Borg Mixed Tech Ideas
Post ideas and suggestions on new features or improvements here.
posted on August 15th, 2010, 7:05 pm
Have the Assembly node be able to build research facilities to research allied technology and equip that technology on the following vessels:
Probe
Scout Cube
Adapter
Assimilator
Sphere
Cube
In the case of capturing a construction vessel, have that vessel construct a research center to upgrade their vessels with technology from the race of the allied construction ship effecting the units listed above. Basically, assimilating the technology.
Probe
Scout Cube
Adapter
Assimilator
Sphere
Cube
In the case of capturing a construction vessel, have that vessel construct a research center to upgrade their vessels with technology from the race of the allied construction ship effecting the units listed above. Basically, assimilating the technology.
posted on August 15th, 2010, 7:24 pm
I think I see your point. But why should the Borg "upgrade" their ships with tech they already have?
Right now I can't really think of special abilities, what else would you assimilate, that could actually be considered an upgrade.
Tricobalt torpedoes? Most of the Borg ships can use Devastating Attack and the High Energy Slicer.
Tachyon scan? They have sensor probes.
Improved sensor range? They have Data Mining.
And so on.
Where's the benefit?
Right now I can't really think of special abilities, what else would you assimilate, that could actually be considered an upgrade.
Tricobalt torpedoes? Most of the Borg ships can use Devastating Attack and the High Energy Slicer.
Tachyon scan? They have sensor probes.
Improved sensor range? They have Data Mining.
And so on.
Where's the benefit?

posted on August 15th, 2010, 7:45 pm
Borg have their own counterparts, doesn't mean they can't use other races tech improve on them. Using alien tech to improve their own is the whole point of assimilation.
That would be far more in-line with assimilation than simply sticking alien tech on Borg ships.
That would be far more in-line with assimilation than simply sticking alien tech on Borg ships.
posted on August 15th, 2010, 7:55 pm
Tyler wrote:Borg have their own counterparts, doesn't mean they can't use other races tech improve on them. Using alien tech to improve their own is the whole point of assimilation.
That would be far more in-line with assimilation than simply sticking alien tech on Borg ships.
So what would we get out off let's say a mix of Devastating Attack and Tricobalt Torpedoes? A special that blows up ships with a single shot?
You're right with the series in mind. But improved versions of the Borg specials we already have would screw balancing completely

posted on August 15th, 2010, 8:06 pm
Last edited by Tyler on August 15th, 2010, 8:07 pm, edited 1 time in total.
Tricobalts do increased damage to buildings (since they're the intended target of those weapons), so a Devestating shot that does about 5-10% increased damage to buildings isn't that strange an idea. Not as good as the proper Tricobalts double damage, but that's where the balance comes in.
Mixed-tech improvements isn't unbalancing, overpowered is unbalancing. Giving them small bonuses based on the assimilated techs specialty isn't much different than a Fed/Klingon Defiant getting stronger weapons, as long as you avoid going overboard.
Mixed-tech improvements isn't unbalancing, overpowered is unbalancing. Giving them small bonuses based on the assimilated techs specialty isn't much different than a Fed/Klingon Defiant getting stronger weapons, as long as you avoid going overboard.
posted on August 15th, 2010, 8:08 pm
Merging the special weapons is something I haven't thought of. However, I think it would be better to have the adaption matrix research those weapons and add it to the vessels weaponry. And/or have the technology assimilation beam to assimilate a weapon directly from an opposing ship. Just like in the stock Armada 2.
posted on August 15th, 2010, 8:12 pm
Tyler wrote:Mixed-tech improvements isn't unbalancing, overpowered is unbalancing. Giving them small bonuses based on the assimilated techs specialty isn't much different than a Fed/Klingon Defiant getting stronger weapons, as long as you avoid going overboard.
The thing about mixed-tech ships is, that you have to research mixed-tech first and after that you have to build ships. Borg special weapons are available for every ship once researched and that's a little bit too much for my taste as long as we are talking about improving their specials with mixed-tech.
But it seems like we're discussing stuff TCR wasn't talking about so I'll just shut up here

posted on August 15th, 2010, 8:38 pm
Well, the borg ARE a hive, using a vast amount of abilities in certain ship classes. So, I dont see a bad thing, that a ship could use many abilities.
Of course, every ability will cost special energy, so you can only use one or two abilities at once, and not all at the same time and need to regenerate then.
So - no problem with borg ships to use a hyperspace arty, but you have one shot and cant use your regeneration ability. Or you fire a quadcobalt, but then you cant do your devestating attack. Its all balanced out with special energy cost.
OR you just increase the stats or resistance by assimilating ships. Assimilate a ship, put scrap it in the field, put it into the ship you have and increase your stats with it. Like in C&C generals the green tank, that got better after taking scap-tools.
But if you do so, the only way to attack borg ships are massive fleets. A bunch of ships will be your downfall- because they are free ships for you.
Of course, every ability will cost special energy, so you can only use one or two abilities at once, and not all at the same time and need to regenerate then.
So - no problem with borg ships to use a hyperspace arty, but you have one shot and cant use your regeneration ability. Or you fire a quadcobalt, but then you cant do your devestating attack. Its all balanced out with special energy cost.
OR you just increase the stats or resistance by assimilating ships. Assimilate a ship, put scrap it in the field, put it into the ship you have and increase your stats with it. Like in C&C generals the green tank, that got better after taking scap-tools.
But if you do so, the only way to attack borg ships are massive fleets. A bunch of ships will be your downfall- because they are free ships for you.
posted on August 15th, 2010, 8:50 pm
Sheva wrote:Well, the borg ARE a hive, using a vast amount of abilities in certain ship classes. So, I dont see a bad thing, that a ship could use many abilities.
Who said that?
Sheva wrote:Of course, every ability will cost special energy, so you can only use one or two abilities at once, and not all at the same time and need to regenerate then.
So - no problem with borg ships to use a hyperspace arty, but you have one shot and cant use your regeneration ability. Or you fire a quadcobalt, but then you cant do your devestating attack. Its all balanced out with special energy cost.
No, it is not since every Borg ship of a specific class due to the hive you mentioned will have the same special ability. Let's say hyper arty would be granted for Diamonds you could easily have three, four, five.... ten Diamonds using hyper arty because there's simply no cap on them like it is on the Dom Hyper Arty.
Even if a Diamond could only fire one shot it would still be one hell of a lightshow

Sheva wrote:But if you do so, the only way to attack borg ships are massive fleets. A bunch of ships will be your downfall- because they are free ships for you.
That's my point. Borg are strong enough.
But that wasn't TCR's point I guess

posted on August 15th, 2010, 11:52 pm
My idea is to somehow get the Borg to assimilate the special weapons of other vessels. Either by an assimilation beam like in the stock STA2 version, or by having the adaption matrix grant those special weapons. "Your technological distinctiveness will be added to our own."
posted on August 16th, 2010, 2:46 am
borg technology lab takes too long to build/resources high, causing to either force you to not build ships or by the time you build technology lab you don't need any research on it... ( for example transwarp drive) i think some of the early technology should be researched at another station with lower cost and lower build time so that early technology is buildable...
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