Build option
Post ideas and suggestions on new features or improvements here.
posted on July 22nd, 2011, 8:51 pm
Hi @ all,
at first, I`am sorry for my bad English. I can understand, but not speak or write. I take for the follow text google
"So now with the help of Google, I guess the grammar is a disaster so I take it short.
I think it would be very cool if you could determine the orientation command in the construction of buildings.
Similar to many other RTS, or in the map editor. This would have great tactical advantage in yards.
Is such a feature possible?"
dear greetings from Germany
your Stangi
at first, I`am sorry for my bad English. I can understand, but not speak or write. I take for the follow text google

"So now with the help of Google, I guess the grammar is a disaster so I take it short.
I think it would be very cool if you could determine the orientation command in the construction of buildings.
Similar to many other RTS, or in the map editor. This would have great tactical advantage in yards.
Is such a feature possible?"
dear greetings from Germany
your Stangi
posted on July 22nd, 2011, 8:55 pm
welcome, google translate did a good enough job for me.
this idea has been suggested before and i think most people supported it. whether its possible or not is something i dont know, if it is possible im sure the devs can find a way, but it would probably take time.
i have an idea for a very clumsy method of getting this done that would require loads of odfs.
this (hopefully
) works for 4 different orientations, normal, rotated 90, 180 and 270.
have 4 different models for each station (that looks different rotated), 1 for each direction. then have every constructor has a replaceweapon which changes the items it can build. so normal can build only the unrotated stations, replace to 90, then it can build only the 90 rotated stations. so each constructor would have 3 buttons, to change to the different rotations.
downsides are plenty:
- clumsy
- lots of odfs
- requires rotated models
- replaceweapons would be annoying, like how dominion miners used to be abused to dodge fire
hope to see you online.
this idea has been suggested before and i think most people supported it. whether its possible or not is something i dont know, if it is possible im sure the devs can find a way, but it would probably take time.
i have an idea for a very clumsy method of getting this done that would require loads of odfs.
this (hopefully

have 4 different models for each station (that looks different rotated), 1 for each direction. then have every constructor has a replaceweapon which changes the items it can build. so normal can build only the unrotated stations, replace to 90, then it can build only the 90 rotated stations. so each constructor would have 3 buttons, to change to the different rotations.
downsides are plenty:
- clumsy
- lots of odfs
- requires rotated models
- replaceweapons would be annoying, like how dominion miners used to be abused to dodge fire
hope to see you online.
posted on July 22nd, 2011, 9:05 pm
I understand your idea and think it would be better than nothing. But I can imagine that it affects the gameplay too much. When I think of my hustle and clicks. What is possible in the map editor should, but somehow in the game to be inserted.
By the way, so far I've not yet dared me online:)
By the way, so far I've not yet dared me online:)
posted on July 22nd, 2011, 9:59 pm
I have an idea on how this could be carried out. After the target location has been selected, a ring could be displayed around the station that would have a little dot determining the orientation of the station. Click and hold on the dot and drag it to the desired orientation and then release. It'll save on ODFs and models.
posted on July 22nd, 2011, 11:55 pm
yes, the idea is not new. it is technically currently not possible to implement this properly - and we are for sure not going for the 4 odfs per station approach 
welcome to the forum, stangi!

welcome to the forum, stangi!

posted on July 23rd, 2011, 12:31 am
DOCa Cola wrote:and we are for sure not going for the 4 odfs per station approach
Don't you mean, 4 ODFs per avatar, per station, per upgrade?

posted on July 25th, 2011, 8:53 pm
When would we ever be building an upgraded starbase TCR? Not in stock so you only need the base odfs.
And yeah I was the one that already requested this.
And yeah I was the one that already requested this.
posted on July 25th, 2011, 9:05 pm
@086gf: I got bored looking after the first page of results
. As you can see, there can be no credit competition, when so many people have posted on, or about, the concept - it's a good idea, and each person has their own take on the matter more or less
.
Star Trek Armada II: Fleet Operations - Rotation of station
Star Trek Armada II: Fleet Operations - Starbase/Yard Ship Flow
Star Trek Armada II: Fleet Operations - Small Dominion Request
Star Trek Armada II: Fleet Operations - Building Rotation


Star Trek Armada II: Fleet Operations - Rotation of station
Star Trek Armada II: Fleet Operations - Starbase/Yard Ship Flow
Star Trek Armada II: Fleet Operations - Small Dominion Request
Star Trek Armada II: Fleet Operations - Building Rotation
posted on July 25th, 2011, 9:13 pm
086gf wrote:When would we ever be building an upgraded starbase TCR? Not in stock so you only need the base odfs.
You don't, but the replaceweapon is going to only worry about the rotation of the "scene." Since the "scene" rotation is 0, even if the station is rotated 90 degrees, the upgraded station will not be rotated to what it was built upon unless the ODF specifies a model that is rotated. That makes 4 ODFs per station, per avatar, per upgrade.
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