Dominion Artillery

Post ideas and suggestions on new features or improvements here.
posted on August 29th, 2006, 7:43 pm
me and baron were talking about the dominion arty and came up with a suggestion.
Could the arty have perhaps two ways of fiiring it's weapon, one being the subspace explosion that it has now, and the other being that explosion directed and focused on a single target, dealing massive damage to a single target?

i think it would really make it more interesting and would be a good reason to build it.
posted on August 29th, 2006, 8:24 pm
nice idea there :) im all for that.
posted on August 29th, 2006, 9:46 pm
yeah it would sure make the arty a more usefull weapon.
posted on August 29th, 2006, 9:49 pm
I, naturally, agree lol.
I think that right now its kind of useless to use against stations, seeing it only damages them a bit :S
So that focused strike would really make it very useful indeed to use against stations :ph34r: :ph34r: I mean it costs 60 something supplies, make it worth it :P
Nivek
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posted on August 29th, 2006, 9:54 pm
nothin else i can really say than i aggree...nice idea hypercube :shifty:
posted on August 29th, 2006, 9:58 pm
Sounds great to me.
posted on August 29th, 2006, 10:37 pm
i personaly think it should be a **** load cheaper, i can't use something that when it fires from a distance all ships immedatley know where it is and remove them selfs from the targeted area to destroy it, it is basicly a suscide machine the complete opposite of art, it's the same as the rom station, it damages a ship and summons the enemy fleet to your base
posted on August 29th, 2006, 11:24 pm
well, only vs AI, but anyhow, don't make it cheaper, don't make it cost less supplies, it could even be more expencive and add this ability, a focused strike, to be used against a station or a larger ship.
posted on August 29th, 2006, 11:54 pm
Last edited by Frodo on August 29th, 2006, 11:54 pm, edited 1 time in total.
i concur, an extra ability would be great as i get so ****** off when the enemy moves its ships out of range by the time the weapon has fired! makes it pretty much useless!!
posted on August 30th, 2006, 10:39 am
 &nsbp; &nsbp; well, only vs AI, but anyhow, don't make it cheaper, don't make it cost less supplies, it could even be more expencive and add this ability, a focused strike, to be used against a station or a larger ship.


Well it costs 12 credits and 60+ supplies already, I dunno what u want by making it more expensive -.-
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