Constellation Class Mark III
Post ideas and suggestions on new features or improvements here.
posted on October 7th, 2011, 11:55 pm
Last edited by DOCa Cola on October 8th, 2011, 10:29 am, edited 1 time in total.
Well, hello everyone... look who came back from the dead. 
Anyway, I have been rather unable to play the more recent patches. Just time and all. But I wanted to convey my ideas. First off... a new Federation ship. I know my standing is minimal. But I am not demanding, I am just throwing out ideas. I always appreciate criticism of all ends.
Federation Constellation Class Version III
Variants: Constellation III, Constellation III Torpedo Refit
Length: TBD
Width: TBD
Decks: 21
Warp Nacelles: 4 (2x port, 2x starboard)
Armament:
Saucer:
- 1 Dorsal Fore Phaser Array (ARC: -105; 105)
- 1 Dorsal Fore Phaser Array (ARC: -45; 45)
- 2 Dorsal Phaser Arrays (Located behind Bridge; ARC1: -160; -175; ARC2: 160; 175)
- 2 Dorsal Pulsed-Phaser Turret Racks (3 turrets each; Rack 1 ARC: -130; -145; Rack 2 ARC: 130; 145)
- 3 Ventral Pulsed Phaser Turret Racks (3 turrets each; Rack 1 ARC: -5; 5; Rack 2 ARC: 45; 60; Rack 3 ARC: -45; -60)
- 2 Ventral Phaser Arrays (ARC1: -90; -125; ARC2: 90; 125)
- 2 Torpedo Launchers (Mounted Center Ventral Dome; Loaded with Tri-colbalt torpedo devices [80 torpedoes])
Secondary Hull:
- 2 Dorsal Torpedo Racks (Mounted on Nacelle Pylons; Two launchers per rack; Loaded with Quantum torpedoes [180 torpedoes per rack])
- 2 Ventral Torpedo Racks (Mounted on Nacelle Pylons; Two launchers per rack; Loaded with Quantum torpedoes [180 torpedoes per rack])
- 1 Torpedo Pod (Mounted on the Ventral Secondary Hull Pylon; 4 launchers; Launcher 3 Angle: 60; Launcher 4 Angle: -60)
History: This is a ressurection of the retired Constellation Class. The Constellation II was found to be a catastrophic failure as the prototype was destroyed in high warp from Romulan Spies that stowed away. It was found that they had several structural flaws and tactical errors in the design. With approximately 25 years of complete redevelopment along with applying helpful tactical data based off of Borg and Dominion designs, the Constellation III was born.
This ship was designed with highly efficient warp drive systems inspired by borg technology. And with armaments designed with the Dominion in mind. Torpedoes are the backbone of the vessel's combat strength. With a good mixture of standard and quantum torpedoes to have effective damage in combat. The prototype of the Constellation III; USS Hartford NCC-689661, was recorded to have a maximum warp capacity of 11.995. The prototype also featured an experimental shield system that when at impulse speeds the warp core's energy normally devoted to the warp field is diverted to the shield generators to increase shield strength. However sheild systems are more easily overloaded (disabled) because of the high amount of energy flow. The ship class also features the warp plasma being diverted to the phaser arrays as seen in the first USS Defiant in DS9.
These experimental ships are very complicated and have sensitive systems, making them highly susceptable to disabling affects. And repairs are much slower than average.

Anyway, I have been rather unable to play the more recent patches. Just time and all. But I wanted to convey my ideas. First off... a new Federation ship. I know my standing is minimal. But I am not demanding, I am just throwing out ideas. I always appreciate criticism of all ends.
Federation Constellation Class Version III
Variants: Constellation III, Constellation III Torpedo Refit
Length: TBD
Width: TBD
Decks: 21
Warp Nacelles: 4 (2x port, 2x starboard)
Armament:
Saucer:
- 1 Dorsal Fore Phaser Array (ARC: -105; 105)
- 1 Dorsal Fore Phaser Array (ARC: -45; 45)
- 2 Dorsal Phaser Arrays (Located behind Bridge; ARC1: -160; -175; ARC2: 160; 175)
- 2 Dorsal Pulsed-Phaser Turret Racks (3 turrets each; Rack 1 ARC: -130; -145; Rack 2 ARC: 130; 145)
- 3 Ventral Pulsed Phaser Turret Racks (3 turrets each; Rack 1 ARC: -5; 5; Rack 2 ARC: 45; 60; Rack 3 ARC: -45; -60)
- 2 Ventral Phaser Arrays (ARC1: -90; -125; ARC2: 90; 125)
- 2 Torpedo Launchers (Mounted Center Ventral Dome; Loaded with Tri-colbalt torpedo devices [80 torpedoes])
Secondary Hull:
- 2 Dorsal Torpedo Racks (Mounted on Nacelle Pylons; Two launchers per rack; Loaded with Quantum torpedoes [180 torpedoes per rack])
- 2 Ventral Torpedo Racks (Mounted on Nacelle Pylons; Two launchers per rack; Loaded with Quantum torpedoes [180 torpedoes per rack])
- 1 Torpedo Pod (Mounted on the Ventral Secondary Hull Pylon; 4 launchers; Launcher 3 Angle: 60; Launcher 4 Angle: -60)
History: This is a ressurection of the retired Constellation Class. The Constellation II was found to be a catastrophic failure as the prototype was destroyed in high warp from Romulan Spies that stowed away. It was found that they had several structural flaws and tactical errors in the design. With approximately 25 years of complete redevelopment along with applying helpful tactical data based off of Borg and Dominion designs, the Constellation III was born.
This ship was designed with highly efficient warp drive systems inspired by borg technology. And with armaments designed with the Dominion in mind. Torpedoes are the backbone of the vessel's combat strength. With a good mixture of standard and quantum torpedoes to have effective damage in combat. The prototype of the Constellation III; USS Hartford NCC-689661, was recorded to have a maximum warp capacity of 11.995. The prototype also featured an experimental shield system that when at impulse speeds the warp core's energy normally devoted to the warp field is diverted to the shield generators to increase shield strength. However sheild systems are more easily overloaded (disabled) because of the high amount of energy flow. The ship class also features the warp plasma being diverted to the phaser arrays as seen in the first USS Defiant in DS9.
These experimental ships are very complicated and have sensitive systems, making them highly susceptable to disabling affects. And repairs are much slower than average.
posted on October 7th, 2011, 11:59 pm
Have an idea of what it would look like?
posted on October 8th, 2011, 1:44 am
http://en.memory-alpha.org/wiki/Constellation_class
Now that's over with. Perhaps this ship will fit in some other game, but i hope it never makes it into FO
Now that's over with. Perhaps this ship will fit in some other game, but i hope it never makes it into FO
posted on October 8th, 2011, 9:37 am
I wouldn't add pulse arrays to the ship, but I would add torpedo launchers to the aft of the ship. The old Constellation had two of them, if I remember correctly.
posted on October 8th, 2011, 10:24 am
the constellation (canon) existed as map object in earlier versions and probably will come back as such, but i don't think we will try to create a 'modern' version of that hull. besides that a variant in form of the cheyenne exists in canon already (which is also on todo as map object).
oh, and welcome back gamer!
oh, and welcome back gamer!

posted on October 8th, 2011, 12:05 pm
I agree I wouldn't like to see a revamped Constellation class in FO as a buildable unit. Maybe mixed tech at the most.
Personally I am not a fan of the Excelsior II either, I prefer to use the Dawnstar Class that Jetfreak and I did instead.
Personally I am not a fan of the Excelsior II either, I prefer to use the Dawnstar Class that Jetfreak and I did instead.
posted on October 8th, 2011, 1:55 pm
"The prototype of the Constellation III; USS Hartford NCC-689661, was recorded to have a maximum warp capacity of 11.995"
What utter BULL! according to 24th century warp theory it is impossible to exceed warp 10, and we all know what happens at warp 10.
i think there where ferengis involved in the marketing of this ship...
What utter BULL! according to 24th century warp theory it is impossible to exceed warp 10, and we all know what happens at warp 10.
i think there where ferengis involved in the marketing of this ship...

posted on October 9th, 2011, 1:04 am
deathincarn wrote:"The prototype of the Constellation III; USS Hartford NCC-689661, was recorded to have a maximum warp capacity of 11.995"
What utter BULL! according to 24th century warp theory it is impossible to exceed warp 10, and we all know what happens at warp 10.
There have also been quite a few ST books where the original Excelcior could go warp 10 no problem. I think you'll find canon is far different from non-canon

As for rme, this ship might be interesting, although the pulse weapons probably shouldn't be included. I don't know if this particular ship is right for FO, but if it was included itd probably be more of a torpedo platform vessel than an all around starship, the Federation equivilant of an artillery vessel (buildable rather than warp-in); slow, with one low-powered phaser, one photon torpedo launcher, and one quantum torpedo launcher. I've always been interested in having a ship with more than one type of torpedo

posted on October 10th, 2011, 12:53 am
Thanks for the feedback.
I understand that some people have a bit of a disliking to my proposed idea. The pulsed cannons could be used for special weaponry or toggle abilities. As with regard to lack of aft torpedo launchers, I did that on purpose to not overpower the ship. Making it significantly weaker when on the run. I made defensive flaws that would make this ship a Blockade Breaker or Front-line Strike vessel. Dealing damage heavily and small endurance. This could possibly be a Klingon/Federation Mixed Tech Design.
I want to know why some prefer the Cheyenne class over the Constellation. And if the Constellation is definitely out.... could we encorporate this to the Refitted Cheyenne?
Maybe the Cheyenne could not be as heavy in torpedoes. But I think a vessel featuring multiple kinds of torpedoes dealing damage with varying damage variation rules could make a very interesting combat vessel. I am more than willing to transfer all my ideas into the future Cheyenne. My question is, may I have opinions from all the major developers (Not concerning the heredity of the name, just the tactical setup data.) how a ship with a setup somewhat like this would work in the game.
I understand that some people have a bit of a disliking to my proposed idea. The pulsed cannons could be used for special weaponry or toggle abilities. As with regard to lack of aft torpedo launchers, I did that on purpose to not overpower the ship. Making it significantly weaker when on the run. I made defensive flaws that would make this ship a Blockade Breaker or Front-line Strike vessel. Dealing damage heavily and small endurance. This could possibly be a Klingon/Federation Mixed Tech Design.
I want to know why some prefer the Cheyenne class over the Constellation. And if the Constellation is definitely out.... could we encorporate this to the Refitted Cheyenne?
Maybe the Cheyenne could not be as heavy in torpedoes. But I think a vessel featuring multiple kinds of torpedoes dealing damage with varying damage variation rules could make a very interesting combat vessel. I am more than willing to transfer all my ideas into the future Cheyenne. My question is, may I have opinions from all the major developers (Not concerning the heredity of the name, just the tactical setup data.) how a ship with a setup somewhat like this would work in the game.
posted on October 10th, 2011, 6:42 am
A few notes:
The devs have specified that they don't want the game filling with [name]-[number] ships. Excelsior-2 fien, Miranda-2 fine, but no more.
The Constellation belongs in a museum at this point. In essence, the Cheyenne WAS the "Constellation Mark 2" (where's this "Mark 3" come from, btw? What happened to Mark 2?), in that it was designed to replace it. Why would the Cheyenne then be replaced by another refit of the Constellation?
You've gone into quite a lot of detail with what weapons it should have, and their facings, arcs, etc... Don't you think you're being a little too specific? You're making it sound too much like "My ship". You'd be better off describing it in a way that answers the following question...
What gap in the Fed's fleet make-up does it fill? I.e., what is missing from the Feds, that this ship would do? There are a lot of ships that would be "cool" to see ingame, but they need to serve an actual need.
Also, I'm not sure about this "dealing damage heavily and small endurance" basis. The Constellation was a long-range explorer ship, from how it was seen/described on-screen. Surely that would imply high endurance.
As for the idea in general... I'm also against seeing the Constellation in any form as a buildable ship. The map object plan is best sticking to.
The devs have specified that they don't want the game filling with [name]-[number] ships. Excelsior-2 fien, Miranda-2 fine, but no more.
The Constellation belongs in a museum at this point. In essence, the Cheyenne WAS the "Constellation Mark 2" (where's this "Mark 3" come from, btw? What happened to Mark 2?), in that it was designed to replace it. Why would the Cheyenne then be replaced by another refit of the Constellation?
You've gone into quite a lot of detail with what weapons it should have, and their facings, arcs, etc... Don't you think you're being a little too specific? You're making it sound too much like "My ship". You'd be better off describing it in a way that answers the following question...
What gap in the Fed's fleet make-up does it fill? I.e., what is missing from the Feds, that this ship would do? There are a lot of ships that would be "cool" to see ingame, but they need to serve an actual need.
Also, I'm not sure about this "dealing damage heavily and small endurance" basis. The Constellation was a long-range explorer ship, from how it was seen/described on-screen. Surely that would imply high endurance.
As for the idea in general... I'm also against seeing the Constellation in any form as a buildable ship. The map object plan is best sticking to.
posted on October 10th, 2011, 10:43 am
It's not so much about why people prefer the Cheyenne over the Constellation but rather in the FO time period the Cheyenne would be more fitting.
I actually prefer the Constellation personally, the Cheyenne has pen markers as nacelles.
I have made a Constellation model myself sometime back for Yesteryears and it is the Avalon replacement. So yes I like it too but I do agree with the others that it doesn't fit in the Fleet Ops mod, honestly I would like to see the Excelsior II and Miranda II replace with some more unique designs.
If the dev's are reading this and want some design ideas, let me know as I have done quite a few post Nemesis designs for Stock A2 some complete others not and I can send you links to images of them.
I actually prefer the Constellation personally, the Cheyenne has pen markers as nacelles.

If the dev's are reading this and want some design ideas, let me know as I have done quite a few post Nemesis designs for Stock A2 some complete others not and I can send you links to images of them.
posted on October 10th, 2011, 11:14 am
Well, i don't wanna enter the discussion about your (too?) specific armament, or using the warp 10+ scale, but i see a good point in using the ship somehow.
It's from the same era as the E1 or Centaur, plus as a long range explorer it should be still strong enough for some "modern" tasks. As we have seen in a TNG episode there's at least one of them still out there (even if inactive), and possibly many more for less important tasks.
Anyways, i would really love to see this as a warpin (strength / speed of Centaur?), definitely not as a buildable unit.
just my 2 cents
It's from the same era as the E1 or Centaur, plus as a long range explorer it should be still strong enough for some "modern" tasks. As we have seen in a TNG episode there's at least one of them still out there (even if inactive), and possibly many more for less important tasks.
Anyways, i would really love to see this as a warpin (strength / speed of Centaur?), definitely not as a buildable unit.
just my 2 cents
posted on October 10th, 2011, 11:28 am
the constellation may have been from around e1 era, but picard described it as overworked and underpowered when he was in charge of the stargazer before tng. that combined with the fact that we dont see any in the war, but we see loads of mirandas doesnt bode well for the const.
either it was older than e1 by some distance, or its about the same age as e1/miranda but isnt as good to refit, explaining why starfleet refits loads of excelsiors/mirandas into tng era but decomissions ships like the hathaway.
i think that the connie belongs where the miranda does, as a map object.
either it was older than e1 by some distance, or its about the same age as e1/miranda but isnt as good to refit, explaining why starfleet refits loads of excelsiors/mirandas into tng era but decomissions ships like the hathaway.
i think that the connie belongs where the miranda does, as a map object.
posted on October 11th, 2011, 5:26 pm
Last edited by RedEyedRaven on October 11th, 2011, 5:42 pm, edited 1 time in total.
The Constellation appeared to be there for target-testing and as a filler for the tachyon-grid lateron 
I think it was on a similar level as the Constitution and ceased from duty as quickly, because the Miranda seemed more multi-tasking-capable (all those variants, chose your favourite!) and then, the fleets focus was on the Excelsior mostly.
"So we need either light cruisers or really big cruisers. Send those mid-sized ones to the romulan and klingon borders to patrol the neutral zones..."
edit: btw, the Cheyenne is way more ugly than the Constellation. That's why we saw no Constellation-wreck at Wolf 359 - the Connies got assimilated, the Cheyenne-class-vessels were not worthy assimilation

I think it was on a similar level as the Constitution and ceased from duty as quickly, because the Miranda seemed more multi-tasking-capable (all those variants, chose your favourite!) and then, the fleets focus was on the Excelsior mostly.
"So we need either light cruisers or really big cruisers. Send those mid-sized ones to the romulan and klingon borders to patrol the neutral zones..."
edit: btw, the Cheyenne is way more ugly than the Constellation. That's why we saw no Constellation-wreck at Wolf 359 - the Connies got assimilated, the Cheyenne-class-vessels were not worthy assimilation

posted on October 17th, 2011, 4:41 pm
If the model for the mk1 ship is still around why not make it yourself as an add-on. Then if peeps don't like they don't have to download it.
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