Building miners
Post ideas and suggestions on new features or improvements here.
posted on February 7th, 2011, 2:51 pm
Currently the only way to make miners is to build them at a starbase. Most people will only ever have 1 starbase. I was thinking about civil vessels being buildable at other places.
For scouts I don't see a problem, maybe scouts could be buildable at normal small yards.
For miners and constructors there is balance issues to consider, raiding would mean far less if yards could make more miners, as miners wouldn't need to travel to expansions.
When mining stations are built they spawn a miner, but having mining stations able to build miners would make raiding worthless nearly.
I was thinking it could work as a race specific bonus.
Klinks already have a unique mining thing - ktingas.
Borg have a totally different system, with sturdy miners, they would have to be given specialist consideration. Maybe they could deploy miners from uplinks, it wouldn't make them OP imo as uplinks are usually at bases. It would allow quickly making miners as a replacement for losses, so maybe it should have a 10CC cost.
Feds don't need any more help lol
This sounds like a dominion thing, being about macro and res, but they already have an adundance of mining coolness. Maybe an upgrade/refit for the supply mining station could make miners.
An alternative (not just for dom) is to have a shipyard (either large or small) have a refit to let it make civil vessels, but lose the ability to repair ships. That way u gain something, and lose something.
Romulans have weak mining and suffer heavily from raiding as their ships are costly, but a risk of giving them easily replaced miners is the same as a risk of giving them stronger turrets, that they excel at raiding, but raiding doesn't affect them back.
The ciadan (or iconian, cant remeber which) will mine directly from moons iirc, so they only need a con ship to rebuild mining.
Maybe the noxter could get miners that are easily replaced in the field.
For scouts I don't see a problem, maybe scouts could be buildable at normal small yards.
For miners and constructors there is balance issues to consider, raiding would mean far less if yards could make more miners, as miners wouldn't need to travel to expansions.
When mining stations are built they spawn a miner, but having mining stations able to build miners would make raiding worthless nearly.
I was thinking it could work as a race specific bonus.
Klinks already have a unique mining thing - ktingas.
Borg have a totally different system, with sturdy miners, they would have to be given specialist consideration. Maybe they could deploy miners from uplinks, it wouldn't make them OP imo as uplinks are usually at bases. It would allow quickly making miners as a replacement for losses, so maybe it should have a 10CC cost.
Feds don't need any more help lol
This sounds like a dominion thing, being about macro and res, but they already have an adundance of mining coolness. Maybe an upgrade/refit for the supply mining station could make miners.
An alternative (not just for dom) is to have a shipyard (either large or small) have a refit to let it make civil vessels, but lose the ability to repair ships. That way u gain something, and lose something.
Romulans have weak mining and suffer heavily from raiding as their ships are costly, but a risk of giving them easily replaced miners is the same as a risk of giving them stronger turrets, that they excel at raiding, but raiding doesn't affect them back.
The ciadan (or iconian, cant remeber which) will mine directly from moons iirc, so they only need a con ship to rebuild mining.
Maybe the noxter could get miners that are easily replaced in the field.
posted on February 7th, 2011, 11:31 pm
Last edited by Nebula_Class_Ftw on February 7th, 2011, 11:38 pm, edited 1 time in total.
I would like all races to have some way of getting miners besides a station-spawn or a starbase build. But I would like them to all be different.
I think a yard refit might be good for Klingons, as their miners are really just old ships with some pods added on. It would be on the K'beajQ's Field Yard section of course.
Roms would be super sneaky, so they would probably build them directly from the constructor (at slightly higher cost and more time so that it isn't OP.) Even with some penalties, this might be OP, so maybe they shouldn't get a free miner from the mining station.
I was about to say that Feds should get miners buildable from Klingon mixed tech yard since Klingons would get a yard refit, but then I realized Feds already get that. So no change there.
For the Borg, they could just use assimilated miners.
Dominion could build from mining station (at a significantly raised price tho for balancing), since they are the super-rebuilder faction.
My ideas for scouts:
Klingons should definitely be able to build them from refitted field yard section.
Roms: buildable directly from cons ship, plus an option to build a scout and a miner at the same time. Both would take a lot of time (and more dil) for balance.
Feds: available at Antares Yard once SF Science goes up.
Borg: just from SB like now, but costs less dil/supply and takes a lot less time to build.
Dominion: buildable from sensor stations, but disables energy regen and pings on the station.
I think a yard refit might be good for Klingons, as their miners are really just old ships with some pods added on. It would be on the K'beajQ's Field Yard section of course.
Roms would be super sneaky, so they would probably build them directly from the constructor (at slightly higher cost and more time so that it isn't OP.) Even with some penalties, this might be OP, so maybe they shouldn't get a free miner from the mining station.
I was about to say that Feds should get miners buildable from Klingon mixed tech yard since Klingons would get a yard refit, but then I realized Feds already get that. So no change there.
For the Borg, they could just use assimilated miners.
Dominion could build from mining station (at a significantly raised price tho for balancing), since they are the super-rebuilder faction.
My ideas for scouts:
Klingons should definitely be able to build them from refitted field yard section.
Roms: buildable directly from cons ship, plus an option to build a scout and a miner at the same time. Both would take a lot of time (and more dil) for balance.
Feds: available at Antares Yard once SF Science goes up.
Borg: just from SB like now, but costs less dil/supply and takes a lot less time to build.
Dominion: buildable from sensor stations, but disables energy regen and pings on the station.
posted on February 8th, 2011, 12:10 am
Hm...
For klingons and feds I would have an idea.
Regarding the yard-upgrades for klingons; This suggestion would be cool for klingon mining stations (also they kinda look like having the basic layout for adding a small topmey-yard at its side, however there's the risk of that getting abused as a "proxy-K'tinga-spam-station").
For feds... IF they really needed this... make a special warpin that has a way longer cooldown and costs supply, sending in a few miners (randomly one or two at a time). There's the risk of being a jerk by having instant-miners at a desired position without having to be sent a long way from the safe base-range to a remote storage facility.
For klingons and feds I would have an idea.
This sounds like a dominion thing, being about macro and res, but they already have an adundance of mining coolness. Maybe an upgrade/refit for the supply mining station could make miners.
Regarding the yard-upgrades for klingons; This suggestion would be cool for klingon mining stations (also they kinda look like having the basic layout for adding a small topmey-yard at its side, however there's the risk of that getting abused as a "proxy-K'tinga-spam-station").
For feds... IF they really needed this... make a special warpin that has a way longer cooldown and costs supply, sending in a few miners (randomly one or two at a time). There's the risk of being a jerk by having instant-miners at a desired position without having to be sent a long way from the safe base-range to a remote storage facility.
posted on February 8th, 2011, 1:04 am
Part of miners being only from Starbases is to allow raiding to actually be effective.
Killing a miner isn't just a loss of the vessel's resource cost, it's also a loss of resources that could have been mined while the vessel was being replaced. That time cost is (Time to build + time to travel to mine).
Making them buildable from a mining station for any race would drastically hurt that dynamic and make raiding a lark in a lot of ways.
Think of it as the most bare form of "supply lines" that we have currently. The farther out you stretch from your Starbase and the more moons you take, the harder it is to supply them with miners should they perish.
Killing a miner isn't just a loss of the vessel's resource cost, it's also a loss of resources that could have been mined while the vessel was being replaced. That time cost is (Time to build + time to travel to mine).
Making them buildable from a mining station for any race would drastically hurt that dynamic and make raiding a lark in a lot of ways.
Think of it as the most bare form of "supply lines" that we have currently. The farther out you stretch from your Starbase and the more moons you take, the harder it is to supply them with miners should they perish.
posted on February 8th, 2011, 5:15 am
Regarding the yard-upgrades for klingons;Proposed br RedEyedRaven This suggestion would be cool for klingon mining stations (also they kinda look like having the basic layout for adding a small topmey-yard at its side, however there's the risk of that getting abused as a "proxy-K'tinga-spam-station").
While the small topmey-yard is active All mining functions of the mining station are off line. that would solve Spamming a bit.
While the small topmey-yard is active All mining functions of the mining station are off line. that would solve Spamming a bit.
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