Dual Repair...

Post ideas and suggestions on new features or improvements here.
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posted on September 25th, 2009, 7:20 pm
Can we have shipyards that can repair multiple ships at once? We can program it where there is a code that says "maxRepairSlots" so that you can repair 2, 3, 4, or even more ships at once.

Also to define repair points it'd go like (dock hp names are an example):
repairPoint1 = "dock1"
repairPoint2 = "dock3"
repairPoint3 = "dock4"

... and so on and so on...
posted on September 25th, 2009, 7:57 pm
I think that this was mentioned at some point as being already possible, but impractical for some reason... Not sure though.

The Klingon Field Yard could use it by allowing all parts to function as a Repair Dock.
posted on September 26th, 2009, 3:46 am
There was some shipyard in stock a2 you could download that would allow multi repair but it was removed due to bugs i think.
posted on October 2nd, 2009, 11:03 pm
It would require a  modeler and  person who knows how to code to do but in the Game  SFCIII there were Repair docks that  were  called Repair dock #1 ,#2, #3,and  #4 . The  Repair dock #  indiacted the # of  ships it could handle at one time.  Why not  use those for a  basis of a  new repair only  yard . To simplify thing just have  every one use the same repair yard model as the  SFC3 Game did. I'll post a  jpg of the dock as soon as I find one to post. One could  use the same  coding style  as the Klingon smalll yard Extensions to  upgrade the  station/yard .
posted on October 2nd, 2009, 11:06 pm
These yards?

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posted on October 2nd, 2009, 11:10 pm
boo, 

if we are going to do this, why not use tha CANON established yard form the ENTERPRISE episode #204  Dead Stop.

little facility,  two rings flanking it,  they get bigger as needed to fix ships.
posted on October 2nd, 2009, 11:13 pm
Am I the only one who sees a slight structural issue with using these Yards as a fly-through Repair dock?
posted on October 2nd, 2009, 11:22 pm
Tyler wrote:These yards?
yes those are the ones  I was  thinking about.
posted on October 3rd, 2009, 7:12 am
Well  One could use them as a  basis of a  yard  take two  small yards  place then side by, add a  conector block between them that would be the basis of you repair yard if you wanted a fly through type yard. to give you the  capacity to repair 4 ships at a time just  copy the  first yard and add a connnector spine  at a differnt level.  like a big leggo  set.
posted on October 3rd, 2009, 2:16 pm
this has to be the way to go, it is versitile enough to accomidate any size ship.

IMHO

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posted on October 3rd, 2009, 3:21 pm
Hey... do you have a model of that? I could actually use an A2 version for a Flt Ops release! :woot:
posted on October 3rd, 2009, 3:58 pm
um,  no.

i'm computer illeterate, remember
posted on October 3rd, 2009, 8:06 pm
That would be the coolest arimated model.


Anyway, it is possible to have duel repair, but I won't tell you how because I am useing it in my BSG mini mod.  Not only will there be several ships repairing at the station, but building there as well. :D  It doesn't require code, just some other thecnique, but yes it is possible.
posted on October 3rd, 2009, 8:11 pm
Adm. Zaxxon wrote:Anyway, it is possible to have duel repair, but I won't tell you how because I am useing it in my BSG mini mod.  Not only will there be several ships repairing at the station, but building there as well. :D  It doesn't require code, just some other thecnique, but yes it is possible.

Any relation to the Field Yard-style?
posted on October 3rd, 2009, 8:40 pm
Yep its possible to do multirepair or building with the Field Yard (just by adding a repair node to the Field Yard extensions for example)
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