Different Shield And Hull Repair Rates

Post ideas and suggestions on new features or improvements here.
posted on November 29th, 2003, 3:24 am
This isn't a request, per se, but while looking through the odf files I noticed that the mod has identical shield and hull repair rates. That's fine, obviously, and it's how the official release works as well, but just in case anyone didn't know, it's possible to have a different rate for each. Here is the odf code line for each:

For shields: shieldRate = (some figure)

For hull: healthRate = (some figure)

It might be fun - and far more realistic - to have the hull repair speed for most every race much slower than the shield recharge rate. (The Borg seem to repair hull damage amazingly fast, while the Feds would repair much more slowly, etc.) :)
posted on November 29th, 2003, 6:47 am
maxHealth = 65
curHealth = 65
healthRate = 0.165
maxShields = 100
curShields = 100
shieldRate = 0.33

this is a part of a Fleet Operations odf....
as you can see the hull.hitpoint regeneration rate is always 50% of the shield rate... so we already used this..
posted on November 29th, 2003, 6:56 pm
Dur-hey! I'm an idiot, and totally missed that. Um, sorry. lol
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