Crappy rare warp ins

Post ideas and suggestions on new features or improvements here.
posted on August 9th, 2011, 12:21 am
So pretty much what the title says. In the current warp in theres a small chance to get some really rare powerful ships in 1 of the slots. In contrast Id like to see the same for the less powerful slots, The centaur makes some sense if it gets a small nerf like many have requested, however I dont know what other vessels would make sense beyond the Miranda (which aint happening), the Oberth (really unlikely). Perhaps vessels like the Challenger, Springfield, Constellation, Freedom and Yeager?

Thoughts?
posted on August 9th, 2011, 12:51 am
The miranda and the constellation are slotted as map objects, as for the others, it could happen. I personally woulden't mind seeing a larger variety of warpins...Except for the yeager, if that makes it into FO, I'm going to beat my face against the nearest door untill I pass out. There are so many better looking ships that could be added.

If the warpin system is slotted for a redo, they could set it up based on chassis level. if you only have level 1 researched, then you only get level 1 warpin ships. (oberth, excelsior, maybe a dominion refit miranda) then as you tech up, you have more options. So there would be a total of five warpin buttons. Chassis based warpins 1 through 3, and the two specials.
posted on August 9th, 2011, 2:24 am
JR_109 wrote:The miranda and the constellation are slotted as map objects, as for the others, it could happen. I personally woulden't mind seeing a larger variety of warpins...Except for the yeager, if that makes it into FO, I'm going to beat my face against the nearest door untill I pass out. There are so many better looking ships that could be added.

If the warpin system is slotted for a redo, they could set it up based on chassis level. if you only have level 1 researched, then you only get level 1 warpin ships. (oberth, excelsior, maybe a dominion refit miranda) then as you tech up, you have more options. So there would be a total of five warpin buttons. Chassis based warpins 1 through 3, and the two specials.


That's actually a really awesome idea. Now I'm really hoping that something like this'll get implemented in the Fed Redux.
posted on August 9th, 2011, 3:08 am
I only put the yeager in since its canon, I was building my list off known designs that are from the TNG / DS9 era without disrupting the already established plans for certain vessels.

Im not opposed to some sort of "priority status" when it comes to warp ins but using the chassis research I dont like. All in all I really would prefer to keep the "distress call" feel of it.
posted on August 9th, 2011, 4:41 am
JR_109 wrote:The miranda and the constellation are slotted as map objects, as for the others, it could happen. I personally woulden't mind seeing a larger variety of warpins...Except for the yeager, if that makes it into FO, I'm going to beat my face against the nearest door untill I pass out. There are so many better looking ships that could be added.

If the warpin system is slotted for a redo, they could set it up based on chassis level. if you only have level 1 researched, then you only get level 1 warpin ships. (oberth, excelsior, maybe a dominion refit miranda) then as you tech up, you have more options. So there would be a total of five warpin buttons. Chassis based warpins 1 through 3, and the two specials.


I like the idea balance wise, but isn't it calling for reinforcements? I don't think a galaxy class vesel will hail back and say, sorry, you're not teched up enough
posted on August 9th, 2011, 5:21 am
Heck make the crappy rare warp ins, "converted antique" cardassian units. lol
posted on August 9th, 2011, 5:52 am
I am very, very drunk, so please excuse any typos.

The point behind my idea of a new warpin system isn't based on the concept of a distress call, but more along the lines of strategic reinforcement, which is what most people actually playing FO use it for. That being said, the priority aspect is no longer in question considering you're not begging for help anymore.

Totally lost my train of thought, and a beer reload is priority. more to come after...
posted on August 9th, 2011, 11:19 am
about more weak warpins: yes please, loads more warpins that are crappy, right now the weakest warpin is still pretty good. maybe add some sabres in there as placeholders as older designs arent ready or something. starfleet spammed the hell out of sabres, we saw loads in fc. so maybe some could warp in too. right now you cry for help and get some of the most awesome ships starfleet has.

about changing sfc from doing distress calls to being for asking for strategic support. i also like this idea. currently requesting artillery support is like that. you could say that because the base has the important offices at the sfc building, starfleet will reassign ships to defend it.
posted on August 9th, 2011, 7:01 pm
Last edited by 086gf on August 9th, 2011, 7:06 pm, edited 1 time in total.
My list would be Oberth, Miranda, Connie refit, Olympic, Freedom, Niagra, Challenger, Shelley, Curry/Raging Queen Springfield and Saber like Myles said.

Slots and chances would be:
Oberth(30), Olympic(20), Saber(50)
Miranda(70), Connie refit(10), Shelley(10), Curry(10)
Freedom(33), Niagara(33), Challenger(33)
posted on August 10th, 2011, 12:35 am
Cmd.Paul wrote:I like the idea balance wise, but isn't it calling for reinforcements? I don't think a galaxy class vessel will hail back and say, sorry, you're not teched up enough


While that may be true, it can also be said that higher value assets (in this case chassis level) warrants more and higher tech vessel to be sent to the rescue.

The idea is interesting.

Warpin basic level 1 point
Chassis 1: basic level +1 point (2 smaller OR 1 medium vessel)
Chassis 2: basic +2/3
Chassis 3: basic +3/4

e.g. centaur & excelsior 1 point, Ambassador + nebula 2 points, Galaxy/ Nova refit 3 points etc.
Finding a right balance aside, this system would weaken the warp-in early on but would potentially increase its strength later in the game.

I would also argue that if the warp-in is linked to the chassis level the total warp-in slots can be increased by 5 or so.
posted on August 10th, 2011, 1:28 am
Yep...
posted on August 11th, 2011, 2:01 pm
Perhaps we even get to see the rare warp-ins more often without having to worry about balance.
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