Borg Redo Concept
Post ideas and suggestions on new features or improvements here.
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posted on November 18th, 2010, 7:45 pm
Yandonman beat me to the punch. He and I were talking about it last night and he made his own thread about the Tac-cube modules. I still think that's a good idea but I wanted to try and take it a little bit further....
So I know that the Command Cube is in the plans for the future. Not sure exactly how it will fit in, but I'm very excited nonetheless.
I figure that it might not really ever get built if it's just a massive step above the Cube we already have though.
So here's my thought:
Boggzy's Epic Reasoning:
1. The Cube that we have now is a dreadnought. No questions about it. There seems little use in another higher-tier game-winning dreadnought if the first is rarely seen anyway.
2. We could see much more varied Cubes out as they are not needed as the massive destructo-tank that ends a game in this form. Right now "Mage-Cubes" are awesome but not frequently used because they simply don't fit the game-ending need you want from a Cube
. Fast-regen on hp is great, but being quickly overpowered means you don't get the time you need to regen it.
3. The Cube Chassis was seen by Voyager (RIP
) as the mainstay vessel of the Borg (duh). Right now the Sphere ends up being the "mainline" unit Borg players construct once they have the steady economy to do so. A Cube (albeit maybe slightly smaller than it is now
) would make a great mainline battleship of very strong power.
4. The Command Cube would come into the game as the winner (like the Cube does now). It would be the ticking clock that says "hit me with everything you've got or I win".
5. If the Cube chassis was the most versatile, specific modules that drastically upped it's power like the Tactical Modules could require extra CC to purchase (or whatever resource/limit exists for the Borg). Balance could be more easily adjusted this way in my opinion.
So! There's Boggzy's idea for how to make the Cube (in a way) be a mainline Battleship and how to keep the Command Cube from being a slap in the face
So I know that the Command Cube is in the plans for the future. Not sure exactly how it will fit in, but I'm very excited nonetheless.
I figure that it might not really ever get built if it's just a massive step above the Cube we already have though.So here's my thought:
- Make the Cube we have now be in strength between the Sphere and the Pyramid.
- Make it enormously adjustable in the way that the current Cube is.
- Have Tactical Armor modules cost extra CC on top of the chassis.
- Place the Command Cube 1 step above the Old Cube in power.
- Adjust the Sphere down a notch (in power) and bring the Adaptor up a tiny bit.
Boggzy's Epic Reasoning:

1. The Cube that we have now is a dreadnought. No questions about it. There seems little use in another higher-tier game-winning dreadnought if the first is rarely seen anyway.
2. We could see much more varied Cubes out as they are not needed as the massive destructo-tank that ends a game in this form. Right now "Mage-Cubes" are awesome but not frequently used because they simply don't fit the game-ending need you want from a Cube
. Fast-regen on hp is great, but being quickly overpowered means you don't get the time you need to regen it.3. The Cube Chassis was seen by Voyager (RIP
) as the mainstay vessel of the Borg (duh). Right now the Sphere ends up being the "mainline" unit Borg players construct once they have the steady economy to do so. A Cube (albeit maybe slightly smaller than it is now
) would make a great mainline battleship of very strong power.4. The Command Cube would come into the game as the winner (like the Cube does now). It would be the ticking clock that says "hit me with everything you've got or I win".

5. If the Cube chassis was the most versatile, specific modules that drastically upped it's power like the Tactical Modules could require extra CC to purchase (or whatever resource/limit exists for the Borg). Balance could be more easily adjusted this way in my opinion.
So! There's Boggzy's idea for how to make the Cube (in a way) be a mainline Battleship and how to keep the Command Cube from being a slap in the face

posted on November 18th, 2010, 7:59 pm
Boggz wrote: Yandonman beat me to the punch. He and I were talking about it last night and he made his own thread about the Tac-cube modules. I still think that's a good idea but I wanted to try and take it a little bit further....
So I know that the Command Cube is in the plans for the future. Not sure exactly how it will fit in, but I'm very excited nonetheless.I figure that it might not really ever get built if it's just a massive step above the Cube we already have though.
So here's my thought:
- Make the Cube we have now be in strength between the Sphere and the Pyramid.
- Make it enormously adjustable in the way that the current Cube is.
- Have Tactical Armor modules cost extra CC on top of the chassis.
- Place the Command Cube 1 step above the Old Cube in power.
- Adjust the Sphere down a notch (in power) and bring the Adaptor up a tiny bit.
Boggzy's Epic Reasoning:
1. The Cube that we have now is a dreadnought. No questions about it. There seems little use in another higher-tier game-winning dreadnought if the first is rarely seen anyway.
2. We could see much more varied Cubes out as they are not needed as the massive destructo-tank that ends a game in this form. Right now "Mage-Cubes" are awesome but not frequently used because they simply don't fit the game-ending need you want from a Cube. Fast-regen on hp is great, but being quickly overpowered means you don't get the time you need to regen it.
3. The Cube Chassis was seen by Voyager (RIP) as the mainstay vessel of the Borg (duh). Right now the Sphere ends up being the "mainline" unit Borg players construct once they have the steady economy to do so. A Cube (albeit maybe slightly smaller than it is now
) would make a great mainline battleship of very strong power.
4. The Command Cube would come into the game as the winner (like the Cube does now). It would be the ticking clock that says "hit me with everything you've got or I win".
5. If the Cube chassis was the most versatile, specific modules that drastically upped it's power like the Tactical Modules could require extra CC to purchase (or whatever resource/limit exists for the Borg). Balance could be more easily adjusted this way in my opinion.
So! There's Boggzy's idea for how to make the Cube (in a way) be a mainline Battleship and how to keep the Command Cube from being a slap in the face
I like this. Would like to see normal Cubes more often...

posted on November 18th, 2010, 9:41 pm
lol nuke there was no need to quote boggz's wall of text. you were the first person to reply, its obvious you were talking to boggz.
i like the idea too. seeing as the new command cube will fill the role the old cube leaves.
i like the idea too. seeing as the new command cube will fill the role the old cube leaves.
posted on November 18th, 2010, 11:38 pm
Myles wrote:lol nuke there was no need to quote boggz's wall of text. you were the first person to reply, its obvious you were talking to boggz.
Officer Myles strikes again!

i like the idea too. seeing as the new command cube will fill the role the old cube leaves.
Why thank you you
. Yeah my assumption would be that a Command Cube would fulfill the Role of the current Cube plus a little bit more. I'd just love to see the Cube act as the mid-late game base Battleship instead of as a Dreadnought. Voyager did give us the impression that Cubes of various degrees of strength do exist, though even a single one is still something to be feared posted on November 19th, 2010, 12:15 am
It would be nice because honestly the sphere starts to loose its power towards the mid mid game, and itd be nice to have somthing in there, to tide you over until your big boom cube
however why not make the pyramid for both avatars, and just make it more customizable or have more module for assimilate and less for optomize?
however why not make the pyramid for both avatars, and just make it more customizable or have more module for assimilate and less for optomize?
posted on November 19th, 2010, 12:50 am
How about we wait and see how the new borg are going to be. 
Ideas are good, but all these are based on the current situation and may lose their relevance after 3.1.4

Ideas are good, but all these are based on the current situation and may lose their relevance after 3.1.4
posted on November 19th, 2010, 12:53 am
Hahaha well .... I kinda figured that throwing out ideas would never HURT
.
There's nothing we CAN do but wait ... but in the meantime there's nothing wrong with throwing out ideas
. Riiiiiiight?
.There's nothing we CAN do but wait ... but in the meantime there's nothing wrong with throwing out ideas
. Riiiiiiight?posted on November 19th, 2010, 3:32 am
Boggz wrote:but in the meantime there's nothing wrong with throwing out ideas. Riiiiiiight?
since we are throwing out idea's ....
NOXTERS PLZ
luv arash~
posted on November 19th, 2010, 5:03 am
Boggz wrote:Hahaha well .... I kinda figured that throwing out ideas would never HURT.
There's nothing we CAN do but wait ... but in the meantime there's nothing wrong with throwing out ideas. Riiiiiiight?
totally agree with you boggz. fleetops can always use new ideas. plus we dont know if devs have had the same ideas, and perhaps an idea like this exactly the solution they where looking for to a problem they are not sure how to solve.
join the think tank
(hint: voyager episode)posted on November 19th, 2010, 1:35 pm
Thats a great idea. I'd love to see more cubes floating out there.
posted on November 19th, 2010, 1:39 pm
I'd probably agree with anything that would get more Cubes out, it just ain't right seeing the Borg without them.
posted on November 19th, 2010, 1:49 pm
Reduce the cost of Borg vessels by 25%. That includes the cost of putting up a dode relay.
Speaking of which, I found the dode to be a very good early game turret, but I was thinking it should have three module slots instead of two.
Speaking of which, I found the dode to be a very good early game turret, but I was thinking it should have three module slots instead of two.
posted on November 19th, 2010, 2:29 pm
TCR_500 wrote:Reduce the cost of Borg vessels by 25%. That includes the cost of putting up a dode relay.
Speaking of which, I found the dode to be a very good early game turret, but I was thinking it should have three module slots instead of two.
translation: make borg op.
reducing their ship costs by 25% would make them incredibly op. and dodeca has the correct number of slots for me.
posted on November 19th, 2010, 6:55 pm
TCR_500 wrote:Reduce the cost of Borg vessels by 25%. That includes the cost of putting up a dode relay.
Speaking of which, I found the dode to be a very good early game turret, but I was thinking it should have three module slots instead of two.
Hey ... take this nonsense out of my thread, young man
. This train-track is heading to paradise and you can't derail it 
posted on November 23rd, 2010, 7:20 pm
i agree with boggz because mid game the sphere just isnt effective anymore....
also why not give better variance to the borg modules that are actually useful. I've tried making spheres that are non-regen and they pretty much get pwned epic fast.
really we need to be able to configure borg ships that are hard counters to mid game units. for example a fleet of sangs, now yes you can build a fleet a dodos..... BUT they will die to just 2 to 3 ships that are their counters. if your enemy has 20 sangs and the borg pretty can't do anything even with 4 spheres ,a cube, etc.
my thought on it is we need more expensive modules that would come into play mid game.... or be like the adaption matrix and you can only use them after building X structure thats expensive.
also why not give better variance to the borg modules that are actually useful. I've tried making spheres that are non-regen and they pretty much get pwned epic fast.
really we need to be able to configure borg ships that are hard counters to mid game units. for example a fleet of sangs, now yes you can build a fleet a dodos..... BUT they will die to just 2 to 3 ships that are their counters. if your enemy has 20 sangs and the borg pretty can't do anything even with 4 spheres ,a cube, etc.
my thought on it is we need more expensive modules that would come into play mid game.... or be like the adaption matrix and you can only use them after building X structure thats expensive.
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