Cool new Iconian or Ciadan idea

Post ideas and suggestions on new features or improvements here.
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posted on May 28th, 2010, 12:30 am
I was reading this physics of Star Trek book and they brought up this cool idea...why bother having shields when you have warp technology, and can bend space on a regular basis. If space is bent around your ship, then weapons would go around your ship...if you bent space enough you could bend the weapons beams or torpedoes all the way around your ship and back at the enemy. Because the Iconians are advanced, I thought that would be a good special ability for them, or the Ciadan would work too. Maybe something similar for both. What do you guys think?
posted on May 28th, 2010, 12:43 am
Sounds neat  :thumbsup:
posted on May 28th, 2010, 12:47 am
YES! I got Dominus to give a very positive reaction! Anyway, to make it fair, it should be rather short, but I think that it could be a nice defense, and it would be awesome if the Dominion was spamming you with dreadnoughts you could activate it and send their shots back at em' and destroy half their own ships.  :innocent:
posted on May 28th, 2010, 1:17 am
Last edited by Dominus_Noctis on May 28th, 2010, 1:30 am, edited 1 time in total.
lol  :blush: .

Probably (well, most definitely) outright destroying their ships would be a bit too powerful, but if you can bend space and get those beams/torps to go in another direction, perhaps also the energy could be used for another purpose. Maybe torpedoes are just redirected (like a very strong ECM), but energy beams can be used to regenerate special energy in some radius, or perhaps as a way for the station in question to power up weapons.

EDIT: some grammar... and...

Perhaps this field could also have some other side effects based on how it "works". Enemy ships that are in medium to long range of the station (well, makes more sense to me on a station - but perhaps on some battleship of some sort) wouldn't be able to do much damage to it because the station is able to project this disturbance far away. However, too close, and it might damage the station. Consequently, ships that close within short weapons range may fire their weapons without any negative effects.
posted on May 28th, 2010, 2:15 am
Space bending would make a nice AOE damage weapon.
posted on May 28th, 2010, 2:22 am
It sounds similar to the Corbomite reflector in some ways.  Change the name to "Iconian space bending field of death", and I'm all for it. :thumbsup:
posted on May 28th, 2010, 2:55 am
I like the idea, it sounds awesome, but shouldn't this be in the feature request instead of general?  :whistling:
posted on May 28th, 2010, 8:58 pm
Wow, I like how many people like this. I think it would be a great defense, although it would have to be balanced. They could also have a powerful and quick warp drive overpowering ability using the same technology. Maybe the devs will include it.
posted on May 28th, 2010, 9:35 pm
Mal wrote:It sounds similar to the Corbomite reflector in some ways.  Change the name to "Iconian space bending field of death", and I'm all for it. :thumbsup:
lol Mal!!  I agree!!! :thumbsup: :thumbsup: :thumbsup: :thumbsup:
posted on May 28th, 2010, 10:54 pm
Eh, Photon/Quantum torps wouldn't be affected, I'm afraid.  The torpedoes have their own warp field.  Space is already distorted around them.  :)
posted on May 28th, 2010, 10:55 pm
i think the torps only have a warp field around them when fired at warp. when fired at impulse like in fleet ops it doesnt need a warp field. the torps dont generate their own field, they use the field of the firing ship, and continue along in that field.
posted on May 28th, 2010, 11:00 pm
Last edited by Tyler on May 28th, 2010, 11:02 pm, edited 1 time in total.
Probably just Momentum that keeps them going at Warp, a Warp Field would require the Warp coils used in nacelles.

silent93 wrote:Eh, Photon/Quantum torps wouldn't be affected, I'm afraid.  The torpedoes have their own warp field.  Space is already distorted around them.  :)

So where are those Torps hiding their Warp coils?
posted on May 28th, 2010, 11:03 pm
i dont think warp just means going fast tyler  :blush:

i think it requires being in subspace or something technobabbly.

warp coils are needed to make a field, maybe the torps has something that lets it temporarily sustain a field for a short time. shuttles can generate their own field, why not a torp keep a field going for a short while?
posted on May 28th, 2010, 11:07 pm
Last edited by Tyler on May 28th, 2010, 11:14 pm, edited 1 time in total.
I said a Warp field needs the Warp coils. I never said they could go at Warp speed.

Momentum isn't another name for Warp... Shuttles have a field because they have nacelles with the coils, while Torps have no room. They already have the space taken up by the warhead, detonator, sensors and a shield generator.

Warp coils are these:
Image
posted on May 28th, 2010, 11:18 pm
The propulsion system of the torpedoes is a warp sustainer engine. The engine coils of the torpedo grab and hold a hand-off field from the launcher tube's sequential field induction coils. A miniature matter/antimatter fuel cell adds power to the hand-off field. When launched in warp flight, torpedo will continue to travel at warp, when launched at sublight, torpedo will travel at a high sublight speed, but will not cross the warp threshold. (pg. 129)

C/P from Memory Alpha.

It takes your warp field with it.
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