Dominion Dreadnought torps

Post ideas and suggestions on new features or improvements here.
posted on March 6th, 2009, 8:56 pm
While playing with the Dom Dreadnought, I kinda noticed that it has heavy beams, but none of the torps that we saw in the shows.
Are there any plans to put torps onto the dreadnought?
posted on March 6th, 2009, 8:59 pm
:lol: Add them yourself. I added the tractor beam to the Lv. 5 Excelsior, and put another version of FO onto my comp for multiplayer. Just do that!
posted on March 6th, 2009, 9:02 pm
when u did add them, were u still the same version as other players online when u came on to play multiplayer?
posted on March 6th, 2009, 9:14 pm
Read again.

Megaman3321 wrote:[...] put another version of FO onto my comp for multiplayer. [...]
posted on March 6th, 2009, 11:53 pm
Plans for the next patches hold individual configurations for the Dreadnought depending on its mixed-tech-race. A Beam-focused version for the Federation one like we have now. A heavy assault torpedo spread for the Klingon version, stuff like that
posted on March 7th, 2009, 1:05 am
thanks Optec
posted on March 7th, 2009, 1:16 am
Last edited by Anonymous on March 7th, 2009, 2:32 am, edited 1 time in total.
Braunbaer wrote:Read again.



That was my point mein Herr.
It is absolutely senseless to have 2 versions. I prefer playing FO as FO, and not as some mishmash that doesn't quite work right, an FO Frankenstein monster as it were.

After all, developing something yourself, without the finesse that the FO team brings to the visuals, is hardly worth playing.

Optec's response satisfies this thread. Thank you.
posted on March 7th, 2009, 1:35 am
serpicus wrote:That was my point mein Herr.
It is absolutely senseless to have 2 versions. I prefer playing FO as FO, and not as some mishmash that doesn't quite work right, an FO Frankenstein monster as it were.
Overly laconic responses from people who have yet to refine the art of causticity are not in keeping with the original intent of the feature requests board - the growth and improvement of FO.

After all, developing something yourself, without the finesse that the FO team brings to the visuals, is hardly worth playing.

Optec's response satisfies this thread. Thank you.

I disagree i have 2 versions on my computer as well just because there are things that i would like to play around with and test. So what if it doesnt work exactly right thats the fun of modding eventually you will become more skilled at it. I mean do you think that this is the first mod that the FO team has created. Also its really easy to add different weapons to vessels.
posted on March 7th, 2009, 2:13 am
Played as Dom, and noticed that there were tetryon torpedos. I can't see what your fuss is about.
posted on March 7th, 2009, 2:25 am
Last edited by Anonymous on March 7th, 2009, 2:37 am, edited 1 time in total.
Megaman3321 wrote:Played as Dom, and noticed that there were tetryon torpedos. I can't see what your fuss is about.


did you read Optec's response?
Matter ends there.

btw - tetryons arent on the Dom Dreadnought. They're on the battleship. This thread is about the Dreadnought.
I hope you see things clearer now  B)
posted on March 7th, 2009, 2:35 am
Last edited by Anonymous on March 7th, 2009, 2:37 am, edited 1 time in total.
Dircome wrote:I disagree i have 2 versions on my computer as well just because there are things that i would like to play around with and test. So what if it doesnt work exactly right thats the fun of modding eventually you will become more skilled at it. I mean do you think that this is the first mod that the FO team has created. Also its really easy to add different weapons to vessels.


surely, some of us will. but it;s not everyone's taste.
Some prefer playing - and just playing - a good game for enjoyment. Nothing else. hence we make requests, and that is why this section is available. :whistling:
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