Dominion Battleship
Post ideas and suggestions on new features or improvements here.
posted on January 26th, 2011, 9:43 am
I know the devs don't really want huge ridiculous mega cruisers or overpowered space WMDs, but someone on here mentioned that no one ever begs for any new ships other than Starfleet.
So here's one for the Dominion:
http://memory-alpha.org/wiki/Jem'Hadar_battleship
Setting aside the episode where it completely dwarfs the Valiant (Defiant class ships seem to have a uncanny ability to shrink whenever the space fights needs to be extra exaggeratedly awesome), it shows up on some sizing charts only technically being about twice the size of the Jem-Hadar Battlecruiser. That's still pretty big, but the devs could still shrink it down some more just to get it in the game. Failing that, maybe it could be a map object in all of its gratuitous oversized glory.
Maybe the special ability could be that huge explosions could go off all up inside and out of it after someone one-shots its weak spot and it just gets pissed off.
So here's one for the Dominion:
http://memory-alpha.org/wiki/Jem'Hadar_battleship
Setting aside the episode where it completely dwarfs the Valiant (Defiant class ships seem to have a uncanny ability to shrink whenever the space fights needs to be extra exaggeratedly awesome), it shows up on some sizing charts only technically being about twice the size of the Jem-Hadar Battlecruiser. That's still pretty big, but the devs could still shrink it down some more just to get it in the game. Failing that, maybe it could be a map object in all of its gratuitous oversized glory.
Maybe the special ability could be that huge explosions could go off all up inside and out of it after someone one-shots its weak spot and it just gets pissed off.

posted on January 26th, 2011, 9:50 am
Take a look in the Dominion mixed-tech yard 

posted on January 26th, 2011, 9:52 am
its in the game as a mixed tech ship .. capture an enemy construction ship and research mixed tech off of it, then you should have the ability to build the mixed tech yard from the captured ship.
posted on January 26th, 2011, 10:00 am
Last edited by x73rmin8r on January 26th, 2011, 10:06 am, edited 1 time in total.
Wow, now I feel like a tool. I've never really bothered to do much of the mixed tech stuff. Looks like I'm playing Dominion/Borg next time.
Just for anyone's information:
The mixed-tech section on the otherwise pretty much perfect guide isn't complete yet. Heh, finishing that up might cut down on chumps making pointless redundant topics requesting stuff that's already in-game.
I've got a history of not noticing that stuff is already in-game before crying wolf on it, don't I? My bad.
Just for anyone's information:
The mixed-tech section on the otherwise pretty much perfect guide isn't complete yet. Heh, finishing that up might cut down on chumps making pointless redundant topics requesting stuff that's already in-game.

I've got a history of not noticing that stuff is already in-game before crying wolf on it, don't I? My bad.
posted on January 26th, 2011, 12:28 pm
mixed tech is getting redone soon, so is the guide. so when the game redo is done, the guide mixed tech section will get the love it deserves.
no sense them polishing the mixed tech guide only for the game to change and its all old stuff lol.
no sense them polishing the mixed tech guide only for the game to change and its all old stuff lol.
posted on January 26th, 2011, 6:04 pm
Do what I do after every patch...go through all of the lists in the map editor and investigate. 

posted on January 26th, 2011, 9:21 pm
Yeah - the mixed-tech section of the guide is pretty much un-updated since 3.1.0. It'll still list all the units that are there, it just won't do them in a format that I can be happy with I'm afraid, and it won't describe all the passives they got
. When the new database is up, I'll rewrite at least some of them, but for a full thing we'll have to wait for the mixed-tech redo I'm afraid 


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