D'deridex veteran ability

Post ideas and suggestions on new features or improvements here.
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posted on April 20th, 2009, 4:29 pm
Last edited by Anonymous on April 20th, 2009, 7:24 pm, edited 1 time in total.
Pursuant to Mimesot's recent thread related to Rommie late game play, and my initial request for a romulan station that allows the Romulans to use a tachyon surge ability to flood an area with tachyon particles as a counter to the tachyon scan/sensors, I would like to suggest that the D'Deridex Veteran be endowed with this ability.

In line with what was seen in redemption2 where we first saw the use of tachyons against romulans, Sela's veteran officers found a way to break through the tachyon net using a tachyon surge ability.

If we were to include this special ability on a Romulan D'Deridex Veteran I feel it would make the D'deridex relevant to Romulan game play. At this time most of us simply prefer the Norexan, and do not focus on the d'deridex - as was suggested in the earlier "unused strategies adn ships thread".

A veteran D'deridex that is able to make late game cloak relevant would be a good addition.

the range of the D'deridex to use this ability would have to be well out of scanner range for this to be relevant. How far is for the mods to decide - but I would not like it to be too far as the D'Deridex needed to be pretty much in the vicinity in Redemption 2.

Also, this would impact all sensors and tachyon related searches from the S'base.

It would last for a specific time - say 30 secs or so allowing romulans to slip by sensors.

IMO it would also make the gameplay more Romulan with a strong possibility of bluffs to distract and lure enemy fleets. This would alos make the enemy players think about whether the Romulan is bluffing or is actually coming through.

If implemented, the enemy would receive a notification on the minimap indicating where the surge has been activated.
The romulan player - not the one being attacked - would see in his top right corner a countdown telling him how long he has for the ability to wear off. If would recommend 30 secs - as this is more related to slipping by sensors and not actually attacking since the ships need to decloak to fire anyway.

also, this is one ability that I would like to see usable while cloaked. Also the range would not need LOS to use as long within a specific range - the range must be longer than a normal sensor as the warbird would need to be out of the area at that time.

how much of special energy is used, i leave to the mods.

any ideas?
posted on April 20th, 2009, 4:35 pm
This is a good one, perfect for the sneaky and underhanded Romulan military.

How about being able to cover 5-10 ships and using 2% of the special energy per second, with one avatar using 1% of the energy per second?
posted on April 20th, 2009, 4:42 pm
That makes 50 and 100 seconds, but at wich game speed? At the most often used speed 4 50 reconds would be enough for a proper mission, on speed 2 this is gonna be difficult die to the dederidex poor speed.
posted on April 20th, 2009, 4:49 pm
i dont want a rate. I prefer a flat consumption as this is a surge.
From the show there was a single burst of particles from the d'deridex and I would prefer it as a single use -- like the Luspet's Fof... one hit and one lumpsum usage of special ability...

the duration of the ability would therefore yield 30 seconds of disruption.

that would avoid these complex calculations. :)
posted on April 20th, 2009, 4:58 pm
30 real seconds in every speedset?  :D

I vote for speed 6 always then  :lol:

Pollute any sensors means, that ANY cloaked ship is invisible, do I get it right (I would prefer it that way).
posted on April 20th, 2009, 5:27 pm
:lol:

30 seconds on normal speed. the game will adjust as it does currently for the norway or luspet :)
posted on April 20th, 2009, 7:26 pm
oh and yes. on the show, the warbirds had a form of residual tachyon signature around them after using this ability.
it seems fair that the warbird will forcably decloak once the ability is used.
how long after using it, the warbird can recloak, I leave it to you guys to decide.
posted on April 21st, 2009, 1:27 pm
Last edited by mimesot on April 21st, 2009, 2:20 pm, edited 1 time in total.
30 seconds at default speed means 15 seconds at our beloved speed 4, which is a little few to pass enemies boundaries IMO. In my experiences, especially dederidex, can't cross a screen within 15 seconds (I have to test that).

Decloaking after use of the tachyon burst is realistic, but only for the vessel that did it. There is no reason for the other vessels to decloak.

PS: I tested it, and a warbird needs 25 seconds at speed 4 to cross my screen horizotnally (17'' widescreen,  max zoom out) which is the usual size of a base. Considering the obstacles (stations and ships) and the fact that especially borg, but still most others have remote sensors 30 seconds @ speed 2 are extremely short and never sufficient for sneaking into an enemy's base unseen.

I'd propose at least 50 seconds @ speed 2, or the possibility to recast it a few times.
posted on April 21st, 2009, 4:39 pm
Im not sure which speed we use so default is whatever normal gameplay requires.
The mods can decide and do the math :) [If they ever adopt this ability for the D'deridex].
posted on April 21st, 2009, 4:59 pm
I was thinking, it was mentioned that the Romulan burst-fire weapons would get less effective over the battle. How about if the weapon stayed on until it was turned off while getting less effective the longer it is used, eventualy damaging the cloak of the user if left for too long?
posted on April 21st, 2009, 7:54 pm
interesting. not sure what the others think, since we 3 are pretty much the only ones discussing here  :D  :sweatdrop:
posted on April 21st, 2009, 8:40 pm
I've been looking at the thread, but I have nothing to add since I like the idea and the implementation seems good.  :thumbsup:
posted on April 21st, 2009, 9:26 pm
I don't really see how it would work, or when exactly you would use it...

Is it like the ol' cloak enhancer, but just makes nearby ships' cloak impervious to tachyon scans temporarily, or is it to disable vessels/structures that have the tachyon scan ability?

Because those are the only two ways I see it working. A "burst" could be focused at a target, or through an area of space, or outwards from a vessel, I just don't know what you mean :S

It would be good to make late-game cloaking useful again though, and this sounds like a good way to do it :thumbsup:
posted on April 21st, 2009, 9:41 pm
Last edited by Anonymous on April 21st, 2009, 10:01 pm, edited 1 time in total.
exodus_499 wrote:.
is it to disable vessels/structures that have the tachyon scan ability?

Because those are the only two ways I see it working. A "burst" could be focused at a target, or through an area of space, or outwards from a vessel, I just don't know what you mean :S



:)
you're understanding is correct. I would hope for it to be a directed ability or burst (for visuals I would see it as Sagat's shock from Street Fighter 4), where we target a specific location to flood with tachyon particles. In that location if there is a sensor array, the sensor would no longer work to detect cloaked ships until the time elapsed.
Also, in that area if a starbase tried to use its tachyon sweep, that too would be ineffective till the time elapsed.
posted on April 21st, 2009, 9:54 pm
I came up with a (more conventional) idea:
* Overpowering Presence (passive)
    Boosts nearby allied ships shield health, regeneration, and weapons power by 20 percent and reduces damage taken by 15 percent
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