couple of ideas mostly borg

Post ideas and suggestions on new features or improvements here.
posted on November 22nd, 2011, 3:03 pm
Last edited by the keeper on November 22nd, 2011, 3:50 pm, edited 1 time in total.
I have a couple of ideas, not sure if they have come up before and if they are feasable.
I would understand if most of them are complicated and therefore not worth the effort or just plain bad ideas:P
Here is a short list with more explaination on them at the bottom part of this post.

A: making an escaping sphere(-module) in the upcomming commandcube (mentioned in a thread about another idea)
B: making borg ships upgradable to another chassis in stead of making 1 chassis that cant be changed.
C: Making races chassis more custom where you can choose weapons/shields/engines
D: Making borg ship nodes queable and players build multiple ships at once.
E: Let borg players set a standerd chassis design
F: Let the borg have a custom miner design
G: Give the map editor multiple layers like in autocad
H: Making the actual size of the map editors blocking objects corespond with the visual size.
I: Create more (custom)nebulas

A: (Not originaly my idea but could not find it in the ideas forum) I was thinking it would be nice if you could get and option to get a escaping sphere from an (almost) destroyed (command-)cube, there could be some fun stuff done with it in the form of more or less random events with the following posibilities for example:

you have the option to eject the sphere with the folowing random outcome:
-1: the cube explodes and the sphere comes out
-2: the cube explodes and the sphere explodes along with it
-3: the cube explodes and the sphere comes out but travels to the future (lets say in 1 minute in around the same area
-4,5 and 6: same as above but what is remaining of the cube continues the same as when you didn't pus the buton

-7: when your cube is in the red (maybe yellow but at least very damaged) you sudenly see a sphere apear and you know your cube is dead within 10 second

B:Probably your already far away with a good system but tought i could always mention this idea, in the series it isn't clear if the borg mass produce a certain chassis or simply upgrade another one.
i think it would be fun of upgrading smaller ships to bigger ships so a building node>detector>probe>scube>assimilator>sphere>diamond>cube>commandcube with each bigger chassis adding more module slots but making engines end reganeration less efiecient. the bigger chasis is bigger needing more/bigger reganeration-modules for same regeneration quality. And the bigger chassis is heavier needing more/bigger engines.
the first building node (build at your nexus?) could have minimal engines or thrusters and is mobile in a limited way. That node you could upgrade to either a station, detector (or miner but maybe a mining station instead of a miner?). The station could contain 1 or more modules the make it serve a certain purpose. the detector could contain a small phaserthingy, a small engine and a small regen-module. would be nice if you could leave it without weapons. that detector could be upgraded to a probe. upgrading will cost resources and time, while upgrading the ship is more vunerable as while upgrading it will have the hull strenght of the smaller chassis and wont regenerate, cant fire and is inmobile. this makes upgrading a diamond to cube or cube to command cube risky because you lose the smaller vessel for the bigger one. and with a long upgrade period it will be very vunerable with the hull strenght of the smaller ship.
if the idea is considered good and might be considered for (partial) implementation i could expand even more on the idea.

C: I like the current borg ships a lot because you can customize them, this can make suprising ship combinations. so i think it would be nice if more races could vary their components even if its only the choiche between phasers/disruptors or torpedoes. More choiche such as in engines and shield would also make it even more interesting but might make it more confusing for new players. so maybe if something like this is implemented it would need a standard component-combination(most efiecient one for that chassis?)

D: the borg modules make it dificult to make a lot of smaller ships. So i think it would be nice if the constructor could que the ship nodes, building them next to eachother. and make players able to select more nodes at once so you can make multiple exactly the same ships.

E: It would be nice if borg players could get a build previous design button when selecting a certain chassis so they wont have to click all the modules agin.

F: Give the borg smaller miners with the ability to add:
- cargo space, making the ship slower
- add a refinery making it stationary at a moon, this upgrade would make the refinery station not unnecesary but due to no mobility vunerable to atacks. This would need a certain cargo space for top eficiency.
- add better engines to make it faster for escape
- add a small weapons to repel the smallest enemy ships
- add hull or regeneration strengt to increase the durability (to something simular as the current borg miners)

these upgrades would ofcourse make the standard borg miner get a weaker hull to prevent the game from becoming unbalanced

G: In the map editor there ar often multiple objects in the same place like blocking and asteroid fields. this makes selecting either one of them without the other dificult. if you could togle if you could select objects in a certain layer and prferably also togle if you could see objects in a certain layer this would make map editing easier.
A Layer could contain either a specific kind of objects.(so blocking would be another layer as nebulas and again another layer for units and buildings) Or a layer could contain any objects the user would put in that layer.

H: I tried to make small pasages thru which only small vessals or maybe 1 vessal at a time could pass but found out the map editors blocking objects visual size does not corespond with the actual size of the blocking object ingame. so it is dificult to make small opening of a specific size.
Therefor i would think it would be nice if the visual size coresponds with the actual size.

I: now the options with nebulas are limited and specificly profitable for certain races. i think it would be nice to be able to make a nebula that does only disable sensors or disables clock and causes damage. or limits sensor range only half way.
I think this would be simplest with nebula that do only 1 specific thing and then they could simply be placed over each other in the map. This would require hovering over multiple nebulas with the mouse to display all of them tho.
Now nebulas sometimes do multiple things, some combinations of effects are imposible or need to be implemented with another effect you don't want.
I know this would make map building a bit more dificult and playing the maps a bit more dificult because you need to read all the nebulas effects. But it would give more posibilities when making a map without being forced to profit a specific race to much.


edit: i added ideas G, H and I
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