posted on January 17th, 2011, 6:33 pm
Tok`ra wrote:Having a low% chance for the ships explosion to damage ships makes sense.
Prehaps have it only damage enemy ships, and have the tooltip (if there is any) read something like the ship alerts nearby allied ships to evade, giving them the nessacary second or two to doge out of the blast.
It
might make logical sense but gamewise its a bad idea. What you're proposing makes the game punish a player for doing well, that's not the game's job its the other player's job.