Bortas buff
Post ideas and suggestions on new features or improvements here.
1, 2
posted on August 22nd, 2011, 6:39 am
At the moment Bortas are fine in 1v1 and 2v2 and constant battling. However, in 3v3+ games they are no pain and very close if not UP. They are fairly easy to reach especially if you switch from Vorchas (which are the baseling for that strat) to Bortas. Research of specials is no problem and once the first 3 are out you will likely regret it (especially not hurting Borg, Fed, Kling and Dom or other Klings who spam Vorchas instead). They have advanced cloak and can recloak shortly after they deployed that nebula and are fast enough to save some more time to recloak not speaking about its durability...so no chasing and no early detection for the firework ship. What I would like to see is a buff so it is less useless and more powerful in 3v3+ games.
Some ideas:
1. Make it either permanent cloak or get the nebula special that way Bortas can't be detected
2. Enable its cloak after using the nebula special
3. Make the Nebula an once per ship special super weapon to award well timed nebula but no more useless fireworks
4. Nebula does highly increased damage to ships and normal to buildings even though this does not prevent nebula spamming
Some ideas:
1. Make it either permanent cloak or get the nebula special that way Bortas can't be detected
2. Enable its cloak after using the nebula special
3. Make the Nebula an once per ship special super weapon to award well timed nebula but no more useless fireworks
4. Nebula does highly increased damage to ships and normal to buildings even though this does not prevent nebula spamming
posted on August 22nd, 2011, 6:44 am
Last edited by Anonymous on August 22nd, 2011, 6:48 am, edited 1 time in total.
Totlaly on board with this, a game i saw, three of them could not take out a fleet of monsoons, and they got gang raped by proxy after the storm, sad, bortas should cause explosions, not supposed to explode themselves
.
And the ion storm, does crapy 15 damage per second, thats like a freaking scube or somthing, so useless, except for miners even then, turrets will just rip into them.
yes, i think a buff is in order..... bout time too
EDIT: i think an Ion Disrupter instead of Ion torpedo would be better for a primary weapon

And the ion storm, does crapy 15 damage per second, thats like a freaking scube or somthing, so useless, except for miners even then, turrets will just rip into them.
yes, i think a buff is in order..... bout time too

EDIT: i think an Ion Disrupter instead of Ion torpedo would be better for a primary weapon
posted on August 22nd, 2011, 6:48 am
I've played a game once with that Dr. guy. That weird Ion Storm didn't even scratch my spheres. In another i only lost a cloaked scout i forgot i even had, nothing else was harmed... NOTHING.
Seriously, it needs a buff. You can't harm anything besides K'Tinga or Scouts with it.
Seriously, it needs a buff. You can't harm anything besides K'Tinga or Scouts with it.
posted on August 22nd, 2011, 6:52 am
PLus, its suppposed to do good against small ships, but most smalls are either fast enough to get out or tough enough to take it, plau the torp will miss a gazillion percent of the time, i mean, unless there are like 20 miners just sitting around waiting to die, its cost to effect ratio is just to great to risk.
posted on August 22nd, 2011, 7:55 am
Perhaps the storm should disable engines making it even more devastating?
posted on August 22nd, 2011, 10:17 am
Gonna vote definitely yes to mess with a certain person who posted a topic about nerfing the Bortas for 3-3 a while back.
posted on August 22nd, 2011, 2:53 pm
I think that the Bortas should stay the same way it is now, but to have the ability to build a 4th or 5th one. I also think that the Negh Var yard where it's build from should have some more ships to compliment the Bortas. You know some combat ships that have resistance to the ion storm. Maybe you could have a multitarget weapon on this new ship that would help to kill off those heavily damaged ships. Just some ideas I thought I'd throw out there, but one thing is for certain, the Bortas does need some kind of buff indeed 

posted on August 22nd, 2011, 3:44 pm


posted on August 22nd, 2011, 4:03 pm
I smell idiotism...too bad funny joined that campaign...
@Dominus
I mean its obviously meant as spam or annoyance...so why don't you just close this thread and move it into the spam section or so.
@Dominus
I mean its obviously meant as spam or annoyance...so why don't you just close this thread and move it into the spam section or so.
posted on August 22nd, 2011, 5:00 pm
Drrrrrr wrote:I smell idiotism...too bad funny joined that campaign...
You're a jerk

I don't know what game you guys are playing, but Ion Storm is a home-wrecker

While I agree that the drones leave a little to be desired, you gotta think about the Bortas in more than just a late-game big-team role

posted on August 22nd, 2011, 5:08 pm
Im sorry Drrr Bortas is one of my favorite ships in the game 

posted on August 22nd, 2011, 6:16 pm
Boggz wrote: You're a jerk.
Seconded
Drrrrrr wrote:I mean its obviously meant as spam or annoyance...so why don't you just close this thread and move it into the spam section or so.
It actualy had some legitimate facts behind it aswell, and yes, used by boggz, it will most ertainly kill us all. But we are not your expert klingon players, it takes exceptional micro to make the most of it now.
AND in a 1v1 ship fight with no specials, the bortas has a good chance of losing to a Dominion bomber, Sad.
posted on August 22nd, 2011, 7:31 pm
In a 1v1 ship fight without specials, a leahval has a good chance of losing to a dominion bomber 
It's too bad how the turret doesn't see any use, because by the time a player is ready to tech to BortaS they do so ONLY because of the ion storm.
So what we need is a progression of power, some way to make the BortaS good without the cloud. Suppose the attack probe was reworked into a hunter-seeker drone, artillery or strategic range, with an attack that deals more damage to larger targets. The drone can be shot down and doesn't have many hitpoints, but all weapons have an increased miss chance against it. Make it strong enough that 3 BortaS can instakill most ships (with a cost of 21 supply and a chance to fail, I don't think that's overpowered)
No wait, I got it. The drone buries itself in the enemy ship and explodes several seconds later resulting in a huge fireball. So they can get it into a yard to save it, or send it away from their fleet (or attack it with their own ships to kill it early) but if it explodes in the middle of their fleet it damages other ships as well.
This way the BortaS has a weaker ability followed by a stronger one, and the cost of the ship itself can be increased so they aren't dirt cheap to replace. What do you guys think?

It's too bad how the turret doesn't see any use, because by the time a player is ready to tech to BortaS they do so ONLY because of the ion storm.
So what we need is a progression of power, some way to make the BortaS good without the cloud. Suppose the attack probe was reworked into a hunter-seeker drone, artillery or strategic range, with an attack that deals more damage to larger targets. The drone can be shot down and doesn't have many hitpoints, but all weapons have an increased miss chance against it. Make it strong enough that 3 BortaS can instakill most ships (with a cost of 21 supply and a chance to fail, I don't think that's overpowered)
No wait, I got it. The drone buries itself in the enemy ship and explodes several seconds later resulting in a huge fireball. So they can get it into a yard to save it, or send it away from their fleet (or attack it with their own ships to kill it early) but if it explodes in the middle of their fleet it damages other ships as well.

This way the BortaS has a weaker ability followed by a stronger one, and the cost of the ship itself can be increased so they aren't dirt cheap to replace. What do you guys think?
posted on August 22nd, 2011, 8:40 pm
And why exactly do we need this thread? I already made one where Bortas can be discussed...this one was meant as spam by kamk and so it should be closed. The arguments were mostly layed down in the other thread.
posted on August 22nd, 2011, 8:43 pm
Last edited by Andre27 on August 22nd, 2011, 8:54 pm, edited 1 time in total.
Tryptic wrote:In a 1v1 ship fight without specials, a leahval has a good chance of losing to a dominion bomber
It's too bad how the turret doesn't see any use, because by the time a player is ready to tech to BortaS they do so ONLY because of the ion storm.
So what we need is a progression of power, some way to make the BortaS good without the cloud. Suppose the attack probe was reworked into a hunter-seeker drone, artillery or strategic range, with an attack that deals more damage to larger targets. The drone can be shot down and doesn't have many hitpoints, but all weapons have an increased miss chance against it. Make it strong enough that 3 BortaS can instakill most ships (with a cost of 21 supply and a chance to fail, I don't think that's overpowered)
No wait, I got it. The drone buries itself in the enemy ship and explodes several seconds later resulting in a huge fireball. So they can get it into a yard to save it, or send it away from their fleet (or attack it with their own ships to kill it early) but if it explodes in the middle of their fleet it damages other ships as well. :D
This way the BortaS has a weaker ability followed by a stronger one, and the cost of the ship itself can be increased so they aren't dirt cheap to replace. What do you guys think?
I like the drone idea, but it'd be a pain to balance. If such a drone was created I'd go with something sneaky like the drone attaches itself to a hull and randomly disables a subsystem, lowers speed etc.
As for the current Bortas Drone, i tend to use it a lot in Skirmish & LAN games vs friends.
I love dumping a few near the exit of a shipyard, just out of range and watch them attack whatever emerges from that yard. They are very useful in denying other players temporary access to a moon while luring a fleet towards them, a fleet which cannot be in two places at the same time.
Or what of dumping two drones and waiting in ambush with the 3rd Bortas to nebula the kill fleet send against the drones.
I consider the Bortas neither OP or UP although i will admit that using it to full effect takes a bit of practice.
Only thing i would like to see is ion absorption on the drones so they lose their vulnerability to the nebula and i made a proposal some time ago.
Drrrrrr wrote:And why exactly do we need this thread? I already made one where Bortas can be discussed...this one was meant as spam by kamk and so it should be closed. The arguments were mostly layed down in the other thread.
The other topic was closed because of the ad hominem attacks.
It is not that it served no purpose but everyone was starting to feel more than a little hot under the collar, not in the least because of the attitude of superiority displayed by you there.
There is no need to close this topic as long as everyone can stay on topic and refrain from personal attacks.
It's always nice to brainstorm about vessels and suggest possible new specials/features. Just keep in mind that if one preaches ones opinion like the gospel you're likely to ruffle some feathers.
1, 2
Reply
Who is online
Users browsing this forum: No registered users and 33 guests