Borg mixed tech - A new way

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posted on April 30th, 2010, 4:48 pm
Hello folk,
after a lot of brainstorming and discussion with myself, I've finally made a new idea. But before I do the details, let me introduce the idea behind it:

While every race until now gets certain mixed tech ships that will utilize new abilities, better stats and so on, the borg are the only race, that are really meant to do assimilation and make a deal out of it. While for the other races, it is a "bonus", for the borg it should be more like a key in order to win.

If you are able to assimilate, you are able to be immune to a race. Sure, it must be outbalanced, so I made something in my mind.

At first, we have two abilities for the borg in order to assimilate technology.

1.) We capture an enemy ship
Like it is the nature of the borg, they assimilate. If they assimilate an enemy ship, the begin to reconstruct the ship interior and exterior in order to make it more powerful.
So if you capture an enemy ship, you get this:

Borg-refit. This will cost something because you need ressources. The ship will be re-build from its core. Torps will be gravimetric ones while beam weapons are converted to the borg beam. This will simply happen with all weapons on board, they get simply replaced without adding or reducing the numbers. The damage, reload time and so on will be the same in the basic model. But you refit this one - so you gain an "mixed tech" bonus for this ship. In most cases, this will be adapting weapons, so a captured Souvereign for example will get its values it got to the point of assimilation and adapted borg-weapons that will deal increased damage to federation ships.

Also, after the refit, this ship is able to gain experience. The last bonus is, that this ship may gain - depending on its ship size - a borg module.
Small ships like destroyers or small cruisers WONT get the ability to place in borg modueles, but heavy cruisers and battleships may get one, dreadnoughts two.

The stats for a ship will be in the "normal" experience the same, but while advancing to higher ranks, it will gain slightly better stats than the original version.

Those ships CANT be promoted to veteran, until you get the mixed tech yard of the specific race.

This might sound "mighty", but it is not really. Like I said, the stats for a beginner ship are the same und a bird of prey will lose its pulse weapons, so it might be even weaker after the refit. Also, the refit will cost a lot of ressources, so you think twice, if you really do it.

Only on higher ranks, the difference will be visible and only on large ships, you can build in additional modules, to *see* a real difference. Those modules will also cost something, so it isnt free.

What for?
Well, those "borg" refits represent the ability of the borg to adapt and assimilate. If you lose a ship to the borg, it will be a pain, if they refit it. It will deal more damage against YOUR ships and might be better defended from your fire. (lets say 15% more offense and 15% less recieved damage)

Also, if this ship will level up, the problems will get even harder and if you lose a large ship against the borg, they feel more "natural" in it (because they love to have much room) and this ship will be more and more borg-like.

2.) You assimilate a construction ship.
If you do that, you can build a science station out of it. You research the alien technology (special, you have to do THAT for EVERY yard you get, not only the single one) and ALL your ships will get adapted offense and defence for the specific race. (Lets say here also 15%/15% too)

So your assimilated ships might get a 30%/30% resistance at max. what will be really worthy to do.

The borg ships itself get the 15/15 resistance for free. But is that all?

The adaptor is, up until now a ... useless ship in my eyes. So what may we do? Let me think of something? What about a new borg ship that will replace the adaptor? Thats right. We have the command cube coming up. And this cube may be refitted with one additional module for every mixed tech yard you have build. If you get one while it is active, the "outgrayed" option for the refit will be "avaible" so you can "adapt".
This ship will then also gain a 15/15 resistance to finally get the 30/30 all your assimilated ships have up until now.

The balance comes in mind with costs.At first sight, it may be expensive, but over the time, it will re-call the costs. Lets say, that a borg refit will cost the half of the procuction costs, the ship got in the original - and then we have a nice feature.

Fear the borg and dont let them assimilate your ships and NEVER let them assimilate one of your constructors!  :borg:
posted on April 30th, 2010, 4:54 pm
Very well thought out idea ^-^.

  A lot of the early stuff though is impossible ODF-wise.  In fact it might actually be POSSIBLE, but it would be so complicated to arrange the ODF's and so complicated in-game that it really wouldn't be possible.  It would require (unless I'm wrong), another full set of ship and weapon ODF's for EVERY SINGLE VESSEL IN THE GAME.  That would nearly double the number of ODF's we currently have.

  That's an enormous amount of work :D.
posted on April 30th, 2010, 5:19 pm
personally i prefer a new ship instead of a borg command cube  :woot:
posted on April 30th, 2010, 5:25 pm
no, i want the command cube, wanna remake first contact lawl
posted on April 30th, 2010, 5:28 pm
You'll need a 1337_64M3R Sovereign for that, normals ones just don'tcut it as an Enterprise.
posted on April 30th, 2010, 5:54 pm
Boggz wrote:   A lot of the early stuff though is impossible ODF-wise. 

The warp-in acts as a replace weapon, the condition necessary is the actual race odf. This coding can be used that once a ship is assimilated it will be replaced with the borgy version. And if for however the reason it may be, it was to be taken back. Another replace weapon dependent on the other races will reverse it. But there will be a brief time before they can entirely "clean it up of borg junk".
posted on April 30th, 2010, 6:35 pm
Yes, the warp-ins are a replace weapon function, but until they arrive and are "granted" to the player, they are unusable. 

  It's just a very complicated switch to have ships that may or may not be ranked up changed to "Borg versions" with replaced weapons and new abilities or stats.  If the weapons change, then every vessel will have to have a duplicate "Borg Version" written along with every single ship and weapon ODF.  If you would like to keep the ranks available then that's an ODF for every rank as well as alternate weapon and weapon ordinance ODF's for every ship.

  Again, it will double the number of ODF's in the folder for a function that will rarely happen.

  If you try and add MODULES to that ... uff .... that's a lot of wordpad files.
posted on April 30th, 2010, 9:27 pm
Don't worry, Borg mixed tech as well as assimilation will change quite radically to reflect the shows and movies (as well as be more borgish). Some changes might even be seen before the race redo :)
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