Economy research
Post ideas and suggestions on new features or improvements here.
posted on September 8th, 2010, 4:10 am
Wanted to throw out some thoughts about economic research and some other ideas I was having with mixed tech research.
So trading stations are somewhere in the future but how do people feel about having research that can improve different aspects of mining? one or all of these could make for interesting research:
Engine research for miners and constructors
Dilithium processing - increase dilithium rate of offload
Tritanium processing - increase tritanium rate of offload
Mining rate increase with improved mining beams
Higher retunrn for decommissioning vessels and stations
Perhaps not all of these but some of the researchs could be interesting.
i was thinking trading stations could be a good way to generate supply in team games using cargo ships to travel back and forth from allied bases. Much like AOE II with its caravan system.
How would you feel about Mixed tech research actually being technology based? For instance Klingons and romulans are allies a mixed tech research station is available as well as a yard. The research station has for the klingon player improved cloaking when researched it enables all the klingon vessels with a cloak to only using 2 seconds instead of 4.
Lets say klingons and Feds are allies the mixed tech research for the klingons is for improved economy. Feds are efficient so the klingons can research ways to be less wasteful, improved supply costs and better mining.
Obviously these are just some ideas but It would be interesting if mixed tech could perhaps take something a race was particularly good at mand ake it an option for their ally to research it for themselves.
I realise its a wild idea but atleast consider the possibilities before dismissing it. Thoughts welcome.
So trading stations are somewhere in the future but how do people feel about having research that can improve different aspects of mining? one or all of these could make for interesting research:
Engine research for miners and constructors
Dilithium processing - increase dilithium rate of offload
Tritanium processing - increase tritanium rate of offload
Mining rate increase with improved mining beams
Higher retunrn for decommissioning vessels and stations
Perhaps not all of these but some of the researchs could be interesting.
i was thinking trading stations could be a good way to generate supply in team games using cargo ships to travel back and forth from allied bases. Much like AOE II with its caravan system.
How would you feel about Mixed tech research actually being technology based? For instance Klingons and romulans are allies a mixed tech research station is available as well as a yard. The research station has for the klingon player improved cloaking when researched it enables all the klingon vessels with a cloak to only using 2 seconds instead of 4.
Lets say klingons and Feds are allies the mixed tech research for the klingons is for improved economy. Feds are efficient so the klingons can research ways to be less wasteful, improved supply costs and better mining.
Obviously these are just some ideas but It would be interesting if mixed tech could perhaps take something a race was particularly good at mand ake it an option for their ally to research it for themselves.
I realise its a wild idea but atleast consider the possibilities before dismissing it. Thoughts welcome.
posted on September 8th, 2010, 4:58 am
it's interesting...the existing mixed tech vessels do that quite nicely (cloak defiants are a game-changer if used heavily)
The thing is, most mixed tech stuff is exciting, and since it's exciting it's OP, and since it's OP it has to be slow, so it only gets used in the endgame. A tech to improve klingon cloaking would be awesome, and it would have to be several thousand resources to balance it, to the point it isn't worth getting.
Although, if it were a small bonus, say, half a second off of klingon cloaks or a 10% hit point buff on miners, it could be automatically added when you research 'alien tech'
The thing is, most mixed tech stuff is exciting, and since it's exciting it's OP, and since it's OP it has to be slow, so it only gets used in the endgame. A tech to improve klingon cloaking would be awesome, and it would have to be several thousand resources to balance it, to the point it isn't worth getting.
Although, if it were a small bonus, say, half a second off of klingon cloaks or a 10% hit point buff on miners, it could be automatically added when you research 'alien tech'
posted on September 8th, 2010, 6:36 am
Its similar to one of my ideas for a new Fed avatar. An economic avatar coming from Starfleet Supply. Things like increased gathering rates, increased speed of miners, increased construction speeds, etc, were my thoughts.
Still, this isn't likely to be my final choice but wait and see.
Still, this isn't likely to be my final choice but wait and see.
posted on September 8th, 2010, 10:32 am
loki_999 wrote:Its similar to one of my ideas for a new Fed avatar. An economic avatar coming from Starfleet Supply. Things like increased gathering rates, increased speed of miners, increased construction speeds, etc, were my thoughts.
Still, this isn't likely to be my final choice but wait and see.
The thing is, right now all the races have similar resource gathering rates (except for the Borg). If you suddenly give one higher rates, though relatively cheap (since it would pay itself off) research and/or an economic avatar, that race would have a large advantage over other races (proportional to the economic boost). With a 10% boost, that race can suddenly build/research 10% more than the other races. I think for that reason it really should go as an option for every race if it's added in.
posted on September 8th, 2010, 10:58 am
Ruanek wrote:The thing is, right now all the races have similar resource gathering rates (except for the Borg). If you suddenly give one higher rates, though relatively cheap (since it would pay itself off) research and/or an economic avatar, that race would have a large advantage over other races (proportional to the economic boost). With a 10% boost, that race can suddenly build/research 10% more than the other races. I think for that reason it really should go as an option for every race if it's added in.
Yup, this is the mail problem unless you offset it with not allowing them for example to build the bigger ships or at least making them research the faster gathering rate, so if they rush to do that then they have some catching up to do leaving themselves open to early raiding attacks.... no miners and no amount of mining bonus is going to help you.
Maybe though if they gather at the same rate but are faster and can hold more resources then the advantage would come that you need to build less miners (so, only 2 per moon) to get optimal mining. This would mean your mining output is equal to other races but you need to invest less to get setup gaining you a small starting boost. Could work....
Its mainly a problem of working out how much of an advantage some boost gives you, and then working out how to offset it to maintain balance or give all sides equal boosts (which is even harder).
posted on September 8th, 2010, 12:29 pm
To me it could be more or less like this. Romulans have high Dilithium costs on most of their ships. However they are efficient when it comes to supplies. The Federation to be allied as well as the Dominion with them. The Federation would give the Rommies research to cost less dilithium for the ships. The Romulans can give the Dominion a way to be more efficient in use of supplies.
It is all a matter of how well mixed the different teams are. Combine a good team together and you could greatly have an advantage. If you don't, then it is loss with only you and your team mates to blame. I see a lot of potential in this. Even though I don't play online, I find that it all comes down to how people play it. If their team is of a really good pair, then they get good benefits. If not... then not as good.
Still, I find it hard to believe that there is such a huge problem.
It is all a matter of how well mixed the different teams are. Combine a good team together and you could greatly have an advantage. If you don't, then it is loss with only you and your team mates to blame. I see a lot of potential in this. Even though I don't play online, I find that it all comes down to how people play it. If their team is of a really good pair, then they get good benefits. If not... then not as good.
Still, I find it hard to believe that there is such a huge problem.
posted on September 8th, 2010, 1:09 pm
LOL... i missed that the OP suggested this may be a mixed tech idea. Its interesting indeed, just as long as the mixed tech ships were to remain.
I think we all know that mixed tech is getting an overhaul so we will have to wait and see what comes out there, although I think its fair to assume mixed tech ships will remain considering the Okinawa thread and other cryptic comments left by Optec.
The main problem is, as usual, with balance. You would have to ensure for team games that every possible team combination could have some sort of benefit and nothing is significantly better than another.
With a team of 2 that is 10 (if i have my maths right) possible mixed tech combinations that could occur (and this is before they introduce the other 3 planned races which would put it up to 28 possible combinations!!!! This naturally excludes people playing as the same race as no bonus possible, so that would stop team mates playing as the same race which would be unfortunate. Mixed-tech is nice to have, but shouldn't be biased against team mates playing the same races.
Now what happens when you have teams of 3 players?! Assuming everyone picks a different race that only gives us 6 possible combinations but each race could potentially have bonuses from 2 sources, so not sure of the maths here, would it be 6x2 combinations(?) or even some scarier number of possible variants that would make balancing all those mixed tech combinations absolute hell to balance.
Sorry to go on as well, but this economic boost also sounds like a permanent thing... invest once and you have it for the game. Sure, with mixed tech ships you have to research, but each ship produced costs you.
Perhaps the only way this could work is to make mixed-tech mining ships available (like actually exists for the Feds) for all races and then gives those ships the bonuses.
I think we all know that mixed tech is getting an overhaul so we will have to wait and see what comes out there, although I think its fair to assume mixed tech ships will remain considering the Okinawa thread and other cryptic comments left by Optec.
The main problem is, as usual, with balance. You would have to ensure for team games that every possible team combination could have some sort of benefit and nothing is significantly better than another.
With a team of 2 that is 10 (if i have my maths right) possible mixed tech combinations that could occur (and this is before they introduce the other 3 planned races which would put it up to 28 possible combinations!!!! This naturally excludes people playing as the same race as no bonus possible, so that would stop team mates playing as the same race which would be unfortunate. Mixed-tech is nice to have, but shouldn't be biased against team mates playing the same races.
Now what happens when you have teams of 3 players?! Assuming everyone picks a different race that only gives us 6 possible combinations but each race could potentially have bonuses from 2 sources, so not sure of the maths here, would it be 6x2 combinations(?) or even some scarier number of possible variants that would make balancing all those mixed tech combinations absolute hell to balance.
Sorry to go on as well, but this economic boost also sounds like a permanent thing... invest once and you have it for the game. Sure, with mixed tech ships you have to research, but each ship produced costs you.
Perhaps the only way this could work is to make mixed-tech mining ships available (like actually exists for the Feds) for all races and then gives those ships the bonuses.
posted on September 8th, 2010, 1:39 pm
Well, a mixed tech combo could be very interesting. When you get not only new ships but also new valid strategies.
For example, if the fed combine with the rommies, they get ships that can cloak, like the defiant. But you dont build this mixed tech variant in the mixed tech yard - I would rather say, that you build it in your current yard and the mixed tech station is a research station, where you research the abilities/ships/upgrades/stations etc.
So, lets take this one out:
The feds combine with the rommies and they get the ability to research special weapons for their ships - the same ship you build in your yard but with hidden buttons that are available when you get access to mixed tech and research it. Now, all your defiants can cloak.
Also, your scout ship could be equipped with a cloaking device, if romulan ally. The support ships of the feds could get the ability to increase the ecm-effect.
You take for every race all bonus abilities/ships and make the available, if researched. Also in-field.
You do this for borg/dom/rommies/klings/feds and only have one odf-file per ship and maybe per avatar.
The constructor got hidden stations, like DS9, Unity one and such things. Also in one file.
For example, if the fed combine with the rommies, they get ships that can cloak, like the defiant. But you dont build this mixed tech variant in the mixed tech yard - I would rather say, that you build it in your current yard and the mixed tech station is a research station, where you research the abilities/ships/upgrades/stations etc.
So, lets take this one out:
The feds combine with the rommies and they get the ability to research special weapons for their ships - the same ship you build in your yard but with hidden buttons that are available when you get access to mixed tech and research it. Now, all your defiants can cloak.
Also, your scout ship could be equipped with a cloaking device, if romulan ally. The support ships of the feds could get the ability to increase the ecm-effect.
You take for every race all bonus abilities/ships and make the available, if researched. Also in-field.
You do this for borg/dom/rommies/klings/feds and only have one odf-file per ship and maybe per avatar.
The constructor got hidden stations, like DS9, Unity one and such things. Also in one file.
posted on September 8th, 2010, 2:24 pm
Last edited by loki_999 on September 8th, 2010, 2:26 pm, edited 1 time in total.
Who knows... maybe this is what the devs have planned for us for the next release... seems like a decent possibility.
Now if Optec appears and posts "Who knows..."
or any other sort of cryptic comment i'll be forced to shove a Sabre where the sun don't shine. 
Now if Optec appears and posts "Who knows..."


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