Critical Shot
Post ideas and suggestions on new features or improvements here.
posted on October 29th, 2006, 5:47 pm
I was thinking about this special weapon the other day and I realized something (and its not about the special energy cost
). It only takes 1 shot and it totally disables the weapons of the enemy ship. Now this is ok when thinking about the little ships or even battleships that are currently available (even with them its very far-fetched). But this will become totally unbelievable and unbalanced when the Borg come into the game and with the dominion dreadnough. As its impossible to shut down weapons of such massive ships with only 1 shot. Also to the unbelievable factor it would be totally unbalanced as u just take like 3 defiants, micromanage them and completely nullfy the threat of the borg cube while other little ships kill it off, which would make the cube and dominion dreadnough a big waste of space and resources.
So to fix that I think that the critical shot should only disable 1 weapon type of the ship at once. For instance if it would fire at the sovie it would either disable the phaser or the torps or the special weapons but not all 3 at once.
I think that would add to the "canonness" of the game and fix a possible future balance issue ^^
The only problem with that, however is that its probably impossible to do without the source code. It would also be ok if it only worked between conventional weapons and special weapons. So 50% chance to shut down conventional weapons and 50% chance to shut down special weapons. If that is not possible then maybe it could randomly do massive damage to a ship or disable weapons, something like that. Cause I really do believe that with those special weapons the über ships would be totally ineffective vs the feds, which gives them a great advantage over the other races and possibly unbalance the game
What do u all think?

So to fix that I think that the critical shot should only disable 1 weapon type of the ship at once. For instance if it would fire at the sovie it would either disable the phaser or the torps or the special weapons but not all 3 at once.
I think that would add to the "canonness" of the game and fix a possible future balance issue ^^
The only problem with that, however is that its probably impossible to do without the source code. It would also be ok if it only worked between conventional weapons and special weapons. So 50% chance to shut down conventional weapons and 50% chance to shut down special weapons. If that is not possible then maybe it could randomly do massive damage to a ship or disable weapons, something like that. Cause I really do believe that with those special weapons the über ships would be totally ineffective vs the feds, which gives them a great advantage over the other races and possibly unbalance the game

What do u all think?
posted on October 29th, 2006, 7:01 pm
i dont see a problem with it as it is, if you wanna beat the critical shot, spam, if youre gonna lose, theres no better way than by being out-micromanaged.
posted on October 30th, 2006, 4:07 am
So basically the Borg, who rely on few but powerful units will be ****** with this weapon. Do u really think its ok that 2 torps would kill off all of the weapons of the entire Borg cube?
If it was that easy, all races would just spam
If it was that easy, all races would just spam

posted on October 30th, 2006, 10:05 am
i agree with baron, the cube should be border line impossible to kill, but this weapon makes it absolete, but it's also true that you'r the biggest idiot ever if you go and attack without support.
posted on October 30th, 2006, 12:17 pm
i agree with baron, the cube should be border line impossible to kill, but this weapon makes it absolete, but it's also true that you'r the biggest idiot ever if you go and attack without support.
Well its not just for balancing issues Im talking about this but also in terms of believabilty. Think about it, the cube has like a million torpedo tubes and 2 million beam arrays. How exactly r u gonna shut them all down at once with 2 torps? lol
Thats why I suggested it should only turn down 1 weapon type at once ^^
U're true tho, u really are an idiot if u attack without support. The Borg did it twice tho


posted on October 30th, 2006, 5:48 pm
hmm even if the borg cube doesn't have 8 quadzillion phaser-arrays and 5.6959303011 Billion Torpedo Tubes; The Borg cube doesn't has a "central engery core for weapons" or a "central weapon control station" so even if the Critical Shot would disable on of these two above another one could still kick in and replace the other one that has been disabled;
The real question here is: can you do this inside the Armada2 Engine? (i.e tell a weapon that it has no effect on a specific ship class?
The real question here is: can you do this inside the Armada2 Engine? (i.e tell a weapon that it has no effect on a specific ship class?
posted on October 31st, 2006, 12:32 am
All this is true, but isn't FO supposed to be mostly about gameplay, not canon-osity? Not that it's not cool to give races different styles according to their profiles on the actual shows, but the critical shot is just a special ability. One the Borg can, I believe, copy.
Oh, and the Cehlear's is much better, IMHO. 'Course, I'm a full Romulan player, so... yeah.
Oh, and the Cehlear's is much better, IMHO. 'Course, I'm a full Romulan player, so... yeah.
posted on November 1st, 2006, 11:05 am
i happen to love crit shot, and i can't figure out what the big fuss is about.
posted on January 19th, 2007, 1:38 pm
Critical shot makes little difference normally because it only last 2-3 seconds.
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