Ciadan/Iconian/Noxter Ideas
Post ideas and suggestions on new features or improvements here.
posted on May 10th, 2009, 8:12 am
I came up with an idea for each of the to-be-added races:
for the Iconians, you could have a "Central Power Generator" building in addition to the turrets. When built, it would "power up" all of the turrets in the area, allowing them to work. If it is destroyed, then all of the turrets "power down" and lose shields and weapons. (i got this idea from that DS9 episode where the orbital defenses are powered by a central power generator, dont remember the name)
for the Ciadan, you could have a "flak mode" on their turrets that reconfigures their weapons to fire flak bursts effective at hitting weak targets but bad against larger targets. this ordinance would fire in bursts and have a long reload time burst sets. These weapons would be failry inaccurate (they would fire at the area all around the target), but peppering the enemy with weak shots. Basically an ideal weapon against massed ships.
for the Noxter, you could have a novel method of tech advancement: when a noxter vessel veterans up, it has the option of being consumed by the "hive base" (or whatever), which "integrates this vessels knowledge and experience into the hive mind, allowing you to produce more genetically complex noxter".
What do you guys think? also, i'd love to hear your own ideas about the three races!
for the Iconians, you could have a "Central Power Generator" building in addition to the turrets. When built, it would "power up" all of the turrets in the area, allowing them to work. If it is destroyed, then all of the turrets "power down" and lose shields and weapons. (i got this idea from that DS9 episode where the orbital defenses are powered by a central power generator, dont remember the name)
for the Ciadan, you could have a "flak mode" on their turrets that reconfigures their weapons to fire flak bursts effective at hitting weak targets but bad against larger targets. this ordinance would fire in bursts and have a long reload time burst sets. These weapons would be failry inaccurate (they would fire at the area all around the target), but peppering the enemy with weak shots. Basically an ideal weapon against massed ships.
for the Noxter, you could have a novel method of tech advancement: when a noxter vessel veterans up, it has the option of being consumed by the "hive base" (or whatever), which "integrates this vessels knowledge and experience into the hive mind, allowing you to produce more genetically complex noxter".
What do you guys think? also, i'd love to hear your own ideas about the three races!
posted on May 14th, 2009, 5:04 am
halloo-oo...
posted on May 14th, 2009, 6:04 am
I love the idea for the Noxter, and it shouldn't be too hard to implement either, maybe very time consuming to set up properly tho...
As for powering up turrets using a central generator, it sounds good, but all an attacking player needs to do is destroy the generator and all your base defenses are down, so unless you have multiple generators to power the same turrets or a single generator that has really good shields, or maybe a cloaking device (or both), it may not be a very good idea to use a defense that has such an obvious flaw that could allow your defenses to fail relatively quickly. Another thing to do would be lower the generators' targeting priority so none of the ships automatically target it until after the turrets or defending ships are destroyed, but this wouldn't stop a player manually targeting it, or perhaps a shield reset or regeneration style ability which it could use automatically every now and then to help it survive longer.
As for powering up turrets using a central generator, it sounds good, but all an attacking player needs to do is destroy the generator and all your base defenses are down, so unless you have multiple generators to power the same turrets or a single generator that has really good shields, or maybe a cloaking device (or both), it may not be a very good idea to use a defense that has such an obvious flaw that could allow your defenses to fail relatively quickly. Another thing to do would be lower the generators' targeting priority so none of the ships automatically target it until after the turrets or defending ships are destroyed, but this wouldn't stop a player manually targeting it, or perhaps a shield reset or regeneration style ability which it could use automatically every now and then to help it survive longer.
posted on May 14th, 2009, 6:28 am
I'm not sure it's really possible/appropriate for us to come up with ideas for these races yet. After all, we have no idea what kind of gameplay style the dev team want for them...
posted on May 14th, 2009, 6:45 am
i do agree with you atlantis.... tho i do like the Noxter idea RCIX, that is a cool one.
posted on May 14th, 2009, 6:59 am
You're probably right but i thought i might throw these ideas out so that they can be "noted down" as so much as been.
posted on May 14th, 2009, 11:42 pm
RCIX wrote:You're probably right but i thought i might throw these ideas out so that they can be "noted down" as so much as been.
well i think it was good you did, the Noxter idea kicks ass

posted on May 15th, 2009, 12:19 am
Interesting... I'm keeping low in the background to see what ideas you guys pop out, cuz they are quite good so far. I should mention that I know Optec is planning that the Noxter are going to play a bit "like controlling an ant-swarm"... so maybe build off that 

posted on May 15th, 2009, 12:30 am
I have an idea for a central defense platform.
You build the center unit. It has slow build, great shields, but no weapons of it's own.
From it you can deploy weapon pods, similar to what is done for carriers and fighters.
The weapon pods orbit around the central unit and fire weapons.
Each pod being individually weak, but formidable in groups.
Another idea is a turret that gains strength from all those around it.
Several can direct their fire into one of them to do an 8472 style beam.
Or perhaps a Fusion Cube style turret. Several can unite to form the big cannon.
This would require them to be able to move at least slowly.
How about a repulsor turret. Slow firing rate but can blast a ship clear out of the battle. This one would have to be quantity limited to prevent overuse.
Or even a tractor turret that draws ships into firing range of other turrets.
This one would be great to take out special weapon ships early in a fight.
Or a starbase that can deploy turrets cheaply, but is the power source for all the turrets it deployed.
I think it would be interesting to have a race that is 90% defense, with 10% Offense.
I'm thinking such a race would only build a few large vessels that have an array of devastating special weapons. There would need to have some good crowd control abilities to deal with swarms.
Noxter would be awesome if they could eat enemy ships.
Give them a weapon to obliterate the crew of a ship and then have them latch on to the derelict and eat it, repairing the noxter's hull and special energy.
It would be really cool if this used the decommission dismantling effect while being devoured!
You build the center unit. It has slow build, great shields, but no weapons of it's own.
From it you can deploy weapon pods, similar to what is done for carriers and fighters.
The weapon pods orbit around the central unit and fire weapons.
Each pod being individually weak, but formidable in groups.
Another idea is a turret that gains strength from all those around it.
Several can direct their fire into one of them to do an 8472 style beam.
Or perhaps a Fusion Cube style turret. Several can unite to form the big cannon.
This would require them to be able to move at least slowly.
How about a repulsor turret. Slow firing rate but can blast a ship clear out of the battle. This one would have to be quantity limited to prevent overuse.
Or even a tractor turret that draws ships into firing range of other turrets.
This one would be great to take out special weapon ships early in a fight.
Or a starbase that can deploy turrets cheaply, but is the power source for all the turrets it deployed.
I think it would be interesting to have a race that is 90% defense, with 10% Offense.
I'm thinking such a race would only build a few large vessels that have an array of devastating special weapons. There would need to have some good crowd control abilities to deal with swarms.
Noxter would be awesome if they could eat enemy ships.
Give them a weapon to obliterate the crew of a ship and then have them latch on to the derelict and eat it, repairing the noxter's hull and special energy.
It would be really cool if this used the decommission dismantling effect while being devoured!
posted on July 1st, 2009, 11:43 pm
I have a good one. A station that fires a ricocheting shot. It hits one ship and bounces off the hulls or shields of an extremely high number of enemies before exploding in a wide spread. However, each shot would be insanely weak, but have a high firing rate. Speaking of eating enemy ships, how about a net like critter that would wrap around a ship, incapacitating it, and then stealing it's technology while it destroys it. It would be immune to special weapons after that, or something. A Noxter super special unit, sort of like Dominion hyperspace artillery. How about those?
Who is online
Users browsing this forum: No registered users and 36 guests