Captured ships lacking special weaponds ability

Post ideas and suggestions on new features or improvements here.
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posted on August 23rd, 2009, 2:27 am
I have a question  for the developers. When I play aginist the AI  And I capture a Opponents ships  there are no special weponds  abilities availiable . The buttons are there but unenabled. Numerious times I have captured  all the required yards and  research stations yet the special ability was not enabled on any of  the enimy ships that I had captured.Many ships were level 4 and even several Veteran ships yet no special abilities . I feel If one lucky enough was to capture All the nessary yards and research stations the abilities of  the ships should be able to be unlocked. Even if you had to  research  a Unloch captured tech  with a cost of 4000 Dilithium , 2000 Tritanium. and 1000 supply points to balance it out. I feel that a player should be rewarded if they capture all the  opponents key instalations to  build the required tech for the ships. I dont want to build  new ships  from the yards that were captured , but just unlock the abilities of the  opponents tech on their ships.
posted on August 23rd, 2009, 9:09 am
more like a feature request, i guess :)

moved to feature requests

i see your point. i would prefer to let captured ships have the technology the enemy has researched to that point available (minus those that could give you unfair advantages) but currently that is technically not possible
posted on August 23rd, 2009, 12:15 pm
Why not have it switch the captured ships Special weapons with one of your own, the way the Construction ships build list changes?
posted on August 23rd, 2009, 10:47 pm
Sounds quite clever actually, good idea Tyler.
posted on August 23rd, 2009, 11:14 pm
Actually, if you manage to capture the Dominion tech center, it allows you to research two techs, the missile and the breen cruiser cloaking device.

I think it was a mistake, and not an intended feature, though. :)
posted on August 23rd, 2009, 11:31 pm
Unleash Mayhem wrote:Sounds quite clever actually, good idea Tyler.


I fear this would mean another 4 ships of each class, one for each race may play. As long as weapons are constant or final variables and not ones that can be changed live in the game i doubt such wishes are realistic to be implemented.
posted on August 24th, 2009, 1:03 am
mimesot wrote:I fear this would mean another 4 ships of each class, one for each race may play. As long as weapons are constant or final variables and not ones that can be changed live in the game i doubt such wishes are realistic to be implemented.


Why would it? The Constructor's list changes to suit the controlling Empire, yet there is only the buildable and starter version.
posted on August 24th, 2009, 8:06 am
Last edited by DarthThanatos on August 24th, 2009, 8:12 am, edited 1 time in total.
I'm not an expert, but from what I've read on other threads, when a ship levels up, it gets replaced by a copy of the same ship with the features of the level up. To you it might seem it's the same ship, but actually, it's not. That means that every single ship in FO that can level up has six copies of itself right now in the game.

So to have a "captured" version of a ship, you'd need as many "copies" of the ship as playable races are there in FO. So, a B'rel would have to have a "B'rel captured by Federation" copy, "B'rel captured by Borg" copy, "B'rel captured by Dominion" copy, "B'rel captured by Romulans" copy and, if they add it, "B'rel captured by Cardassians" copy, with different weapons and the same stats.

(EDIT: That is, assuming you don't want to keep the Veteran statuts of the captured ships. Otherwise, it might mean you need to add 6 versions X 4 races copies of each ship. A real modder correct me if I'm wrong or confirm this, please.)

I suspect the same applies to the builders, there is the "normal" version, with the race buildling list, and the "captured" version with just the MT shipyard. Though this is a guess of mine.
posted on August 24th, 2009, 9:40 am
Thanks, that was exactly what i meant.  :D
posted on August 24th, 2009, 12:59 pm
Last edited by Tyler on August 24th, 2009, 1:02 pm, edited 1 time in total.
DarthThanatos wrote:I'm not an expert, but from what I've read on other threads, when a ship levels up, it gets replaced by a copy of the same ship with the features of the level up. To you it might seem it's the same ship, but actually, it's not. That means that every single ship in FO that can level up has six copies of itself right now in the game.

So to have a "captured" version of a ship, you'd need as many "copies" of the ship as playable races are there in FO. So, a B'rel would have to have a "B'rel captured by Federation" copy, "B'rel captured by Borg" copy, "B'rel captured by Dominion" copy, "B'rel captured by Romulans" copy and, if they add it, "B'rel captured by Cardassians" copy, with different weapons and the same stats.

(EDIT: That is, assuming you don't want to keep the Veteran statuts of the captured ships. Otherwise, it might mean you need to add 6 versions X 4 races copies of each ship. A real modder correct me if I'm wrong or confirm this, please.)

I suspect the same applies to the builders, there is the "normal" version, with the race buildling list, and the "captured" version with just the MT shipyard. Though this is a guess of mine.


Try actually looking at the Constructors, you may see something interesting about the build list. As I said, there is a 'starter' and 'buildable' version. Not a single 'captured' one in the game.

Something that may be possible to do with the weapon.
posted on August 24th, 2009, 1:10 pm
And what does the build-list have to do with the specialeapons??
posted on August 24th, 2009, 1:17 pm
Did you even read it? Check the bottom line:
Tyler wrote:Something that may be possible to do with the weapon.


It is an example of what I'm talking about (something that my first post made obvious).
posted on August 24th, 2009, 1:18 pm
To me I think this should not be done because if you were to get your hands on a Feds research facility you can research weapons for your captures.

I like it how it is.
posted on August 24th, 2009, 1:34 pm
1337_64M3R wrote:To me I think this should not be done because if you were to get your hands on a Feds research facility you can research weapons for your captures.

I like it how it is.


So you prefer a captured ship never having Specials at all?
posted on August 24th, 2009, 1:52 pm
Wait... what?

You mean it doesn't have specials?

I thought they could use specials of their original race if captured... :sweatdrop: Man I must have not captured a ship in a while...
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