Borg Tetrahedron and Deflector Classes
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posted on October 3rd, 2010, 8:26 pm
Ship: Tetrahedron
Shape: Tetrahedron (Triangular Pyramid)
Classification: Destroyer
Relative Size: 2/3 Dodecahedron
Weapon Range: Long
Module Capacity: 1
Modules:
- Beam Module
- Torpedo Module
- Shockwave Module
- Pulse Module
Description:
The Tetrahedron is simply a small pyramid, almost similar in role to the pyramid in SFC3. This acts as a Destroyer just like the Scout Cube. You have your beam and torpedo modules, and then you have two new modules to your mighty collection.
The shockwave module changes the pyramid's appearance to where you see what looks like a deflector or lense implanted on the sides. These are what emits the shockwave used by pyramid. The shockwave would act similar to the stock Armada's Feklhr's repulsion wave. It would disable the ship's engines and do a mild nudge on the ship.
The Pulse module simply adds Graviton Pulse generators. They act similar to pulse weaponry, but don't deal even close damage compared to the Gravimetric torpedo. The Graviton Pulses simply deal minor damage but deal 30% damage as direct hull damage.
The default Armament is 1 Energy Beam.
Ship: Deflector
Shape: Octagonal Prism (Very wide, and rather thin)
Classification: Cruiser
Relative Size: 1 1/2 Assimilator (Height would be equivalent to the thickness of a Saber)
Weapon Range: Medium
Module Capacity: 3
Modules:
- Torpedo Module (Max = 1)
- Pulse Module (Max = 2)
- Regeneration Module (Max = 3)
- Subspace Module (Max = 1)
- Holding Beam Module (Max = 1)
Description:
The Deflector is basically almost like a very wide and thin disk in appearance. In the center is a large indent with a torpedo launcher inside (it fires the torpedo upward and then the torpedo homes in on the target). Also in the center is the vessel's core.
The ship is armed with a torpedo by default. Because of its design, area damage can be a serious concern to its users. It has a capacity of 3 Modules. It also recieves a pulse module, (1 installs modules along the surface of the 'disk' that fire pulses, a 2nd one enables pulses to multi-target). Plus you have a Subspace module.
The Subspace module can turn this large 'disk-like' vessel into a large subspace sensor system. Enabling it to see up to 2x artillery range. Combinations with other modules can also have effects. A Subspace combined with 2 Regeneration mods can make it able to emit a regeneration field to accelerate the repair rates of nearby borg vessels. Combined with 2 pulse mods can enable long range for pulse weapons. Combined with a Holding Beam and any other module will replace the holding beam with a Shield Draining Beam. This would drain enemy shields and convert it into energy used to repair the ship (converting shield energy into health basically).
I know it may take a while. But I think these can fit the Borg very well.
Shape: Tetrahedron (Triangular Pyramid)
Classification: Destroyer
Relative Size: 2/3 Dodecahedron
Weapon Range: Long
Module Capacity: 1
Modules:
- Beam Module
- Torpedo Module
- Shockwave Module
- Pulse Module
Description:
The Tetrahedron is simply a small pyramid, almost similar in role to the pyramid in SFC3. This acts as a Destroyer just like the Scout Cube. You have your beam and torpedo modules, and then you have two new modules to your mighty collection.
The shockwave module changes the pyramid's appearance to where you see what looks like a deflector or lense implanted on the sides. These are what emits the shockwave used by pyramid. The shockwave would act similar to the stock Armada's Feklhr's repulsion wave. It would disable the ship's engines and do a mild nudge on the ship.
The Pulse module simply adds Graviton Pulse generators. They act similar to pulse weaponry, but don't deal even close damage compared to the Gravimetric torpedo. The Graviton Pulses simply deal minor damage but deal 30% damage as direct hull damage.
The default Armament is 1 Energy Beam.
Ship: Deflector
Shape: Octagonal Prism (Very wide, and rather thin)
Classification: Cruiser
Relative Size: 1 1/2 Assimilator (Height would be equivalent to the thickness of a Saber)
Weapon Range: Medium
Module Capacity: 3
Modules:
- Torpedo Module (Max = 1)
- Pulse Module (Max = 2)
- Regeneration Module (Max = 3)
- Subspace Module (Max = 1)
- Holding Beam Module (Max = 1)
Description:
The Deflector is basically almost like a very wide and thin disk in appearance. In the center is a large indent with a torpedo launcher inside (it fires the torpedo upward and then the torpedo homes in on the target). Also in the center is the vessel's core.
The ship is armed with a torpedo by default. Because of its design, area damage can be a serious concern to its users. It has a capacity of 3 Modules. It also recieves a pulse module, (1 installs modules along the surface of the 'disk' that fire pulses, a 2nd one enables pulses to multi-target). Plus you have a Subspace module.
The Subspace module can turn this large 'disk-like' vessel into a large subspace sensor system. Enabling it to see up to 2x artillery range. Combinations with other modules can also have effects. A Subspace combined with 2 Regeneration mods can make it able to emit a regeneration field to accelerate the repair rates of nearby borg vessels. Combined with 2 pulse mods can enable long range for pulse weapons. Combined with a Holding Beam and any other module will replace the holding beam with a Shield Draining Beam. This would drain enemy shields and convert it into energy used to repair the ship (converting shield energy into health basically).
I know it may take a while. But I think these can fit the Borg very well.
posted on October 3rd, 2010, 8:33 pm
30% direct hull damage.


posted on October 3rd, 2010, 9:22 pm
second ship (deflector) i vote no.
i like the idea of a pulse module for certain chassis, doesnt really need a new chassis.
i dont like the idea of the hull damage.
i prefer a pulse that does very good damage to shields, but weak damage to hull. like the shield draining pulse.
it would give the borg some pulse weapons, but with roots in canon.
i like the idea of a pulse module for certain chassis, doesnt really need a new chassis.
i dont like the idea of the hull damage.
i prefer a pulse that does very good damage to shields, but weak damage to hull. like the shield draining pulse.
it would give the borg some pulse weapons, but with roots in canon.
posted on October 3rd, 2010, 9:25 pm
Boggz wrote:30% direct hull damage.
Why not:
30% direct hull damage, 30% of the time?

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