Dominion Supply Costs

Post ideas and suggestions on new features or improvements here.
posted on April 5th, 2011, 10:27 pm
How about you reduce the supply cost for Dominion stations by at least half while you're at it.
posted on April 5th, 2011, 10:32 pm
... I think you're in the wrong section of the forum.
posted on April 6th, 2011, 9:23 am
TChapman500 wrote:How about you reduce the supply cost for Dominion stations by at least half while you're at it.


why dont we reverse the bugs back to the way they were when they could insta kill a constructor?
posted on April 6th, 2011, 10:57 am
TChapman500 wrote:How about you reduce the supply cost for Dominion stations by at least half while you're at it.


Why? I guess you didn't get how Dominion macromanagement works. Since they can produce supplies easily and everything's very cheap in terms of Dil and tri everything costs a load of supply. :rolleyes:
posted on April 6th, 2011, 3:58 pm
TChapman500 wrote:How about you reduce the supply cost for Dominion stations by at least half while you're at it.


Nah :)
posted on April 6th, 2011, 4:03 pm
Greatly reduced resource costs currently standard to the Dominion design and reduced supply costs is only good if the ships go insane and start killing each other after 5 minutes; they won;t be leaving dock with much White.
posted on April 6th, 2011, 5:28 pm
Tyler wrote:Greatly reduced resource costs currently standard to the Dominion design and reduced supply costs is only good if the ships go insane and start killing each other after 5 minutes; they won;t be leaving dock with much White.


lol maybe dominion could build ships with reduced supply cost but reduced stats as the jemhadar perform worse. have a toggle between normal and reduced cost lol. its a silly idea.
posted on April 6th, 2011, 5:30 pm
well perhaps the son'a avatar will have some kind of supply element to them.
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