Differnt Eras & Increase Limitations
Post ideas and suggestions on new features or improvements here.
posted on August 4th, 2008, 7:05 am
Two parts here, thought I'd simply make it into one post/topic instead of making multiple mosts within moments of each other.
First, differnt eras
What I mean here, is to have ships/stations from differnt eras, perhaps in some sort of upgrade type of campaign or something. A couple mods i thought were interesting (Although I had massive problems in getting them to work) were ones that had vessels and stations from the 2md Century (Enterprise Era) to the 23rd Century (TOS Era) and Beyond (24th Century and such). I am uncertain how (If at all) this could be done though, either simply just having them as part of a tech system, or using them for hull types (Scouts, Explorers etc...) and new classes replacing them as 'time' goes on (or research).
Second, Increasing limitations...didn't know what else to call it. Perhaps caps is a better word.
What I mean is, in Armada I, you had an officer 'cap' that could be increased when you upgraded your starbases. Perhaps an option at least, where one can do that if they so wish. I noticed there seemed to be some sort of line in the original bases in Armada II to allow for this, but it never works? Not sure...
I think that about sums it up, I hope I made sense here.
First, differnt eras
What I mean here, is to have ships/stations from differnt eras, perhaps in some sort of upgrade type of campaign or something. A couple mods i thought were interesting (Although I had massive problems in getting them to work) were ones that had vessels and stations from the 2md Century (Enterprise Era) to the 23rd Century (TOS Era) and Beyond (24th Century and such). I am uncertain how (If at all) this could be done though, either simply just having them as part of a tech system, or using them for hull types (Scouts, Explorers etc...) and new classes replacing them as 'time' goes on (or research).
Second, Increasing limitations...didn't know what else to call it. Perhaps caps is a better word.
What I mean is, in Armada I, you had an officer 'cap' that could be increased when you upgraded your starbases. Perhaps an option at least, where one can do that if they so wish. I noticed there seemed to be some sort of line in the original bases in Armada II to allow for this, but it never works? Not sure...
I think that about sums it up, I hope I made sense here.
posted on August 4th, 2008, 7:27 am
USSHavoc wrote:Two parts here, thought I'd simply make it into one post/topic instead of making multiple mosts within moments of each other.
First, differnt eras
What I mean here, is to have ships/stations from differnt eras, perhaps in some sort of upgrade type of campaign or something. A couple mods i thought were interesting (Although I had massive problems in getting them to work) were ones that had vessels and stations from the 2md Century (Enterprise Era) to the 23rd Century (TOS Era) and Beyond (24th Century and such). I am uncertain how (If at all) this could be done though, either simply just having them as part of a tech system, or using them for hull types (Scouts, Explorers etc...) and new classes replacing them as 'time' goes on (or research).
There is a group or mods much anticipated by the armada 2 community calloed past current and future tense that is kinda like this!!!!
USSHavoc wrote:
Second, Increasing limitations...didn't know what else to call it. Perhaps caps is a better word.
What I mean is, in Armada I, you had an officer 'cap' that could be increased when you upgraded your starbases. Perhaps an option at least, where one can do that if they so wish. I noticed there seemed to be some sort of line in the original bases in Armada II to allow for this, but it never works? Not sure...
I think that about sums it up, I hope I made sense here.
This could solve Destroyer spam?!
posted on August 4th, 2008, 7:43 am
Weaker and older ships that can be built in greater numbers than new one would be better.
posted on August 4th, 2008, 8:32 am
Did u guys ever play the Birth of the Federation mod for A2? It was pretty much exactly what you were talking about with the multiple eras. The mod was kind of a beta, but sort of in it's release stages. It never actuall got released for the 1.1 patch, but it *kinda* worked enough to play. I enjoyed it.
posted on August 4th, 2008, 4:45 pm
Yep the idea of different eras has been mentioned in the one and the other Fleet Operations meeting, but at the moments there are no plans for such a feature. oldies from the past might appear in future versions within other features 
Such homeworld-like build limits would technologically be possible and will probably be features by one of the new races after v3 as a racial feature, but the current races will stay in their basic gameplay like they are. Balancing has been adjusted in order to fix some issues. Nearly all balancing mechanics are complete reevaluated in the v3 release.

Such homeworld-like build limits would technologically be possible and will probably be features by one of the new races after v3 as a racial feature, but the current races will stay in their basic gameplay like they are. Balancing has been adjusted in order to fix some issues. Nearly all balancing mechanics are complete reevaluated in the v3 release.
posted on August 4th, 2008, 9:56 pm
might b in the wrong place but is it possible to make ships in a build list be replaced (like cthe shiup upgrade station replaces lvl 1 research with its level 2 research
posted on August 4th, 2008, 11:13 pm
i know you can upgrade odf easily enough but you want to replace textures as well to make it in to a different ship?
posted on August 5th, 2008, 4:38 am
replacing elements in the build queue is not possible in the current dev version, but its something on our list
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