Dominion ideas ! - Dreadnought

Post ideas and suggestions on new features or improvements here.
posted on June 12th, 2011, 11:54 am
Hi. I play this game since a long time, but do to my poor english knowledge i do not write on the forum.

This week i we played 2 vs 2 and i used the so called stupid strategy, all whom use a not usual strategy are called so. This is the Dreadnought rush. Well, everybody knows to get this ship you have to invest a lot of resources and time. But this was succesful not in just one game.

The problem started there, when the dominion and romulan vs klingon federation had seen the use of mass mass polarization resulting in the slaughter of a smaller fleet with minimal losses. The not officer romulan mixtech Dreadnought can use this special 2 times. Later as it becomes veteran it was able to help destroy a large fleet as i was able to use the special 3 times, as it stunned the ships.
Our opponents discovered to late that they need to use weapons that render the dreads weapons inoperaple, „not just shoot once at the weapons system with stunners as the effect does not last long”, or use the tactic of 20 B’rels and decloak on top of he dread and blast it out of the sky, especially doable at the beginning, early stages of the game. It id true that some B’rels will be lost, but the loss of a few B’rels can not be compared to the loss of a dread. Also because the the dreadnought is long ranged the B’rels counter it.

Besides that it was a nice game, and it has shown that it would be worthwile to see this ship more often in  games.

My idea would be this:

I agree with all those whom say that the special energy recharges to fast, so even a 15% reduction would be acceptable, or whatever number the developers consider adequate, but with the ship itself there is no problem, as you can only have 2 of them. They are slow, cost a lot, there production time is huge. Not to mention that they are mix tech, and the lenght of the mixtech research makes then not worth the wait.
This is why i suggest moving it to the big shipyard, so it becomes more reachable. Let’s take the borg mixtech dreadnought, add the resource and production time balancing, that is almost perfect in my oppinion.  Or make it cost more dilithium and increas it’s production time, even so it would be worth the wait, thanx to it’s special weapons, wich you must learn how to use propperly.
Unfortunately it has not much reason to be used in mixedtech, but i thought that, with the progress of the game people would use it more easlyly and more frequently, rather then hide such a beautifull and strong ship in the mixedtech building, wich we will see at best 2 times in a 100 matches, because when the player finally gets there to use them the game is already over.


But this is truely known by those whom play online in single or team matchups, know the ships, so they do know what there best uses are, so realy this ship today is noly in game as decoration sadly .


We should not let this ship fade way 

I would like ot ask, request from the developers if it would be possible that in the oncomming 1-2 months  if they  could move the dreadnought to the large shipyard ? I would be exceptionally gratefull, as it would increase the games exitement not to mention it’s variety.

Avatar ideas:

Pure tech: for me this name says that ships are cheaper and weaker then others. Let there be a bigger difference between avatars, for instance all small untis cost 4% less and big units 8%, to be truely puretech not just the prototypes.

Breen: Expensive, but also stronger, more intimidating. Let it get a plus strenght bonus, for instance the beam weapons get a +1 bonus, not just the torpedoes. Let the small ships be 3% more expansive and the big ones with 6%.

The Breen Cruiser itself should get it’s 360 arc back, as the right now more or less well working passives and the ships slow moving speed prevent it do disengage from combat, and it does not hit as strong as it used to.



HSPA should get it’s range back, buth the current dmg system can stay. Right now nobody uses them anymore, at lest those whom have learned to use them in the past, and it’s only good to sacrifice itself mildly hurting some ships.

I ask for your oppinions and the developers.

I would like to see the Dreadnought in the big shipyard, and more difference between the  avatars.
Me personally, would be happy to see more such units that can change the outcome of a battle in a game even between good and weaker players. True that this could be fustrating, but let’s make the games more entertaing together by adding these units.


We play to have fun, not to have the same thing all the time: produce 2 ships t’ill you hit 40 and even a pro player can be slaughtered with them. This is annoying. Even i am forced to do such things because fo such players, whom can not develope new strategyes, but if the other developes a new one, then he is called moron, idiot. Examples are Rhienn Spam, Dreadnought Rush.

Let all players have a chance even pro vs weak one. That’s fair! 

No matter how seriosly some may take the game, i personally get online to have fun, that’s why sometimes i use „stupid” strategyes 

Regards
Sütee

- Translate - thx for Dexter -
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posted on June 12th, 2011, 12:25 pm
maybe a large yard v15 would be nice, but i suggest those non-mixed tech versions (or breen mixed-tech version if you want) will be a bit weaker in comparison to those from the mixed-tech yard so they wont be useless. Since the mixed-tech feature will undergo a redo in the (hopefully) near future, i wouldn't count on big changes of the dreadnought right away, but i see the issue of cycling the special. wouldn't that be fixed by increasing its energy usage? the versions with better system value will still be able to fire it more often, but cycling it on and on should be made impossible with the right values. (but finding the right ones to limit the usage but not denying its usefulness, hah!)
posted on June 12th, 2011, 12:31 pm
I understand that the mixed version of this tech will be terminated. That is why I have proposed. :)

One solution Breen cruiser:
More armor strength (Ablative Armour). Can not be developed up to the cape. Automatic cloaked!
posted on June 12th, 2011, 12:33 pm
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posted on June 12th, 2011, 12:51 pm
I have heard nothing of the Dreadnought going standard before, and doubt it will. That would violate its FO backstory of being built with captured tech and rob the Dominion of one of their (currently) unique features; a special ship for all races instead of 1.
posted on June 12th, 2011, 9:44 pm
sütee1986 wrote:I agree with all those whom say that the special energy recharges to fast, so even a 15% reduction would be acceptable, or whatever number the developers consider adequate, but with the ship itself there is no problem, as you can only have 2 of them. They are slow, cost a lot, there production time is huge. Not to mention that they are mix tech, and the lenght of the mixtech research makes then not worth the wait.


i agree with this, the ship itself is definitely not a problem, it dies when shot at fine enough for me, and its main weapons dont do more damage than they should.

my only problem is the fact that instead of being a "special" weapon, mass polar becomes the most important thing the dread can do. as the first polar gets you a kill or 2, the second polar helps you escape, and the romulan dread can regen a third polar to use pretty fast, and use that for escape if necessary. and if there are 2 dreads then its even worse, as thats roughly 6 polars one after the other, which means roughly 36 seconds of an entire fleet (which gets bigger as the game goes on, easily worth more in resources than the dread strat costs) not doing anything at all. over half a minute of an entire fleet doing nothing.
posted on June 12th, 2011, 11:32 pm
posted on June 12th, 2011, 11:46 pm
Dominon already has a carrier so why add another..  :(
posted on June 12th, 2011, 11:54 pm
Oh i miss that game, so much fun but it was so laggy
posted on June 13th, 2011, 1:21 am
Actually except for the cardassian Norin and Hutet, and the Starfleet Achilles I hated the designs from Dominion wars. The Dominion super-carrier is just so uber-ugly. :x

Personally, I think the dreadnought could use a redo and a move away from mixed-tech.
My idea is to give the Dominion an additional construction ship (on the same level on the techtree as the Hyperspace Artillery is situated) that can only build a specialized Dreadnought construction facility. I don't care if the ship produced there will be capped by one or two, just let it be a little more expensive than the mixed-tech variant is.
posted on June 13th, 2011, 1:50 am
RedEyedRaven wrote:... Starfleet Achilles ....



Proposed it a few times already. Love that ship. How often can you bump a suggestion before it becomes annoying.. i wonder
posted on June 13th, 2011, 1:56 am
Andre27 wrote:Proposed it a few times already. Love that ship. How often can you bump a suggestion before it becomes annoying.. i wonder


To be honest, the Achilles isn't needed in FO.
Those launchers on its back are outclassed by the Descent's dual-launchers anyways. For the rest of it's layout you can use an Intrepid and two Defiants to get the amount of Phasers and pulse-Phasers the Achilles had.
posted on June 13th, 2011, 2:27 am
RedEyedRaven wrote:Actually except for the cardassian Norin and Hutet, and the Starfleet Achilles I hated the designs from Dominion wars. The Dominion super-carrier is just so uber-ugly.


I actually think the Hutet was ugly too, my favourites are the Dominion Strike Cruiser, Klingon K'vorcha and the Cardassian Tonga and Norin classes.

However onto the Dominion I would much prefer to see the Strike Cruiser as a small yard generalist cruiser somewhere in the same area as the Federation Akira. It would give the player a bit more variety in the lower yard and many Dominion players wouldn't need to up to B5's and V13's so quickly to keep up with their opposition.

I think the Dominion has a good assortment of large yard units as it is. It's early game where it's the hardest for a Dominion player who isn't so well versed in the counters, and before someone tells me to go learn them. I have tired but not all of us good or even reasonable memories, mine is so bad, I can't remember what I did Yesterday morning. :S
posted on June 13th, 2011, 9:13 am
RedEyedRaven wrote:To be honest, the Achilles isn't needed in FO.
Those launchers on its back are outclassed by the Descent's dual-launchers anyways. For the rest of it's layout you can use an Intrepid and two Defiants to get the amount of Phasers and pulse-Phasers the Achilles had.



I proposed it some time ago as a replacement for the Phalanx, but it seems the FO staff is in love with the phalanx and the Magnan.

IMO i do think there is a place for the Achilles as a high end ship (possibly mixed?) and a reminder every now and then is a good thing.
posted on June 13th, 2011, 2:04 pm
The Dominion Dreadnought is a critical component of Mixed Tech and the ethos of Dominion occupation - as a result it will feature prominently in the mixed-tech redo, but will not be a mainstream unit :) . Of course, more mixed-tech unique vessels will be added as well. Avatar redoes in the future (tm) will serve to emphasize the difference between each sub-faction  :thumbsup:
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