Borg Super Ship

Post ideas and suggestions on new features or improvements here.
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posted on July 6th, 2009, 9:42 am
Fralo wrote:Hey, the Federations should have a super battle vessel, why not the Prometheus, she is after all one of the most powerful warships ever developed. Plus, that multi-vector assault mode would be a cool special ability. Maybe also have some shield puncture phaser torpedo weapon thingy.


Prometheus? The thing doesn't even have Quantums! When seperated she can win through numbers, not firepower. Plus, she's a cruiser not a Battleship.
posted on July 6th, 2009, 10:28 am
Well, the dominion dreadnought should be able to fire its singularity weapons against ships, not stations. When you encounter stations, you simply fire on them until they are destroyed. There is really no need for an anti-station-weapon for the dominion. It makes more sense, if the torpedo is great against ships. And then, this dreadnought would be good against other dreadnought, because they are too slow to evade this shot, but this attack would be meaningless against small ships, because they CAN evade.
So with this superiority-weapon, even a borg command ship should have problems. Also, the dominion dreadnought should have a longer duration of its scrambling field, compared to the federation sensor blockout.
The Dominion can build two ships of this class.


Borg-command-vessel. I think this cube should be connected with the borg queen. It should have superior assimilation abilities, a great defense and... well you know, a borg uber-ship. Special abilities should be a real good assimilation beam and a devastating attack with a longer duration and less special energy cost so that this ships might becoma and "instant kille" machine against small ships. This ship will need a constant flow of supplies, so that this ship will be mighty, but the borg will suffer a drained ship builing capability, because of the supply-drain. The borg can only build one ships of this class.

Romulan Scimitar:
Well, the Romulans already have a dreadnought. You may replace the actual dreadnought with the scimitar. The good thing on this dreadnought is, that it you have more "abilities" than the dominion dreadnought, but you have to use them wisely to gain a real advantage. Romulans can build two dreadnoughts.

Klingon dreadnought:
Should be an offensive nightmare for every ship availbe. And this ship got, compared to the Negh-Var a MUCH longer duration in battle.

Federation:
Well, dont know. If they got a dreadnought, it should have many abilities like the romulan one. It got no cloak, but for this, it got more shield strength. A vessel that will constantly deal a good damage to enemy ships and will be equipped with such enourmus defensive capabilities, that it could'nt be broken down.

To balance these ships out, I would like to set them against each other and look, how long they do survive.
posted on July 6th, 2009, 1:33 pm
What is the obsession with making all the factions have uber powerful ships.  >:(
posted on July 6th, 2009, 1:36 pm
Dominus_Noctis wrote:What is the obsession with making all the factions have uber powerful ships.  >:(


Who knows?
posted on July 6th, 2009, 1:56 pm
Dominus_Noctis wrote:What is the obsession with making all the factions have uber powerful ships.  >:(


Well, since ALL the races are overpowered as well as underpowered (it's true, just take a look at the forum!), you need to compensate that with überships... It's as easy as that. ;)
posted on July 6th, 2009, 2:10 pm
Why didn't I think of that! Wow, it was staring me right in the face  :lol:
:thumbsup:
posted on July 6th, 2009, 5:58 pm
its been a while but i think that you could fuse 8 borg cubes into a super cube of some kind in the orignal game.  well, 8 borg cubes is what some peacenick from san francisco would bring to a fight.  a real man would have a mega optimus prime cube with say 9 by 9 cubes in it.  i would like to see that in game.  would take awhile to actually get enough cube to make it but if it happens essentially game over.  :)
posted on July 6th, 2009, 6:16 pm
Having uber ships makes the game an arms race with no tactics involved. Whomever gets to GIANT WHATEVER wins... blah..
posted on July 6th, 2009, 6:28 pm
there is an actual gameplay element of doomsday weapons which is kind of fun.  time.  if you play empires at war conquest map.  you can build the death star,  which can simply destroy entire rebel planets and there is only one unit, lukes squadron that can take it out.  unless your an idiot, once you get the death star its essentially game over.  this time pressure prevents constant turtling by some people (especially me) ill admit im a turtle.  :)
posted on July 6th, 2009, 6:35 pm
You can't turtle in Fleet Operations. Go onto multiplayer and pick a decent opponent, and you'll quickly find out why :)
posted on July 6th, 2009, 7:23 pm
Dominus_Noctis wrote:You can't turtle in Fleet Operations. Go onto multiplayer and pick a decent opponent, and you'll quickly find out why :)


Indeed, but against the AI that's a different story.
posted on July 7th, 2009, 4:34 am
id lose online pretty often since i dont micro and i set my specials to no use.  i prefer a more straight up fight with out magic.
posted on July 7th, 2009, 6:39 am
Supreme Commander solved this by offering Experimentals: strong powerful units that could take out a lot on their own but often have key weaknesses. It really worked great, and made the game that much more fun. TFF will be adding something like this at some point...
posted on July 7th, 2009, 1:42 pm
Experimentals really destroyed gameplay in my opinion... I mean, we get a super powerful unit that can destroy entire armies with a huge cost efficiency...

At least I don't have to worry about FO, as the Devs will never go for this idea  :pimp:
posted on July 8th, 2009, 1:22 am
But they had key weaknesses so that with proper attacking you could take them out with ease.
Galactic colossus, monkeylord,  megalith, or fatboy? (almost) no anti air. Could be taken out with a quick air strike (if you have an interceptor escort then you have to spend extra time and money on them giving your opponent more chance to take them out while undr construction).
Mavor, scathis, paragon? they have low health, take a loooooooong time to build, and in some cases blow up catastrophically. They offer massive power though. (2 are uber artilleries and 1 is an infinite resource generator)
With all experimentals, you can generally build a medium-large army for your money but the reason you would opt for it because A: they're slightly more cost efficient than said army, and B: they often offer advantages that you cant get with an army. Experimentals are also generally slower and larger than regular units and are thus more prone to taking artillery blasts.
It's all in the balancing. If done right, experimentals add another dimension to the gameplay!
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