Captain on deck! Hero units ingame.

Post ideas and suggestions on new features or improvements here.
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posted on June 19th, 2011, 12:06 pm
Last edited by beserene on June 20th, 2011, 7:54 am, edited 1 time in total.
For people who never played Conquest: Frontier Wars.
There is a special building where you can build 6 different admirals, each with own kind of overall and ship type specific benefits. You gain a lil shuttle which you can bind into a group, where it more or less instantly joins the biggest ship available. If the ship dies the admiral tries to escape with his lil shuttle to the next one of the fleet, if he gets intercepted hes gone forever.




I don't think its easily possible to mod the whole thing, and actually i don't want it to be,
so this is the FO idea:


For Federation you would gain the option to warpin the real Defiant including cloak plus durability benefits. If the Defiant gets destroyed, a small shuttlecraft escapes including a few survivors on board. You need to get them back to the starfleet command building to gain another warpin like this (of course after the cool down). If you lose it, it's lost for the whole match. (Of course switching to another ship might be better, but i'm not sure if this is technically possible in FO)
Borg maybe could bring the Queen, which might be quite nice with the upcoming command cube. If it gets destroyed you have to return the unplugged sphere to it's origin. Let's just say you need a special building for it. Otherwise the option is lost for the rest of the match as well.
As Dominion a shape shifter might be a logic decision, who grants a permanent increase to a few ships
around it.
Maybe the Romulans may "gain" a prototype tavara and it's captain, which of course won't be retrieveable at all.
And so on...

Depending on the race and its features you could gain a few less important ones, with slightly increased bonuses, or even major ones like the borg queen and her moving starbase, eh command cube.

The balancing should be quite easy due higher support cost, and tech tree. So choose wisely if a cloaked defiant in early game is really worth it getting totally outnumbered - as an example.



So, what do you think? And is this even possible to implement?


Edit: Please dont' get me wrong here. I don't want the admirals from conquest, we already got this with avatars - as stated by Tyler & Denarius. It's just like an option for avatars to become more specialized the way the'yre meant to be.
posted on June 19th, 2011, 5:23 pm
Even though I love Conquest Frontier Wars and the way it uses the system you suggested.
I think they already have something similar in the form of avatars.
I hope more avatars will come, giving specific boosts to specific ships.
Like a fed admiral/avatar giving some boost stats and new/different special ability to 2 or 3 ships he/she can build. Instead of basically all units built from a certain yard (small/big yard) gain a slight overall boost, give certain build-able units a little higher boost.
Thus you choose one avatar that gives a large boost to 1 or 2 units it can build.
posted on June 19th, 2011, 5:26 pm
More avatars are planned and the veterans are the hero units. The Feds already get a cloaking Defiant, but the USS Defiant itself doesn't have a cloak; that was the first one.
posted on June 19th, 2011, 6:15 pm
Cool idea. I have the game and love it
posted on June 20th, 2011, 7:50 am
@Tyler & Denarius:
my idea is not about changing the avatars, or including the conquest way, it's more like something in between to get an existing avatar and it's style more specialized. I didn't explain it well enough though.

Atm we got it like "you got a wood, i'll get a stone, you got armor, i'll get armor piercing", and so on. I just think with this a bit different, like opening new ways. That's why i call it "captain on deck", not admiral. It's just for a specific ship type, or task force, not for a complete armada!


Example:
With Mayson you'll gain the option to warpin captain xyz with a Nebula being able to build turrets (faster and stronger than the existing warpin), making him even better again for offensive turtling - a bit like offensive photon canons in sc1, or imperial guard turrets in dawn of war.
With Risner maybe Sisko and his cloakable Defiant - better offensive and harassing options in general.
Let's say for the borg optimize you'll gain the queen and it's command cube, which is quite a moving starbase, or with assimilate you'll gain Locutus (technobabble  blabla imprint of him available in the collective) who gives your avatar an even better way to assimilate enemy vessels due adaption.


And don't forget: it's about a single ship / task force (!), with really nice features, but of course heavy construction cost.
posted on June 20th, 2011, 7:54 am
Ahw. I see what you mean.

So you would like to "warp-in" one special unit that gives a boost to certain ships in its vicinity.
Or
You would like to be able to build this special unit that gives a boost to certain ships in its vicinity.

Is this what you are saying?
Could be very cool indeed :)
posted on June 20th, 2011, 8:09 am
Last edited by beserene on June 20th, 2011, 8:28 am, edited 1 time in total.
It depends on the race and avatar of course.

The specific captain, vorta, changeling, borg drone, only gets ONE specific ship, and MAY effect other units with specials. Read my last post with the Nebula Captain as an example, or...

Edit: new idea for Dom: Let's say with Dominion Pure Tech you're able to gain a fighter class ship with a changeling on it, which has the ability "obedience is life", a special that costs a bit energy, lasts for 15 seconds and let's other dom ships in short range automatically RAM the nearest enemy to secure the survival of the changeling ship - of course with really increased ram damage - like trading ships, both die.
Or as stated in last post the Nebula Captain and his way for offensive turtling - typical Mayson ability. Only effects itself, and no other ships at all.



The ship and it's captain are unique, so once lost they're gone for the rest of the match. The basic idea from conquest is the shuttle craft where you may rescue the captain and it's specialized crew to regain another ship at home base - if you're able to rescue them of course.
posted on June 20th, 2011, 8:12 am
I understand :)
Cool idea!

P.S.
I still have conquest frontier wars on my computer :D
Man, that's great game!
posted on June 21st, 2011, 12:49 am
I had a similar idea just the other day.
Add another avatar per race and rather than buffing any parts of that race you just get a single hero ship with interesting rules for eg. Picard as an a avater would get the enterprize -e with the ability to command all friendly ships to fire at a specifed ship or system (like in first contact). The romulans would get shinzon with the Scimitar (off Nemisis). It would have an awesome cloak with a large power drain and maybe the charge up radiation weapon.
And so on.
posted on June 21st, 2011, 4:00 am
I'd support this if it let me warp in the USS Repulse.  That thing just refuses to die.
posted on June 21st, 2011, 5:50 am
beserene wrote:

Edit: new idea for Dom: Let's say with Dominion Pure Tech you're able to gain a fighter class ship with a changeling on it, which has the ability "obedience is life", a special that costs a bit energy, lasts for 15 seconds and let's other dom ships in short range automatically RAM the nearest enemy to secure the survival of the changeling ship - of course with really increased ram damage - like trading ships, both die.


How quite ironic that in this case, obedience is quite more like death.
posted on June 21st, 2011, 6:56 am
If iam not mistaken its ATTENTION ON DECK.
posted on June 21st, 2011, 7:07 am
Last edited by Tyler on June 21st, 2011, 7:08 am, edited 1 time in total.
Trek has used 'Captain/Admiral on Deck' before.

beserene wrote:@Tyler & Denarius:
my idea is not about changing the avatars, or including the conquest way, it's more like something in between to get an existing avatar and it's style more specialized. I didn't explain it well enough though.

My post about admirals was to the previous post mentioning admirals, not the OP.
posted on June 21st, 2011, 11:40 am
I like the idea. For Dom it would be funny if you could beam that changeling to another vessel or station and it will give you control over it. So maybe you could beam the changeling to a a fed outpost, and when it comes there, the outpost will start to fire randomly at nearby buildings/ships, until the changeling is discoverd by a sensor sweep (done by a venture class maybe?).
posted on June 21st, 2011, 4:23 pm
navyguy wrote:If iam not mistaken its ATTENTION ON DECK.

Depends on what you're quoting i guess.
Btw.: recently i've just seen a Voyager episode (s5e24): there it was "captain on the bridge". And i remember the "captain on deck" as well.


@xtlc: those are totally overpowered features i actually don't mean. Why should one changeling overtake an outpost including its controls? Plus you can build those venture class scouts only with the outpost  :D
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