Construction Ship Building Capabilities

Post ideas and suggestions on new features or improvements here.
posted on February 1st, 2004, 7:42 pm
Last edited by Borg_Will_Rule on February 1st, 2004, 7:43 pm, edited 1 time in total.
U start off with a construction ship and u tell it to build something. But as soon as it starts building u can issue another build command to build something somewhere else after it has completed the build its working on at that moment. It should have 5 slots to build things. If the location where it was supposed to build is invalid it would not clear all the builds in its slots. But instead it would wait until you either moved the ship from the build location or wait until you give it a new build location for the next build that had an invalid location.
posted on February 1st, 2004, 7:45 pm
mhh, yep would be realy good, but i think that can't be done with the armada engine without maddoc realising the sourcecode :)
posted on February 1st, 2004, 7:48 pm
Another idea:

What about giving construction ships the ability of repairing buildings, let's say at 50% of the repair rate of repair ships?
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