Borg: Reconstruct Uplink
Post ideas and suggestions on new features or improvements here.
posted on February 7th, 2012, 7:49 pm
An idea for borg ships. I've only been playing these guys for a month or so pretty heavily. But there are no ship yards right? You can't decommission a ship at all (unless you can = how)? Or repair it? So repair is fine, they repair hull quick enough. But for decommissioning the ship... I find this problematic.
Eventually, at some point in the game, certain Borg ships no longer are useful. Dodes, scubas, adaptors, and somewhat assims. They pretty much walk into a fleet, and four borg explosions erupt in no time. Also annoying against AI, knowing that those spent resources are going to be useless soon enough.
Anyways, I propose a new feature where a built borg ship reconverts to an uplink (as that is how it started), and puts its chassis resources to a discount on a higher level borg shipper chassis level.
I don't have any of the number memorized really well. But let's go with an adaptor example. I don't remember what the Chassis cost is but random lets say its 300, 100, 20 r and 20 cc. This amount would be subtracted from the ship you want to upgrade to, so lets say you want an adaptor to rebuild into a sphere, then the sphere is maybe 850 di, 250 try, 50 r 50 cc. So everything subtracts, now this new sphere you only pay 550, 150, 30, and 30. Then, when you go to module selection everything goes the same. So the actual adaptor you chose whether it was expensive or cheap, only the resources you put into the chassis selection (of adaptor) gets returned when you upgrade to sphere.
So, a ship can only move up in the tech tree. You can't 'decommission' witht his reconstruct uplink order, and go from a sphere to an assim. The collective realizes the enemy's forces are powerful, and that resistance has lead to certain ship classes no longer being required. So a scube can pretty much be put towards anything, but once you get a cube, you can't decommission a cube at all. Diamond can only be made into cube, and sphere only choice is either Diamond or cube.
A probe does not have this option. You never paid cc for it. And it was never built from an uplink. So it can't just revert to being one.
This helps with cc for late game ships, allows somewhat a decommission like ability, and that those beginning ships that are now useless don't screw you. For other factions, early units at least serve somewhat a point, in that they can take damage while your bigger units pile on, same for borg I guess, but the difference being numbers of ships available, and the chance to decommission ships for other factions if you want.
This part of Borg might be worse for instant action gameplay... er I dunno. But when instant action techs up.. you see it quick, because all your low end ships disappear from the map in about five min, and you realize your fleet of 13 is really a fleet of 4, now facing the entire AI, and you are sitting there s.o.l.
Eventually, at some point in the game, certain Borg ships no longer are useful. Dodes, scubas, adaptors, and somewhat assims. They pretty much walk into a fleet, and four borg explosions erupt in no time. Also annoying against AI, knowing that those spent resources are going to be useless soon enough.
Anyways, I propose a new feature where a built borg ship reconverts to an uplink (as that is how it started), and puts its chassis resources to a discount on a higher level borg shipper chassis level.
I don't have any of the number memorized really well. But let's go with an adaptor example. I don't remember what the Chassis cost is but random lets say its 300, 100, 20 r and 20 cc. This amount would be subtracted from the ship you want to upgrade to, so lets say you want an adaptor to rebuild into a sphere, then the sphere is maybe 850 di, 250 try, 50 r 50 cc. So everything subtracts, now this new sphere you only pay 550, 150, 30, and 30. Then, when you go to module selection everything goes the same. So the actual adaptor you chose whether it was expensive or cheap, only the resources you put into the chassis selection (of adaptor) gets returned when you upgrade to sphere.
So, a ship can only move up in the tech tree. You can't 'decommission' witht his reconstruct uplink order, and go from a sphere to an assim. The collective realizes the enemy's forces are powerful, and that resistance has lead to certain ship classes no longer being required. So a scube can pretty much be put towards anything, but once you get a cube, you can't decommission a cube at all. Diamond can only be made into cube, and sphere only choice is either Diamond or cube.
A probe does not have this option. You never paid cc for it. And it was never built from an uplink. So it can't just revert to being one.
This helps with cc for late game ships, allows somewhat a decommission like ability, and that those beginning ships that are now useless don't screw you. For other factions, early units at least serve somewhat a point, in that they can take damage while your bigger units pile on, same for borg I guess, but the difference being numbers of ships available, and the chance to decommission ships for other factions if you want.
This part of Borg might be worse for instant action gameplay... er I dunno. But when instant action techs up.. you see it quick, because all your low end ships disappear from the map in about five min, and you realize your fleet of 13 is really a fleet of 4, now facing the entire AI, and you are sitting there s.o.l.
posted on February 7th, 2012, 8:31 pm
I wonder what changes comes for the borg race in the new patch? maybe this will be addressed. It's true that the borg can't decommission units which is a big disadvantage especially in the late game when resources are more scarce.
posted on February 7th, 2012, 10:34 pm
Well, the borg will get an overhaul. We will see borg space and the devs know, that the borg having no rankups puts them at a massive disadvantage in late game. They can NOT adapt gameplaywise like they can now.
A nice feature would just be to switch between the modules and change the ones, that are active or not. This way, the borg-ships can change their tactic in-line without spending ressources and so they can concentrate on expanding and attacking.
Borg having a yard and not being able to scrap is a tiny thing I think. I've never seen a player scapping a ship - he will always use it as a part of the critical mass, maybe let it die with a heroic explosion while having its special active to deal at least a critical amount of damage.
What borg should be able to is to convert their ships... like making a scube into a dode or a dode into an assimilator. It would be "like" scapping, but far more efficient, while you get 80% of your resources back which are directly transfered into the new chassis.
This way, you can:
a) Adapt your strategy directly in compat
b) Be resource-efficient even in later game
This way, you can upgrade your dode into a sphere if you have your resources instead of waiting for your sphere while your dode is outmatched. Or you change the dode-module into relay and build your turret, where you need it.
A nice feature would just be to switch between the modules and change the ones, that are active or not. This way, the borg-ships can change their tactic in-line without spending ressources and so they can concentrate on expanding and attacking.
Borg having a yard and not being able to scrap is a tiny thing I think. I've never seen a player scapping a ship - he will always use it as a part of the critical mass, maybe let it die with a heroic explosion while having its special active to deal at least a critical amount of damage.
What borg should be able to is to convert their ships... like making a scube into a dode or a dode into an assimilator. It would be "like" scapping, but far more efficient, while you get 80% of your resources back which are directly transfered into the new chassis.
This way, you can:
a) Adapt your strategy directly in compat
b) Be resource-efficient even in later game
This way, you can upgrade your dode into a sphere if you have your resources instead of waiting for your sphere while your dode is outmatched. Or you change the dode-module into relay and build your turret, where you need it.
posted on February 7th, 2012, 11:00 pm
So you pretty much agree with me sheva? Ship conversion from early game vessels to late game vessels was the basic idea of the thread.
You rebuild an adaptor into a sphere. The adapter reverts an uplink, the costs you spent in building the chassis of adapter gets deducted from the chassis costs of the sphere.
But you still have to pay resources for the upgrade. Otherwise, you just build 3 scubas, then transform them to tac cubes.
Was my original post unclear? I kind of just wrote a quick blob I guess.
But yeah. You have borg ship that is useless. So you revert it back an uplink and get resources back. You then choose the new chassis at a discount, and it has to be an upgrade that goes up in the tech tree.
And like I stated, not for probe.
As for point about critical mass... this is somewhat ineffective for borg faction. It would be better to be able to do this, and keep three small scubes in battle just to be cannon fodder ... in my view.
You rebuild an adaptor into a sphere. The adapter reverts an uplink, the costs you spent in building the chassis of adapter gets deducted from the chassis costs of the sphere.
But you still have to pay resources for the upgrade. Otherwise, you just build 3 scubas, then transform them to tac cubes.
Was my original post unclear? I kind of just wrote a quick blob I guess.
But yeah. You have borg ship that is useless. So you revert it back an uplink and get resources back. You then choose the new chassis at a discount, and it has to be an upgrade that goes up in the tech tree.
And like I stated, not for probe.
As for point about critical mass... this is somewhat ineffective for borg faction. It would be better to be able to do this, and keep three small scubes in battle just to be cannon fodder ... in my view.
posted on February 8th, 2012, 2:20 am
Not unworkable, but I think that conversion should take significantly longer than building a ship from a standard uplink.
posted on February 8th, 2012, 2:28 am
Oh absolutely.
But there is a lot we can play around with isn't there?'
Who's to say how long it takes to revert from the ship back to uplink and back to an upgraded ship.
It goes Smaller Ship - > Uplink - > Larger Ship. Uplink to Larger upgraded ship should be relatively normal for whatever that new ship build time actually is. But deconstructing a ship can take time, to go back to that uplink.
How long does it take other factions to deconstruct a full battleship like the descent and tavara? Take that as a reference point, and as most of these smaller borg vessels are roughly equivalent say 1.5x the time to deconstruct something like the above mentioned ships, descent or tavara, or longer. I.e. Scube should be able to deconstruct fairly quickly, whereas a sphere can not.
It's not like this can be massively abused. I can't just deconstruct a scuba three minutes in and build a cube. A scuba is like 10 ccs? so I still need the other 120 to accumulate in order to get larger vessel. Or at least 40 to get the sphere.
uM, but yep.
But there is a lot we can play around with isn't there?'
Who's to say how long it takes to revert from the ship back to uplink and back to an upgraded ship.
It goes Smaller Ship - > Uplink - > Larger Ship. Uplink to Larger upgraded ship should be relatively normal for whatever that new ship build time actually is. But deconstructing a ship can take time, to go back to that uplink.
How long does it take other factions to deconstruct a full battleship like the descent and tavara? Take that as a reference point, and as most of these smaller borg vessels are roughly equivalent say 1.5x the time to deconstruct something like the above mentioned ships, descent or tavara, or longer. I.e. Scube should be able to deconstruct fairly quickly, whereas a sphere can not.
It's not like this can be massively abused. I can't just deconstruct a scuba three minutes in and build a cube. A scuba is like 10 ccs? so I still need the other 120 to accumulate in order to get larger vessel. Or at least 40 to get the sphere.
uM, but yep.
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