Borg Transwarp Hub

Post ideas and suggestions on new features or improvements here.
posted on January 5th, 2011, 8:35 am
A Borg Transwarp Hub feature could work very much like SCII's Zerg Nydus canals/worms.

A Transwarp Hub building would allow ships to load into the Transwarp Hub network.
The Transwarp Hub building would be able to create a Transwarp exist apparatus anywhere it had previous site (just like warp in sight requirements).
Transwarp exist apparatus take 5-10 secs to create.
Transwarp exist apparatus cost resources, supply and energy.
Transwarp exist apparatus would be able to unload all or some of the ships in the Transwarp network.
Transwarp exist apparatus would have a close button available after 10 seconds of creating.
During the 5-10 second creation phase, the Transwarp exist apparatus would allow opponents to use the Transwarp network (non Borg ships in the network would slowly, randomly be destroyed).
Transwarp Hub buildings that are destroyed have a 25% chance of destroying all Transwarp Hubs.
If all Transwarp Hubs are destroyed, the Transwarp network is destroyed, destroying all ships inside the Transwarp Network.

(numbers tweakable)
A Transwarp Hub would cost 1500 di/1000 tri.
Transwarp exist apparatus would cost the entire energy of the Transwarp Hub, plus 500 di/250 tri/50 supply.
posted on January 5th, 2011, 10:34 am
i like this but i think the cost should be much more for example a cube using the hub could be rather unpleasant. also  "exist apparatus take 5-10 secs to create" i think 15 -20 would be better as it would give your opponent more time to react but not too much time that they will be more then ready to deal with what ships you send through. "Transwarp network (non Borg ships in the network would slowly, randomly be destroyed" this does not make sence to me y would the ships slowly be destroyed? please provide more info on this idea ....
posted on January 5th, 2011, 1:02 pm
I'm a little worried about balance should this be implemented. Anyone remember A2 and sending a Fused Cube straight into the base.

There should be an option to destroy an exit of a Transwarp Hub killing or damaging the vessels inside.
posted on January 5th, 2011, 1:04 pm
i agree with cyrax on time. cost is interesting though.

about non borg ships being destroyed. the ent D entered a transwarp conduit and took a good beating. thats why randomly ships would be destroyed, as only the borg can use transwarp properly. voyager had the funny armour and info from the future.

and previous uses of borg transwarp were when they created their own conduit using a transwarp coil, and travelled much slower than transwarp network speeds.

i like the idea, balancing it would be tricky.
posted on January 5th, 2011, 1:08 pm
Andre27 wrote:There should be an option to destroy an exit of a Transwarp Hub killing or damaging the vessels inside.


they couldnt do that in endgame with 18 ships.

the only time a transwarp exit was destroyed was when the diamond was creating its own conduit with a coil, rather than using a hub/apparture conduit. so that conduit was weak enough for voyager to collapse.

but then again there is balance  :crybaby: ill work it into my idea below.

about this idea, i think it shouldnt work like SFC where you can do it everywhere, as appartures need to be deployed before conduits can go somewhere.

maybe if spheres and above can deplay an exit apparture for a smaller cost than the hub. then the transwarp can send borg ships to where you have an exit apparture. so it would be more defensive, put an apparture at your exp, then you can get help there fast.

sneak a sphere to your enemy's base, you can put down an apparture (which can be destroyed for balance, but needing a fleet of firepower to do it, maybe 120 defence), then send in the fleet faster.

appartures would be permanent, but it would definitely cost money/energy to open a conduit to one.
posted on January 5th, 2011, 4:26 pm
Myles wrote:they couldnt do that in endgame with 18 ships.

the only time a transwarp exit was destroyed was when the diamond was creating its own conduit with a coil, rather than using a hub/apparture conduit. so that conduit was weak enough for voyager to collapse.

but then again there is balance  :crybaby: ill work it into my idea below.


They fired on what came from the exit, not at the exit itself.
In Voyager Dark frontier 14 minutes the matter stream is disrupted by the detonation of Photon Torpedoes
[youtube]http://www.youtube.com/watch?v=QDbjTsz4TYY&feature=related[/youtube]

I know voyager is usually OP, but it's an idea to be used.
posted on January 5th, 2011, 5:35 pm
Andre27 wrote:They fired on what came from the exit, not at the exit itself.


before the sphere arrived they didnt bother firing on the visible transwarp conduit, indicating they couldnt destroy it.

Andre27 wrote:In Voyager Dark frontier 14 minutes the matter stream is disrupted by the detonation of Photon Torpedoes


as i said that was a diamond generating its own conduit using a coil, not going through the conduits created by appartures and hubs.

i agree in game the appartures should be visible and be destructible. for balancing reasons. maybe call them portable appartures, and command cubes cant use them cos they are too big. the appartures we saw in endgame are full sized and too complicated and expensive to create in the constraints of a game.
posted on January 5th, 2011, 5:56 pm
Myles wrote:before the sphere arrived they didnt bother firing on the visible transwarp conduit, indicating they couldnt destroy it.


Or that they simply did not think of it  :blush:
posted on January 5th, 2011, 6:07 pm
Andre27 wrote:Or that they simply did not think of it  :blush:


lol starfleet cant be that dumb. can they? well actually they can. but i bet one of them thought of the idea and then got told it wouldnt work. or they tried it and it failed.

it was said the apparture shielding was super good and that the queen herself controlled it. thats why they needed to give her AIDS a virus to stop her fixing the defences.
posted on January 6th, 2011, 10:21 am
I like the idea.  I think it would work better, though, it it wasn't instant transport.  What if it basically allowed the Borg ships to become invincible (temporarily) and go at warp to the new location?  So the farther it is, the more time the defenders would have.  If the transwarp nexus/thing/whatever is destroyed, the ships drop out of warp and cease being invincible (which they'd also do if they got to where they were going).
posted on January 6th, 2011, 1:06 pm
I think that if the hub is destroyed while a ship is still in it, the ship should be destroyed when the tunnel collapses.
posted on January 6th, 2011, 4:57 pm
Tyler wrote:I think that if the hub is destroyed while a ship is still in it, the ship should be destroyed when the tunnel collapses.


That would also work.  And it would make it more risky for the Borg player to do it.
posted on February 12th, 2011, 10:28 am
how about if the transwarp hub was actually like a ship yard (like 8472 in armada 2) and it could only bring the command cube. since there are only six in the entire galaxy they'd want a good ship. and you can also make it a one time build or make it cost like 2000 di 1500 tri

or make it like the fed's warp-in
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