition that outplays the others of its class....and yet is still just as cheap...
this point of contention is again related to real time play, and not laboratory style analyses. the rhienn allow more room for missteps with repercussions on late game.. a gift that is not accorded to any other race - at least no the feds or the klings, and not the borg where each ship is not expendable due to the nature of the build dynamic at this time....
As you said, I don't mean to be rude, but we need to be realistic when evaluating a particular point that has been raised. Agreed some are just redundant and an overkill of laziness, but there are other general concerns that require a bit more pov evaluation and not simple lab-rat 1v1 arguments that do not account for mis-steps and ease of recovery for one over the other etc.
@Tom -
however, let;s not overexaggerate one's skills with multi-tasking.
I would like to see you play as borg against a good player that has fleets and see exactly how well you fare against spamming rhienns.
Feds, klings are not an issue here for borg. fed warp in is a fun challenge.
Dom bomber spams are a pain. given priority issues... but counterable with a slight diversion to spheres and priority research. Yet the actual building of spheres while engaging the spams is again a nuisance.
it is here where strategy and tactics are forced to give way to cumbersome interface. Strategy of the enemy should revolve around taking out my construction adn nodes.. not making me toggle between build and control... overextend the enemy's lines not fingers

it seems ppl want to have their cake and eat it too against the borg, simply cos they dont have a viable strategic in-game counter... u should play as borg against ppl who do.
I agree that ppl need to be involved from a manual standpoint and infinte builds are just a sign of lazyness.
but in the case of the borg it is just presumptuous to think that it is a testament to one's multitasking skills to send your fleet into battle and then toggle back and forth trying to build up for losses.
I posted my request after considering how a player is inhibited by using theborg.. there are too many handicaps.
Your rationale like the one you used for the rhienn overpowered argument is more one-sided without actually having played ina truly engaging scenario...
I demonstrated it myself esterday that the rhienn is indeed an unfair advantage to the rroms.
It is not invincible, and a rightly timed Bop attack can outnumber them and cause initial damage.however. the slightest mis-step and the klings pay for it hard....Im going to retry as im still learning the klings (but ppl have different standards for learning and considering themselves adapted

roms on the other hand with the rhienns can misstep and still recover on the sheer backbone of the rhienns. ive done it, and im sure other players who play roms have as well... it is this factor that makes the rhienn an addition that outplays the others of its class....and yet is still just as cheap...
this point of contention is again related to real time play, and not laboratory style analyses. the rhienn allow more room for missteps with repercussions on late game.. a gift that is not accorded to any other race - at least no the feds or the klings, and not the borg where each ship is not expendable due to the nature of the build dynamic at this time....
As you said, I don't mean to be rude, but we need to be realistic when evaluating a particular point that has been raised. Agreed some are just redundant and an overkill of laziness, but there are other general concerns that require a bit more pov evaluation and not simple lab-rat 1v1 arguments that do not account for mis-steps and ease of recovery for one over the other etc.
posted on April 24th, 2009, 3:30 pm
I think editable keyboard shortcuts would help a lot. Don't know if is possible though.
LE: I agree with the latest post from tom.
LE: I agree with the latest post from tom.
posted on April 24th, 2009, 3:36 pm
Last edited by Anonymous on April 24th, 2009, 3:40 pm, edited 1 time in total.
even with editable keyboard shortcuts...I am not talking about the act of toggling... heaven knows i can....in one game i lost 2 squads of spheres, cubes and diamonds, against streaming rommies but while they did their shit I was able to rebuild my fleet at the expense of controlling my initial fleets.
In that engagement I could not focus on specific targets as i was trying to rebuild on seeing the streams.. and the generix shield rgens gave the norexans the extra time to attack my spheres... after all in the same time the other races can get numbers in excess (not a complaint there, as that makes it all the more challenging as borg)
But once u do toggle, you have to again waste time manually picking each fricking module and waiting for the damn internet lag to complete the request.... that takes time too... it's a cumulative effect as i keep saying...
and this is what i was hoping to alleviate, not create infinite queues.... that's just lazy. so please leave the borg game play node issue out of this thread....
In that engagement I could not focus on specific targets as i was trying to rebuild on seeing the streams.. and the generix shield rgens gave the norexans the extra time to attack my spheres... after all in the same time the other races can get numbers in excess (not a complaint there, as that makes it all the more challenging as borg)
But once u do toggle, you have to again waste time manually picking each fricking module and waiting for the damn internet lag to complete the request.... that takes time too... it's a cumulative effect as i keep saying...
and this is what i was hoping to alleviate, not create infinite queues.... that's just lazy. so please leave the borg game play node issue out of this thread....
Actium

posted on April 24th, 2009, 5:27 pm
hm, i remember about a feature which i very liked in supreme commander:
a button to simply repeat the actual production queue
with just one ship its a endless build of just one shiptype, otherwise u can simply build 2 excelsiorII, 1 defiant and 1 remore and always repeat that one
a button to simply repeat the actual production queue
with just one ship its a endless build of just one shiptype, otherwise u can simply build 2 excelsiorII, 1 defiant and 1 remore and always repeat that one
posted on April 24th, 2009, 10:10 pm
Last edited by tom on April 24th, 2009, 10:46 pm, edited 1 time in total.
serpicus wrote:I would like to see you play as borg against a good player that has fleets and see exactly how well you fare against spamming rhienns.
try building research station right after construction matrix (or whatever it's called, F3 key) without any scubes b4 reaserch station. go for 6 miners. right after research station finishes go for transwarp and build scubes. ur first scube should hit the field when roms have 2-4 rhienn. if ur timing is right u should have 2nd one ready a few sec later. this is enough to scare those rhienns away. even if u loose one miner it does not matter, rebuild it. after transwarp go for cutting beam (or whatever it's called) then sensor nodes.
i don't know how much it will help u but fast reaserch & transwarp makes rhienn spam a non exising problem and a easy win for the borg.
yes i've tested it online, it workes. i did it more then once. it's for optimize avatar.
serpicus wrote:Your rationale like the one you used for the rhienn overpowered argument is more one-sided without actually having played ina truly engaging scenario...
I demonstrated it myself esterday that the rhienn is indeed an unfair advantage to the rroms.
It is not invincible, and a rightly timed Bop attack can outnumber them and cause initial damage.however. the slightest mis-step and the klings pay for it hard....Im going to retry as im still learning the klings (but ppl have different standards for learning and considering themselves adapted) and make sure i get to do the klings w/o mis-steps against rommies.... but that still does not absolve the fact taht the rhienn is an unusually strong vessel for its class and time with little accountability in the realm of resource requirements.
roms on the other hand with the rhienns can misstep and still recover on the sheer backbone of the rhienns. ive done it, and im sure other players who play roms have as well... it is this factor that makes the rhienn an addition that outplays the others of its class....and yet is still just as cheap...
this is true. usually rom vs klings end quickly. i had a few games the went pass b'rel vs rhienn. they ended on FoF or shield recharge but still thats a little longer.
i said it b4 and i stand by it: klingons r hard to play at a high level. their ships r fragile and their tech is expensive but they pack the strongest punch in the game and with cloak this is just fun.
maybe i should write something on the topic. better i will show what my reaction is to endless build button
posted on May 2nd, 2009, 7:01 am
My observation on this is that An endless build button would be a possibley misused to spam a large number of ships.However I possible fix could be that you would have block builds of say 5,10, or 15 ships. Ships in a block could not be used till ALL ships in the build Que are finished. In addition you would have to build another seperate yard or build an expansion on an existing yard .When the the ships are done building the ships would have to go to a ship yard to be crewed. addind additional time to balance the feature out.Ships built in the block would have to be one type only for ships like the Rom.Generix class you could only build One type .Not the base ship Generix class. Ie Cruiser ,Support, or Drednought classes.
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